Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
4 bombers moved from Germany to Russia
3 infantry moved from France to Normandy Bordeaux
7 bombers moved from Southern France to Normandy Bordeaux
8 bombers moved from Southern France to 112 Sea Zone
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Sakha
Germans take Sakha from Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 8 bombers
Americans defend with 1 destroyer, 2 submarines and 6 transports
2 submarines owned by the Americans Submerged
Germans win with 8 bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 destroyer and 6 transports
Battle in Normandy Bordeaux
Germans attack with 7 bombers and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 7 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
8 bombers moved from 112 Sea Zone to Germany
7 bombers moved from Normandy Bordeaux to Germany
2 armour and 9 mech_infantrys moved from Western Germany to Southern France
4 fighters and 4 tactical_bombers moved from Southern France to Eastern Poland
3 aaGuns moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Karelia
Place Units - Germans
3 tactical_bombers placed in Novgorod
1 bomber placed in Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 89 to 87
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 3 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
EDIT: Turning off Edit Mode
@Shin:
Freaking AAs.
I didn’t read this correctly at first…… :lol:
Ha! Anyway, that should do. Go ahead with your turn. 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Volgograd, round 2 : 3/5 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Samara
4 aaGuns, 6 artilleries and 109 infantry moved from Russia to Samara
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 8 to 13
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Russia : 1 airfield, 4 artilleries and 1 factory_major
Volgograd : 2 artilleries and 1 factory_minor
Samara : 4 aaGuns, 6 artilleries, 1 fighter and 109 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 70 / 87
Russians : 8 / 13
Japanese : 54 / 57
Americans : 69 / 99
Chinese : 8 / 11
British : 29 / 29
UK_Pacific : 10 / 0
Italians : 18 / 21
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2,875
Median : 2,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8
Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2,600
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Turning on Edit Mode
EDIT: Changing PUs for Russians from 13 to 25
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Turning on Edit Mode
Japanese buy 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
EDIT: Giving bonus movement to units
EDIT: Changing PUs for Japanese from 4 to 1
EDIT: Turning off Edit Mode
1 armour moved from Iraq to Syria
Japanese take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Belgian Congo
3 artilleries and 3 infantry moved from Tanganyika Territory to Belgian Congo
3 bombers moved from Persia to Egypt
Combat - Japanese
Strategic bombing raid in Egypt
2 bombers killed by AA
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Belgian Congo
Japanese attack with 2 armour, 3 artilleries and 3 infantry
British defend with 6 infantry
Japanese win, taking Belgian Congo from British with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 6 infantry
Non Combat Move - Japanese
5 transports moved from 72 Sea Zone to 80 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
8 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
5 bombers moved from India to Iraq
1 artillery and 2 infantry moved from India to West India
15 armour and 1 mech_infantry moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
Place Units - Japanese
3 infantry placed in Iraq
1 bomber and 2 mech_infantrys placed in Persia
Japanese undo move 2.
3 bombers placed in Persia
2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,6,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,3,3,6,6,5,4,6,1,2,4,5,5,2,1,4,1,6,2,5,2,3,2,4,2,4,3,2,3,5,6,4,6,2,1,5,2,6,6,3,6,5,2,5,5,3,2,5,3,3,6,3,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4
Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 52 to 55
EDIT: Turning off Edit Mode
@Nozdormu:
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
The AA luck continues! Damn, son. What are you loading those things with?
I thought Japan declaring war to give Germany an extra 12 was pretty funny.
@Shin:
@Nozdormu:
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
The AA luck continues! Damn, son. What are you loading those things with?
I thought Japan declaring war to give Germany an extra 12 was pretty funny.
What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying :-)
@Nozdormu:
@Shin:
@Nozdormu:
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
The AA luck continues! Damn, son. What are you loading those things with?
I thought Japan declaring war to give Germany an extra 12 was pretty funny.
What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying :-)
True enough. And what’s the Russian word for “Die in a fire?”
And I think of Black Arrows, I think of this: http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
Turning on Edit Mode
EDIT: Changing PUs for British from 24 to 3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 3 to 27
EDIT: Turning off Edit Mode
British buy 3 aaGuns and 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Japanese
Combat - British
Non Combat Move - British
1 artillery and 34 infantry moved from Trans-Jordan to Egypt
Place Units - British
3 aaGuns placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 29 to 34
EDIT: Turning off Edit Mode
More AA guns?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 1 to 0
EDIT: Turning off Edit Mode
3 armour, 4 fighters and 4 mech_infantrys moved from Southern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber and 2 mech_infantrys placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 armour, 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Algeria: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 20 to 19
EDIT: Turning off Edit Mode
@Shin:
@Nozdormu:
@Shin:
@Nozdormu:
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
The AA luck continues! Damn, son. What are you loading those things with?
I thought Japan declaring war to give Germany an extra 12 was pretty funny.
What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying :-)
True enough. And what’s the Russian word for “Die in a fire?”
