Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    Ah.  I thought that was just a repeat of the Japan/USSR rules and missed that bit.

    Definitively a good rule to have.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Russians :

    Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
        Tambov : 1 infantry
        Samara : 2 artilleries and 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 11 / 16
        Japanese : 62 / 99
        Americans : 63 / 93
        Chinese : 3 / 3
        British : 30 / 36
        UK_Pacific : 10 / 0
        Italians : 17 / 18
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,250
            Median : 3,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,182
            Median : 3,000
            Variance : 0,900
            Standard Deviation : 0,949
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 16 to 21
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
        Tambov : 1 infantry
        Samara : 2 artilleries and 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 11 / 21
        Japanese : 62 / 99
        Americans : 63 / 93
        Chinese : 3 / 3
        British : 30 / 36
        UK_Pacific : 10 / 0
        Italians : 17 / 18
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,250
            Median : 3,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,182
            Median : 3,000
            Variance : 0,900
            Standard Deviation : 0,949
            Total rolls : 11

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 armour and 3 mech_infantrys
                    Chinese defend with 1 airfield and 9 infantry
                    Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour and 3 mech_infantrys
                    Casualties for Chinese: 9 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                6 armour moved from Persia to Iraq
                3 armour moved from Malaya to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 armour moved from Kweichow to Yunnan
                5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                3 fighters moved from Yunnan to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                3 carriers placed in 39 Sea Zone
                1 armour and 2 infantry placed in Iraq
                3 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
                Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • I don’t think the convoy damage is accurate. I count 20 convoy damage and you only took 11.


  • I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.


  • @Nozdormu:

    One note. You are not allowed to move units into former Russian Territory without a declaration of war. It is in the new rules. So you are not allowed to fly over former Russian Territory and that lone AA gun has to be moved back. I didn’t notice it before, but it hasn’t been a full turn yet.

    I’m glad you guys both like the DOW rule that prohibits the cheese of following your allies into enemy territory without a DOW

  • '15

    I broke it down like this:

    5 in 36 (max 3)
    2 in 20
    4 in 19
    2 in 6

    So a total of 11.  New rules on convoying don’t come into play.


  • @Nozdormu:

    I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.

    I’m here and can check now

  • '15

    D’oh!  I forgot we aren’t rolling anymore!

  • '15

    OK, by using the new no rolls convoy, I count 16 damage total.

    Not sure where you’re getting 20 from.  Am I overlooking something?


  • I get 14?


  • Don’t each of the subs do 2 damage and there are 7 subs - no maximums exceeded?

  • '15

    Hrm.

    2 in 36
    4 in 20
    4 in 19
    4 in 6

    Yea, that does look like 14.


  • You guys have a heck of a game going, no?  What round is it actually?  :-)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 armour and 3 mech_infantrys
                    Chinese defend with 1 airfield and 9 infantry
                    Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour and 3 mech_infantrys
                    Casualties for Chinese: 9 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                6 armour moved from Persia to Iraq
                3 armour moved from Malaya to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 armour moved from Kweichow to Yunnan
                5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                3 fighters moved from Yunnan to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                3 carriers placed in 39 Sea Zone
                1 armour and 2 infantry placed in Iraq
                3 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
                Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 63 to 60
                EDIT: Turning off Edit Mode


  • @Gamerman01:

    You guys have a heck of a game going, no?� What round is it actually?� :-)

    So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.


  • Round 13.

  • '15

    @Gamerman01:

    You guys have a heck of a game going, no?  What round is it actually?  :-)

    That was Japan 13 if I haven’t lost count. :P

    I’m thinking this game might be too well balanced.  We might be able to go back and forth like this forever.

    (now watch as Noz pulls his win move out of nowhere!)

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