Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……  :lol:

    Ha!  Anyway, that should do.  Go ahead with your turn.  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 16 PUs;
                Russians buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 3 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Volgograd, round 2 :  3/5 hits
                        Germans roll dice for 3 armour in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Samara
                4 aaGuns, 6 artilleries and 109 infantry moved from Russia to Samara

    Place Units - Russians
                4 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 8 to 13
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Russia : 1 airfield, 4 artilleries and 1 factory_major
        Volgograd : 2 artilleries and 1 factory_minor
        Samara : 4 aaGuns, 6 artilleries, 1 fighter and 109 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 87
        Russians : 8 / 13
        Japanese : 54 / 57
        Americans : 69 / 99
        Chinese : 8 / 11
        British : 29 / 29
        UK_Pacific : 10 / 0
        Italians : 18 / 21
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,875
            Median : 2,500
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    Germans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,600
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5


  • @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Turning on Edit Mode
                    EDIT: Changing PUs for Russians from 13 to 25
                    EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Turning on Edit Mode
                Japanese buy 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                EDIT: Giving bonus movement to units
                EDIT: Changing PUs for Japanese from 4 to 1
                EDIT: Turning off Edit Mode
                1 armour moved from Iraq to Syria
                      Japanese take Syria from British
                1 armour moved from Syria to Iraq
                1 armour moved from Tanganyika Territory to Rhodesia
                      Japanese take Rhodesia from British
                1 armour moved from Rhodesia to Belgian Congo
                1 armour moved from Tanganyika Territory to Kenya
                      Japanese take Kenya from British
                1 armour moved from Kenya to Belgian Congo
                3 artilleries and 3 infantry moved from Tanganyika Territory to Belgian Congo
                3 bombers moved from Persia to Egypt

    Combat - Japanese
                Strategic bombing raid in Egypt
                    2 bombers killed by AA
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.
                Battle in Belgian Congo
                    Japanese attack with 2 armour, 3 artilleries and 3 infantry
                    British defend with 6 infantry
                    Japanese win, taking Belgian Congo from British with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 6 infantry

    Non Combat Move - Japanese
                5 transports moved from 72 Sea Zone to 80 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
                8 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
                1 bomber moved from Egypt to Iraq
                5 bombers moved from India to Iraq
                1 artillery and 2 infantry moved from India to West India
                15 armour and 1 mech_infantry moved from Yunnan to India
                1 aaGun moved from Yunnan to Burma

    Place Units - Japanese
                3 infantry placed in Iraq
                1 bomber and 2 mech_infantrys placed in Persia
                Japanese undo move 2.
                3 bombers placed in Persia
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,6,4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,3,3,6,6,5,4,6,1,2,4,5,5,2,1,4,1,6,2,5,2,3,2,4,2,4,3,2,3,5,6,4,6,2,1,5,2,6,6,3,6,5,2,5,5,3,2,5,3,3,6,3,6,3,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4
                Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 52 to 55
                EDIT: Turning off Edit Mode

  • '15

    @Nozdormu:

    @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

    The AA luck continues!  Damn, son.  What are you loading those things with?

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.


  • @Shin:

    @Nozdormu:

    @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

    The AA luck continues!  Damn, son.  What are you loading those things with?

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.

    What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying  :-)

  • '15

    @Nozdormu:

    @Shin:

    @Nozdormu:

    @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

    The AA luck continues!  Damn, son.  What are you loading those things with?

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.

    What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying  :-)

    True enough.  And what’s the Russian word for “Die in a fire?”

    And I think of Black Arrows, I think of this:  http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Purchase Units - British
                British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
                Turning on Edit Mode
                EDIT: Changing PUs for British from 24 to 3
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for British from 3 to 27
                EDIT: Turning off Edit Mode
                British buy 3 aaGuns and 3 infantry; Remaining resources: 3 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to Rhodesia
                      British take Rhodesia from Japanese

    Combat - British

    Non Combat Move - British
                1 artillery and 34 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                3 aaGuns placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Changing PUs for British from 29 to 34
                EDIT: Turning off Edit Mode

  • '15

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Purchase Units - Italians
                Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 1 to 0
                EDIT: Turning off Edit Mode
                3 armour, 4 fighters and 4 mech_infantrys moved from Southern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 bomber and 2 mech_infantrys placed in Southern France
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Morocco: 1 armour, 1 artillery and 3 infantry
                EDIT: Adding units owned by Italians to Algeria: 1 artillery and 3 infantry
                EDIT: Adding units owned by Italians to Tunisia: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 20 to 19
                EDIT: Turning off Edit Mode


  • @Shin:

    @Nozdormu:

    @Shin:

    @Nozdormu:

    @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

    The AA luck continues!  Damn, son.  What are you loading those things with?