And I think of Black Arrows, I think of this: http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp
I will tell you once you take Moscow. I give one hint. The answer is 42.
I was referring to the Hobbit.
Wait, you know the question?
Everyone knows the answer is 42!
omigawsh!
@Shin:
More AA guns?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 5 to 0
EDIT: Turning off Edit Mode
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Korea to Amur
Russians take Amur from Germans
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Spain to Portugal
1 infantry moved from Spain to Portugal
3 fighters and 1 tactical_bomber moved from Spain to Portugal
1 armour moved from Norway to Sweden
Americans take Sweden from Germans
5 artilleries and 5 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Sweden to Finland
2 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Portugal
2 infantry moved from Spain to Normandy Bordeaux
@Shin:
I thought Japan declaring war to give Germany an extra 12 was pretty funny.
Forgot about that old cheese opportunity. I’m closing that loophole right now (for future games)
Russian/Japanese player can opt to not collect the money.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 5 to 0
EDIT: Turning off Edit Mode
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Korea to Amur
Russians take Amur from Germans
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Spain to Portugal
1 infantry moved from Spain to Portugal
3 fighters and 1 tactical_bomber moved from Spain to Portugal
1 armour moved from Norway to Sweden
Americans take Sweden from Germans
5 artilleries and 5 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Sweden to Finland
2 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Portugal
2 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in French Indo China
Battle in Hainan
Battle in Kwangsi
Battle in Kwangtung
Battle in Malaya
Battle in Portugal
Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 5/9 hits
Neutral_Axis roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Portugal
Americans win, taking French Indo China from Japanese, taking Hainan from Japanese, taking Kwangsi from Japanese, taking Kwangtung from Japanese, taking Malaya from Japanese, taking Portugal from Neutral_Axis with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Spain
6 fighters and 1 tactical_bomber moved from Portugal to Spain
3 carriers, 2 cruisers and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 carriers moved from 64 Sea Zone to 101 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 64 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
4 tactical_bombers moved from Western United States to Eastern United States
2 infantry moved from Korea to Manchuria
1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 6 fighters, 15 submarines and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
3 infantry placed in Spain
3 infantry placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 85 PUs; end with 85 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Territory Summary for Americans :
Kwangsi : 1 mech_infantry
Korea : 1 flag, 1 factory_minor and 3 infantry
Manchuria : 2 infantry
Hainan : 1 flag, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
New Guinea : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Amur : 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
37 Sea Zone : 1 submarine and 1 transport
36 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 6 fighters, 15 submarines, 2 tactical_bombers and 3 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 submarine and 1 transport
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 5 fighters and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 factory_minor
Portugal : 1 flag, 2 infantry
125 Sea Zone : 1 flag
123 Sea Zone : 3 carriers, 2 cruisers and 1 destroyer
89 Sea Zone : 1 flag, 2 destroyers
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 4 tactical_bombers
Brazil : 1 flag
Sweden : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 10 infantry and 3 tactical_bombers
91 Sea Zone : 1 submarine and 3 transports
Finland : 1 flag, 1 armour, 5 artilleries and 5 infantry
110 Sea Zone : 6 submarines
Production/PUs Summary :
Germans : 62 / 87
Russians : 9 / 25
Japanese : 48 / 55
Americans : 85 / 110
Chinese : 9 / 11
British : 26 / 34
UK_Pacific : 10 / 0
Italians : 18 / 19
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2,870
Median : 3,000
Variance : 1,227
Standard Deviation : 1,108
Total rolls : 23
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Neutral_Axis Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,133
Median : 3,000
Variance : 0,357
Standard Deviation : 0,598
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Territory Summary for Chinese :
Shantung : 2 infantry
Kiangsu : 1 infantry
Manchuria : 1 airfield
Production/PUs Summary :
Germans : 62 / 87
Russians : 9 / 25
Japanese : 48 / 55
Americans : 85 / 110
Chinese : 9 / 11
British : 26 / 34
UK_Pacific : 10 / 0
Italians : 18 / 19
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2,870
Median : 3,000
Variance : 1,227
Standard Deviation : 1,108
Total rolls : 23
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Neutral_Axis Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,133
Median : 3,000
Variance : 0,357
Standard Deviation : 0,598
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 29
Politics - Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Turning on Edit Mode
Germans buy 2 artilleries, 2 destroyers, 2 infantry, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
EDIT: Giving bonus movement to units
EDIT: Changing PUs for Germans from 1 to 3
EDIT: Turning off Edit Mode
6 bombers moved from Germany to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from Eastern Poland to 113 Sea Zone
3 tactical_bombers moved from Novgorod to 113 Sea Zone
5 bombers moved from Germany to United Kingdom
5 bombers moved from Germany to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
23 armour, 14 artilleries, 31 infantry and 22 mech_infantrys moved from Bryansk to Russia
1 artillery and 2 infantry moved from Tambov to Volgograd
2 bombers moved from Bryansk to Volgograd
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Vologda to Russia
I am not scrambling for Z91