@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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In the past you could do a cheesy move like taking Korea with US and reinforce it with 18 infantry from Russia without having to declare war. That can’t happen anymore.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 4 bombers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Finland to Norway
1 armour moved from Karelia to Norway
3 bombers moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
12 bombers moved from Southern France to 104 Sea Zone
3 infantry moved from Volgograd to Samara
1 armour moved from Timguska to Vologda
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 12 bombers
British defend with 1 transport
Germans win with 12 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour, 3 bombers and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Southern France
12 bombers moved from 104 Sea Zone to Southern France
3 bombers moved from Norway to Southern France
3 aaGuns and 2 mech_infantrys moved from France to Western Germany
2 armour and 7 mech_infantrys moved from Southern France to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
4 bombers placed in Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 69 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 4 bombers, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 5 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Finland to Norway
1 armour moved from Karelia to Norway
3 bombers moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
12 bombers moved from Southern France to 104 Sea Zone
3 infantry moved from Volgograd to Samara
1 armour moved from Timguska to Vologda
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 12 bombers
British defend with 1 transport
Germans win with 12 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour, 3 bombers and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Southern France
12 bombers moved from 104 Sea Zone to Southern France
3 bombers moved from Norway to Southern France
3 aaGuns and 2 mech_infantrys moved from France to Western Germany
2 armour and 7 mech_infantrys moved from Southern France to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
4 bombers placed in Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 69 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 aaGun
EDIT: Adding units owned by Japanese to Szechwan: 1 aaGun
EDIT: Turning off Edit Mode -
@Nozdormu:
In the past you could do a cheesy move like taking Korea with US and reinforce it with 18 infantry from Russia without having to declare war. That can’t happen anymore.
So does that mean you can’t declare war with Italy, and let Germany reinforce into Eastern Poland while still getting the NO for being a peace with Russia? I was not aware of that rule change. Was that a change in the 2nd edition rules?
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Look under DOW rules in the house rules version :-)
“No power may enter a territory that was originally controlled by the enemy alliance without a DOW”
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Ah. I thought that was just a repeat of the Japan/USSR rules and missed that bit.
Definitively a good rule to have.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 3 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
Tambov : 1 infantry
Samara : 2 artilleries and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 96
Russians : 11 / 16
Japanese : 62 / 99
Americans : 63 / 93
Chinese : 3 / 3
British : 30 / 36
UK_Pacific : 10 / 0
Italians : 17 / 18
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 15Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,250
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,182
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 3 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Samara, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 16 to 21
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter and 109 infantry
Tambov : 1 infantry
Samara : 2 artilleries and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 96
Russians : 11 / 21
Japanese : 62 / 99
Americans : 63 / 93
Chinese : 3 / 3
British : 30 / 36
UK_Pacific : 10 / 0
Italians : 17 / 18
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 15Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,250
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,182
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
Battle in Manchuria
Japanese attack with 10 armour and 3 mech_infantrys
Chinese defend with 1 airfield and 9 infantry
Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 9 infantry
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
6 armour moved from Persia to Iraq
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Szechwan to Yunnan
3 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
3 carriers placed in 39 Sea Zone
1 armour and 2 infantry placed in Iraq
3 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
I don’t think the convoy damage is accurate. I count 20 convoy damage and you only took 11.
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I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.
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@Nozdormu:
One note. You are not allowed to move units into former Russian Territory without a declaration of war. It is in the new rules. So you are not allowed to fly over former Russian Territory and that lone AA gun has to be moved back. I didn’t notice it before, but it hasn’t been a full turn yet.
I’m glad you guys both like the DOW rule that prohibits the cheese of following your allies into enemy territory without a DOW
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I broke it down like this:
5 in 36 (max 3)
2 in 20
4 in 19
2 in 6So a total of 11. New rules on convoying don’t come into play.
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@Nozdormu:
I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.
I’m here and can check now
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D’oh! I forgot we aren’t rolling anymore!
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OK, by using the new no rolls convoy, I count 16 damage total.
Not sure where you’re getting 20 from. Am I overlooking something?
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I get 14?
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Don’t each of the subs do 2 damage and there are 7 subs - no maximums exceeded?
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Hrm.
2 in 36
4 in 20
4 in 19
4 in 6Yea, that does look like 14.