@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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Ah. I thought that was just a repeat of the Japan/USSR rules and missed that bit.
Definitively a good rule to have.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 3 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
Tambov : 1 infantry
Samara : 2 artilleries and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 96
Russians : 11 / 16
Japanese : 62 / 99
Americans : 63 / 93
Chinese : 3 / 3
British : 30 / 36
UK_Pacific : 10 / 0
Italians : 17 / 18
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 15Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,250
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,182
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 3 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 16 to 21
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
Tambov : 1 infantry
Samara : 2 artilleries and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 96
Russians : 11 / 21
Japanese : 62 / 99
Americans : 63 / 93
Chinese : 3 / 3
British : 30 / 36
UK_Pacific : 10 / 0
Italians : 17 / 18
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 15Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,250
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,182
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
Battle in Manchuria
Japanese attack with 10 armour and 3 mech_infantrys
Chinese defend with 1 airfield and 9 infantry
Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 9 infantry
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
6 armour moved from Persia to Iraq
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Szechwan to Yunnan
3 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
3 carriers placed in 39 Sea Zone
1 armour and 2 infantry placed in Iraq
3 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
I don’t think the convoy damage is accurate. I count 20 convoy damage and you only took 11.
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I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.
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@Nozdormu:
One note. You are not allowed to move units into former Russian Territory without a declaration of war. It is in the new rules. So you are not allowed to fly over former Russian Territory and that lone AA gun has to be moved back. I didn’t notice it before, but it hasn’t been a full turn yet.
I’m glad you guys both like the DOW rule that prohibits the cheese of following your allies into enemy territory without a DOW
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I broke it down like this:
5 in 36 (max 3)
2 in 20
4 in 19
2 in 6So a total of 11. New rules on convoying don’t come into play.
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@Nozdormu:
I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.
I’m here and can check now
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D’oh! I forgot we aren’t rolling anymore!
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OK, by using the new no rolls convoy, I count 16 damage total.
Not sure where you’re getting 20 from. Am I overlooking something?
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I get 14?
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Don’t each of the subs do 2 damage and there are 7 subs - no maximums exceeded?
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Hrm.
2 in 36
4 in 20
4 in 19
4 in 6Yea, that does look like 14.
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You guys have a heck of a game going, no? What round is it actually? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
Battle in Manchuria
Japanese attack with 10 armour and 3 mech_infantrys
Chinese defend with 1 airfield and 9 infantry
Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 9 infantry
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
6 armour moved from Persia to Iraq
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Szechwan to Yunnan
3 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
3 carriers placed in 39 Sea Zone
1 armour and 2 infantry placed in Iraq
3 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 63 to 60
EDIT: Turning off Edit Mode -
You guys have a heck of a game going, no?� What round is it actually?� :-)
So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.
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Round 13.
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You guys have a heck of a game going, no? What round is it actually? :-)
That was Japan 13 if I haven’t lost count. :P
I’m thinking this game might be too well balanced. We might be able to go back and forth like this forever.
(now watch as Noz pulls his win move out of nowhere!)