Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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So I guess it’s your choice who you want to give it to! I can’t stop ya. I can punish ya, but I can’t stop ya.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
EDIT: Changing PUs for Japanese from 77 to 76
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 fighter and 15 mech_infantrys; Remaining resources: 14 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
4 bombers moved from Western Germany to 112 Sea Zone
6 bombers moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern France to Normandy Bordeaux -
(Actually, I could have stopped you, but I couldn’t stand the idea of my babies dying to AA guns again.)
Now with 30% less fatal errors!
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Oh, and still buying that airfield. I need to adjust my PUs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
EDIT: Changing PUs for Japanese from 77 to 76
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 fighter and 15 mech_infantrys; Remaining resources: 14 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
4 bombers moved from Western Germany to 112 Sea Zone
6 bombers moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern France to Normandy BordeauxCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 9 bombers and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 9 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Bryansk to Germany
1 mech_infantry moved from Ukraine to Bryansk
4 armour moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
9 bombers moved from Normandy Bordeaux to Southern France
3 bombers moved from 112 Sea Zone to Southern FrancePlace Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in France
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,3,3
Germans collect 65 PUs (3 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
EDIT: Changing PUs for Japanese from 77 to 76
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 fighter and 15 mech_infantrys; Remaining resources: 14 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
4 bombers moved from Western Germany to 112 Sea Zone
6 bombers moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern France to Normandy BordeauxCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 9 bombers and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 9 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Bryansk to Germany
1 mech_infantry moved from Ukraine to Bryansk
4 armour moved from Archangel to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
9 bombers moved from Normandy Bordeaux to Southern France
3 bombers moved from 112 Sea Zone to Southern FrancePlace Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in France
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,3,3
Germans collect 65 PUs (3 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 99 to 87
EDIT: Adding units owned by Germans to Germany: 1 airfield
EDIT: Turning off Edit Mode -
Subtracted 1 for the extra Ftr cost, and 12 for the Airfield. Also placed it.
I’m not dead yet!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 20 to 25
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 fighter and 102 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 68 / 87
Russians : 12 / 25
Japanese : 52 / 76
Americans : 58 / 84
Chinese : 14 / 16
British : 34 / 34
UK_Pacific : 11 / 0
Italians : 17 / 22
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Szechwan to Hopei
1 armour moved from Hunan to Anhwe
1 armour moved from Kiangsi to Kiangsu
2 armour moved from Kiangsi to Anhwe
1 armour moved from Hunan to Anhwe
1 armour moved from Yunnan to Hopei
2 armour moved from Yunnan to Anhwe
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 artilleries moved from 80 Sea Zone to Persia
6 bombers moved from India to Jehol
3 infantry moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Szechwan to Hopei
1 armour moved from Hunan to Anhwe
1 armour moved from Kiangsi to Kiangsu
2 armour moved from Kiangsi to Anhwe
1 armour moved from Hunan to Anhwe
1 armour moved from Yunnan to Hopei
2 armour moved from Yunnan to Anhwe
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 artilleries moved from 80 Sea Zone to Persia
6 bombers moved from India to Jehol
3 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Persia
Battle in Kiangsu
Japanese attack with 1 armour
Chinese defend with 1 airfield and 1 infantry
Japanese win, taking Persia from British, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 6 armour
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 6 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 6 bombers and 3 infantry
Chinese defend with 8 infantry
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber and 3 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
5 bombers moved from Jehol to Hunan
1 fighter moved from 80 Sea Zone to India
1 fighter moved from Yunnan to India
1 aaGun moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from French Indo China to Hunan
3 mech_infantrys moved from Malaya to Yunnan
5 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
3 fighters moved from Japan to HunanPlace Units - Japanese
8 infantry placed in Japan
2 armour and 1 artillery placed in India
3 armour placed in French Indo China
3 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,3,2,4,6,3,3,3,1,2,5,6,2,6,3,1,4,3,2,5,3,2,2,1,4,5,1,1,6,1,4,2,2,4,1,6,3,3,5,5,4,6,6,6,4,4,5,3,4,5,5,3,4,4,2,5,6,2,1,4,1,4,6,2,5,2
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 67 to 69
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Szechwan to Hopei
1 armour moved from Hunan to Anhwe
1 armour moved from Kiangsi to Kiangsu
2 armour moved from Kiangsi to Anhwe
1 armour moved from Hunan to Anhwe
1 armour moved from Yunnan to Hopei
2 armour moved from Yunnan to Anhwe
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 artilleries moved from 80 Sea Zone to Persia
6 bombers moved from India to Jehol
3 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Persia
Battle in Kiangsu
Japanese attack with 1 armour
Chinese defend with 1 airfield and 1 infantry
Japanese win, taking Persia from British, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 6 armour
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 6 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 6 bombers and 3 infantry
Chinese defend with 8 infantry
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber and 3 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
5 bombers moved from Jehol to Hunan
1 fighter moved from 80 Sea Zone to India
1 fighter moved from Yunnan to India
1 aaGun moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from French Indo China to Hunan
3 mech_infantrys moved from Malaya to Yunnan
5 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
3 fighters moved from Japan to HunanPlace Units - Japanese
8 infantry placed in Japan
2 armour and 1 artillery placed in India
3 armour placed in French Indo China
3 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,3,2,4,6,3,3,3,1,2,5,6,2,6,3,1,4,3,2,5,3,2,2,1,4,5,1,1,6,1,4,2,2,4,1,6,3,3,5,5,4,6,6,6,4,4,5,3,4,5,5,3,4,4,2,5,6,2,1,4,1,4,6,2,5,2
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 67 to 69
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 airfield
EDIT: Turning off Edit Mode -
Installations on Chinese TT are destroyed when they are retaken, right? So I got rid of the airfield in Kia.
