Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)


  • Look under DOW rules in the house rules version  :-)

    “No power may enter a territory that was originally controlled by the enemy alliance without a DOW”

  • '15

    Ah.  I thought that was just a repeat of the Japan/USSR rules and missed that bit.

    Definitively a good rule to have.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Russians :

    Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
        Tambov : 1 infantry
        Samara : 2 artilleries and 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 11 / 16
        Japanese : 62 / 99
        Americans : 63 / 93
        Chinese : 3 / 3
        British : 30 / 36
        UK_Pacific : 10 / 0
        Italians : 17 / 18
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,250
            Median : 3,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,182
            Median : 3,000
            Variance : 0,900
            Standard Deviation : 0,949
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 16 to 21
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
        Tambov : 1 infantry
        Samara : 2 artilleries and 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 11 / 21
        Japanese : 62 / 99
        Americans : 63 / 93
        Chinese : 3 / 3
        British : 30 / 36
        UK_Pacific : 10 / 0
        Italians : 17 / 18
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,250
            Median : 3,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,182
            Median : 3,000
            Variance : 0,900
            Standard Deviation : 0,949
            Total rolls : 11

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 armour and 3 mech_infantrys
                    Chinese defend with 1 airfield and 9 infantry
                    Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour and 3 mech_infantrys
                    Casualties for Chinese: 9 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                6 armour moved from Persia to Iraq
                3 armour moved from Malaya to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 armour moved from Kweichow to Yunnan
                5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                3 fighters moved from Yunnan to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                3 carriers placed in 39 Sea Zone
                1 armour and 2 infantry placed in Iraq
                3 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
                Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • I don’t think the convoy damage is accurate. I count 20 convoy damage and you only took 11.


  • I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.


  • @Nozdormu:

    One note. You are not allowed to move units into former Russian Territory without a declaration of war. It is in the new rules. So you are not allowed to fly over former Russian Territory and that lone AA gun has to be moved back. I didn’t notice it before, but it hasn’t been a full turn yet.

    I’m glad you guys both like the DOW rule that prohibits the cheese of following your allies into enemy territory without a DOW

  • '15

    I broke it down like this:

    5 in 36 (max 3)
    2 in 20
    4 in 19
    2 in 6

    So a total of 11.  New rules on convoying don’t come into play.


  • @Nozdormu:

    I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.

    I’m here and can check now

  • '15

    D’oh!  I forgot we aren’t rolling anymore!

  • '15

    OK, by using the new no rolls convoy, I count 16 damage total.

    Not sure where you’re getting 20 from.  Am I overlooking something?


  • I get 14?


  • Don’t each of the subs do 2 damage and there are 7 subs - no maximums exceeded?

  • '15

    Hrm.

    2 in 36
    4 in 20
    4 in 19
    4 in 6

    Yea, that does look like 14.


  • You guys have a heck of a game going, no?  What round is it actually?  :-)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 armour and 3 mech_infantrys
                    Chinese defend with 1 airfield and 9 infantry
                    Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour and 3 mech_infantrys
                    Casualties for Chinese: 9 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                6 armour moved from Persia to Iraq
                3 armour moved from Malaya to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 armour moved from Kweichow to Yunnan
                5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                3 fighters moved from Yunnan to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                3 carriers placed in 39 Sea Zone
                1 armour and 2 infantry placed in Iraq
                3 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
                Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 63 to 60
                EDIT: Turning off Edit Mode


  • @Gamerman01:

    You guys have a heck of a game going, no?� What round is it actually?� :-)

    So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.


  • Round 13.

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