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.

    What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying  :-)

    True enough.  And what’s the Russian word for “Die in a fire?”

    And I think of Black Arrows, I think of this:  http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp

    I will tell you once you take Moscow. I give one hint. The answer is 42.

    I was referring to the Hobbit.

  • '15

    Wait, you know the question?

    Everyone knows the answer is 42!

    omigawsh!



  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 5 to 0
                EDIT: Turning off Edit Mode
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Korea to Amur
                      Russians take Amur from Germans
                1 mech_infantry moved from Shantung to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to Kwangsi
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Spain to Portugal
                1 infantry moved from Spain to Portugal
                3 fighters and 1 tactical_bomber moved from Spain to Portugal
                1 armour moved from Norway to Sweden
                      Americans take Sweden from Germans
                5 artilleries and 5 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Sweden to Finland
                2 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                3 fighters moved from United Kingdom to Portugal
                2 infantry moved from Spain to Normandy Bordeaux


  • @Shin:

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.

    Forgot about that old cheese opportunity.  I’m closing that loophole right now (for future games)

    Russian/Japanese player can opt to not collect the money.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 5 to 0
                EDIT: Turning off Edit Mode
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Korea to Amur
                      Russians take Amur from Germans
                1 mech_infantry moved from Shantung to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to Kwangsi
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Spain to Portugal
                1 infantry moved from Spain to Portugal
                3 fighters and 1 tactical_bomber moved from Spain to Portugal
                1 armour moved from Norway to Sweden
                      Americans take Sweden from Germans
                5 artilleries and 5 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Sweden to Finland
                2 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                3 fighters moved from United Kingdom to Portugal
                2 infantry moved from Spain to Normandy Bordeaux

    Combat - Americans
                Battle in French Indo China
                Battle in Hainan
                Battle in Kwangsi
                Battle in Kwangtung
                Battle in Malaya
                Battle in Portugal
                    Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 2 infantry
                        Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 :  5/9 hits
                        Neutral_Axis roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Portugal
                    Americans win, taking French Indo China from Japanese, taking Hainan from Japanese, taking Kwangsi from Japanese, taking Kwangtung from Japanese, taking Malaya from Japanese, taking Portugal from Neutral_Axis with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  3/6 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Spain
                6 fighters and 1 tactical_bomber moved from Portugal to Spain
                3 carriers, 2 cruisers and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 carriers moved from 64 Sea Zone to 101 Sea Zone
                2 destroyers moved from 10 Sea Zone to 89 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 64 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                4 tactical_bombers moved from Western United States to Eastern United States
                2 infantry moved from Korea to Manchuria
                1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 6 fighters, 15 submarines and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
                4 tactical_bombers moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                5 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                3 infantry placed in Spain
                3 infantry placed in Korea
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 85 PUs; end with 85 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs

    Territory Summary for Americans :

    Kwangsi : 1 mech_infantry
        Korea : 1 flag, 1 factory_minor and 3 infantry
        Manchuria : 2 infantry
        Hainan : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
        New Guinea : 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Amur : 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        37 Sea Zone : 1 submarine and 1 transport
        36 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 6 fighters, 15 submarines, 2 tactical_bombers and 3 transports
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 submarine and 1 transport
        19 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major
        Central America : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major, 5 fighters and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 1 factory_minor
        Portugal : 1 flag, 2 infantry
        125 Sea Zone : 1 flag
        123 Sea Zone : 3 carriers, 2 cruisers and 1 destroyer
        89 Sea Zone : 1 flag, 2 destroyers
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 4 tactical_bombers
        Brazil : 1 flag
        Sweden : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 10 infantry and 3 tactical_bombers
        91 Sea Zone : 1 submarine and 3 transports
        Finland : 1 flag, 1 armour, 5 artilleries and 5 infantry
        110 Sea Zone : 6 submarines

    Production/PUs Summary :

    Germans : 62 / 87
        Russians : 9 / 25
        Japanese : 48 / 55
        Americans : 85 / 110
        Chinese : 9 / 11
        British : 26 / 34
        UK_Pacific : 10 / 0
        Italians : 18 / 19
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2,870
            Median : 3,000
            Variance : 1,227
            Standard Deviation : 1,108
            Total rolls : 23

