Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)


  • In the past you could do a cheesy move like taking Korea with US and reinforce it with 18 infantry from Russia without having to declare war. That can’t happen anymore.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Germans
                EDIT: Turning off Edit Mode
                Germans buy 4 bombers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from Finland to Norway
                1 armour moved from Karelia to Norway
                3 bombers moved from Western Germany to Norway
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                12 bombers moved from Southern France to 104 Sea Zone
                3 infantry moved from Volgograd to Samara
                1 armour moved from Timguska to Vologda
                1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 12 bombers
                    British defend with 1 transport
                    Germans win with 12 bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 1 armour, 3 bombers and 3 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from Americans with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Southern France
                12 bombers moved from 104 Sea Zone to Southern France
                3 bombers moved from Norway to Southern France
                3 aaGuns and 2 mech_infantrys moved from France to Western Germany
                2 armour and 7 mech_infantrys moved from Southern France to Western Germany

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                4 bombers placed in Germany
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Volgograd: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Germans collect 69 PUs (4 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Germans
                EDIT: Turning off Edit Mode
                Germans buy 4 bombers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from Finland to Norway
                1 armour moved from Karelia to Norway
                3 bombers moved from Western Germany to Norway
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                12 bombers moved from Southern France to 104 Sea Zone
                3 infantry moved from Volgograd to Samara
                1 armour moved from Timguska to Vologda
                1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 12 bombers
                    British defend with 1 transport
                    Germans win with 12 bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 1 armour, 3 bombers and 3 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from Americans with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Southern France
                12 bombers moved from 104 Sea Zone to Southern France
                3 bombers moved from Norway to Southern France
                3 aaGuns and 2 mech_infantrys moved from France to Western Germany
                2 armour and 7 mech_infantrys moved from Southern France to Western Germany

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                4 bombers placed in Germany
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Volgograd: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Germans collect 69 PUs (4 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kazakhstan: 1 aaGun
                EDIT: Adding units owned by Japanese to Szechwan: 1 aaGun
                EDIT: Turning off Edit Mode

  • '15

    @Nozdormu:

    In the past you could do a cheesy move like taking Korea with US and reinforce it with 18 infantry from Russia without having to declare war. That can’t happen anymore.

    So does that mean you can’t declare war with Italy, and let Germany reinforce into Eastern Poland while still getting the NO for being a peace with Russia?  I was not aware of that rule change.  Was that a change in the 2nd edition rules?


  • Look under DOW rules in the house rules version  :-)

    “No power may enter a territory that was originally controlled by the enemy alliance without a DOW”

  • '15

    Ah.  I thought that was just a repeat of the Japan/USSR rules and missed that bit.

    Definitively a good rule to have.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Russians :

    Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
        Tambov : 1 infantry
        Samara : 2 artilleries and 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 11 / 16
        Japanese : 62 / 99
        Americans : 63 / 93
        Chinese : 3 / 3
        British : 30 / 36
        UK_Pacific : 10 / 0
        Italians : 17 / 18
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,250
            Median : 3,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,182
            Median : 3,000
            Variance : 0,900
            Standard Deviation : 0,949
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 artilleries and 3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 artilleries, 1 fighter and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 :  2/6 hits
                        Germans roll dice for 3 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 :  1/5 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 16 to 21
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
        Tambov : 1 infantry
        Samara : 2 artilleries and 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 11 / 21
        Japanese : 62 / 99
        Americans : 63 / 93
        Chinese : 3 / 3
        British : 30 / 36
        UK_Pacific : 10 / 0
        Italians : 17 / 18
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,250
            Median : 3,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,182
            Median : 3,000
            Variance : 0,900
            Standard Deviation : 0,949
            Total rolls : 11

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 armour and 3 mech_infantrys
                    Chinese defend with 1 airfield and 9 infantry
                    Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour and 3 mech_infantrys
                    Casualties for Chinese: 9 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                6 armour moved from Persia to Iraq
                3 armour moved from Malaya to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 armour moved from Kweichow to Yunnan
                5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                3 fighters moved from Yunnan to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                3 carriers placed in 39 Sea Zone
                1 armour and 2 infantry placed in Iraq
                3 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
                Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • I don’t think the convoy damage is accurate. I count 20 convoy damage and you only took 11.


  • I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.


  • @Nozdormu:

    One note. You are not allowed to move units into former Russian Territory without a declaration of war. It is in the new rules. So you are not allowed to fly over former Russian Territory and that lone AA gun has to be moved back. I didn’t notice it before, but it hasn’t been a full turn yet.

    I’m glad you guys both like the DOW rule that prohibits the cheese of following your allies into enemy territory without a DOW

  • '15

    I broke it down like this:

    5 in 36 (max 3)
    2 in 20
    4 in 19
    2 in 6

    So a total of 11.  New rules on convoying don’t come into play.


  • @Nozdormu:

    I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.

    I’m here and can check now

  • '15

    D’oh!  I forgot we aren’t rolling anymore!

  • '15

    OK, by using the new no rolls convoy, I count 16 damage total.

    Not sure where you’re getting 20 from.  Am I overlooking something?


  • I get 14?


  • Don’t each of the subs do 2 damage and there are 7 subs - no maximums exceeded?

  • '15

    Hrm.

    2 in 36
    4 in 20
    4 in 19
    4 in 6

    Yea, that does look like 14.

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