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Oh, and I added 2 PUs because the max damage for convoy was 4, but I still had to take away 1 for West India and 1 for Northern TT.
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@Shin:
Installations on Chinese TT are destroyed when they are retaken, right? So I got rid of the airfield in Kia.
No, it’s only industrial complexes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Szechwan to Hopei
1 armour moved from Hunan to Anhwe
1 armour moved from Kiangsi to Kiangsu
2 armour moved from Kiangsi to Anhwe
1 armour moved from Hunan to Anhwe
1 armour moved from Yunnan to Hopei
2 armour moved from Yunnan to Anhwe
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 artilleries moved from 80 Sea Zone to Persia
6 bombers moved from India to Jehol
3 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Persia
Battle in Kiangsu
Japanese attack with 1 armour
Chinese defend with 1 airfield and 1 infantry
Japanese win, taking Persia from British, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 6 armour
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 6 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 6 bombers and 3 infantry
Chinese defend with 8 infantry
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber and 3 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
5 bombers moved from Jehol to Hunan
1 fighter moved from 80 Sea Zone to India
1 fighter moved from Yunnan to India
1 aaGun moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from French Indo China to Hunan
3 mech_infantrys moved from Malaya to Yunnan
5 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
3 fighters moved from Japan to HunanPlace Units - Japanese
8 infantry placed in Japan
2 armour and 1 artillery placed in India
3 armour placed in French Indo China
3 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,3,2,4,6,3,3,3,1,2,5,6,2,6,3,1,4,3,2,5,3,2,2,1,4,5,1,1,6,1,4,2,2,4,1,6,3,3,5,5,4,6,6,6,4,4,5,3,4,5,5,3,4,4,2,5,6,2,1,4,1,4,6,2,5,2
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 67 to 69
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 airfield
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 airfield
EDIT: Turning off Edit Mode -
@Shin:
Installations on Chinese TT are destroyed when they are retaken, right? So I got rid of the airfield in Kia.
No, it’s only industrial complexes.
Alright - good to know.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 2 artilleries and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Persia, round 2 : 1/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
British roll dice for 2 artilleries and 3 infantry in Persia, round 3 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Persia, round 3 : 1/3 hits
1 infantry owned by the British lost in Persia
British roll dice for 2 artilleries and 2 infantry in Persia, round 4 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Persia, round 4 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
British roll dice for 2 artilleries and 1 infantry in Persia, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Persia, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
3 transports moved from 104 Sea Zone to 109 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 109 Sea Zone to 107 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
British undo move 2.
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 artillery and 9 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 9 infantry
EDIT: Turning off Edit Mode
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,3,4,4,4,5,4,4,4,2,5,3,6,4,1,6,6,3,3,1,6,1,4,3,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 30 to 35
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Victoria : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 flag
Western Australia : 1 flag
Solomon Islands : 1 flag
New Guinea : 1 flag
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 9 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 37 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 3 infantry
Rhodesia : 3 infantry
Syria : 1 flag
Ethiopia : 1 flag
Sierra Leone : 1 flag
Iraq : 1 flag, 1 factory_minor
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 artilleries and 1 factory_minor
Spain : 1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
107 Sea Zone : 2 aaGuns, 1 artillery, 3 infantry and 3 transportsProduction/PUs Summary :
Germans : 68 / 87
Russians : 12 / 25
Japanese : 63 / 69
Americans : 58 / 84
Chinese : 5 / 16
British : 34 / 35
UK_Pacific : 9 / 0
Italians : 17 / 22
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 27 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3,652
Median : 4,000
Variance : 2,484
Standard Deviation : 1,576
Total rolls : 92Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,703
Median : 4,000
Variance : 1,361
Standard Deviation : 1,167
Total rolls : 37Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,703
Median : 4,000
Variance : 1,361
Standard Deviation : 1,167
Total rolls : 37British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,444
Median : 3,000
Variance : 0,353
Standard Deviation : 0,594
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
1 armour moved from Tunisia to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
6 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 aaGuns, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 factory_minor and 11 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
6 submarines moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to 92 Sea Zone