@mike64 France? You actually get to do something with them in this game lol
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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Look under DOW rules in the house rules version :-)
“No power may enter a territory that was originally controlled by the enemy alliance without a DOW”
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Ah. I thought that was just a repeat of the Japan/USSR rules and missed that bit.
Definitively a good rule to have.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 3 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
Tambov : 1 infantry
Samara : 2 artilleries and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 96
Russians : 11 / 16
Japanese : 62 / 99
Americans : 63 / 93
Chinese : 3 / 3
British : 30 / 36
UK_Pacific : 10 / 0
Italians : 17 / 18
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 15Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,250
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,182
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 3 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 16 to 21
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
Tambov : 1 infantry
Samara : 2 artilleries and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 96
Russians : 11 / 21
Japanese : 62 / 99
Americans : 63 / 93
Chinese : 3 / 3
British : 30 / 36
UK_Pacific : 10 / 0
Italians : 17 / 18
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 15Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,250
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,182
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
Battle in Manchuria
Japanese attack with 10 armour and 3 mech_infantrys
Chinese defend with 1 airfield and 9 infantry
Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 9 infantry
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
6 armour moved from Persia to Iraq
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Szechwan to Yunnan
3 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
3 carriers placed in 39 Sea Zone
1 armour and 2 infantry placed in Iraq
3 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
I don’t think the convoy damage is accurate. I count 20 convoy damage and you only took 11.
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I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.
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@Nozdormu:
One note. You are not allowed to move units into former Russian Territory without a declaration of war. It is in the new rules. So you are not allowed to fly over former Russian Territory and that lone AA gun has to be moved back. I didn’t notice it before, but it hasn’t been a full turn yet.
I’m glad you guys both like the DOW rule that prohibits the cheese of following your allies into enemy territory without a DOW
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I broke it down like this:
5 in 36 (max 3)
2 in 20
4 in 19
2 in 6So a total of 11. New rules on convoying don’t come into play.
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@Nozdormu:
I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.
I’m here and can check now
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D’oh! I forgot we aren’t rolling anymore!
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OK, by using the new no rolls convoy, I count 16 damage total.
Not sure where you’re getting 20 from. Am I overlooking something?
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I get 14?
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Don’t each of the subs do 2 damage and there are 7 subs - no maximums exceeded?
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Hrm.
2 in 36
4 in 20
4 in 19
4 in 6Yea, that does look like 14.
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You guys have a heck of a game going, no? What round is it actually? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
Battle in Manchuria
Japanese attack with 10 armour and 3 mech_infantrys
Chinese defend with 1 airfield and 9 infantry
Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 9 infantry
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
6 armour moved from Persia to Iraq
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Szechwan to Yunnan
3 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
3 carriers placed in 39 Sea Zone
1 armour and 2 infantry placed in Iraq
3 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 63 to 60
EDIT: Turning off Edit Mode -
You guys have a heck of a game going, no?� What round is it actually?� :-)
So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.
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Round 13.