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1,750
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Neutral_Axis Combat
                3 was rolled 2 times
            Average roll : 3,000
            Median : 3,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,133
            Median : 3,000
            Variance : 0,357
            Standard Deviation : 0,598
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsu
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Shantung : 2 infantry
        Kiangsu : 1 infantry
        Manchuria : 1 airfield

    Production/PUs Summary :

    Germans : 62 / 87
        Russians : 9 / 25
        Japanese : 48 / 55
        Americans : 85 / 110
        Chinese : 9 / 11
        British : 26 / 34
        UK_Pacific : 10 / 0
        Italians : 18 / 19
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 6 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2,870
            Median : 3,000
            Variance : 1,227
            Standard Deviation : 1,108
            Total rolls : 23

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1,750
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Neutral_Axis Combat
                3 was rolled 2 times
            Average roll : 3,000
            Median : 3,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,133
            Median : 3,000
            Variance : 0,357
            Standard Deviation : 0,598
            Total rolls : 15

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 29

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Turning on Edit Mode
                Germans buy 2 artilleries, 2 destroyers, 2 infantry, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                EDIT: Giving bonus movement to units
                EDIT: Changing PUs for Germans from 1 to 3
                EDIT: Turning off Edit Mode
                6 bombers moved from Germany to 91 Sea Zone
                4 fighters and 4 tactical_bombers moved from Eastern Poland to 113 Sea Zone
                3 tactical_bombers moved from Novgorod to 113 Sea Zone
                5 bombers moved from Germany to United Kingdom
                5 bombers moved from Germany to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                23 armour, 14 artilleries, 31 infantry and 22 mech_infantrys moved from Bryansk to Russia
                1 artillery and 2 infantry moved from Tambov to Volgograd
                2 bombers moved from Bryansk to Volgograd
                3 armour moved from Ukraine to Russia
                1 mech_infantry moved from Vologda to Russia


  • I am not scrambling for Z91

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 29

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Turning on Edit Mode
                Germans buy 2 artilleries, 2 destroyers, 2 infantry, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                EDIT: Giving bonus movement to units
                EDIT: Changing PUs for Germans from 1 to 3
                EDIT: Turning off Edit Mode
                6 bombers moved from Germany to 91 Sea Zone
                4 fighters and 4 tactical_bombers moved from Eastern Poland to 113 Sea Zone
                3 tactical_bombers moved from Novgorod to 113 Sea Zone
                5 bombers moved from Germany to United Kingdom
                5 bombers moved from Germany to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                23 armour, 14 artilleries, 31 infantry and 22 mech_infantrys moved from Bryansk to Russia
                1 artillery and 2 infantry moved from Tambov to Volgograd
                2 bombers moved from Bryansk to Volgograd
                3 armour moved from Ukraine to Russia
                1 mech_infantry moved from Vologda to Russia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers
                    Americans defend with 1 submarine and 3 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 6 bombers remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in 113 Sea Zone
                    Germans attack with 4 fighters and 7 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                    Germans win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 cruiser
                Battle in Russia
                    Germans attack with 26 armour, 14 artilleries, 31 infantry and 23 mech_infantrys
                    Russians defend with 1 airfield, 4 artilleries and 1 factory_major
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 26 armour, 14 artilleries, 29 infantry and 23 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 artilleries
                Battle in Volgograd
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 artilleries and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries
                Battle in Normandy Bordeaux
                    Germans attack with 5 bombers and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 7,8,4,4,5 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.

    Non Combat Move - Germans
                6 bombers moved from 91 Sea Zone to Southern France
                5 bombers moved from Normandy Bordeaux to Southern France
                5 bombers moved from United Kingdom to Southern France
                4 fighters and 6 tactical_bombers moved from 113 Sea Zone to Western Germany
                1 armour moved from France to Southern France
                3 aaGuns moved from France to Southern France
                2 bombers moved from Volgograd to Novgorod
                1 artillery moved from Archangel to Novgorod
                3 aaGuns moved from Bryansk to Russia

    Place Units - Germans
                2 destroyers and 2 transports placed in 113 Sea Zone
                1 submarine placed in 112 Sea Zone
                3 mech_infantrys placed in Novgorod
                2 artilleries and 2 infantry placed in Western Germany
                3 mech_infantrys placed in France
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Germans collect 69 PUs; end with 97 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 119 to 117
                EDIT: Turning off Edit Mode

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