@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
It looks like you guys would both be fun to play with
btw: -1 ipcs for the japanese NT is worth 0.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 6 armour
EDIT: Changing ownership of Eastern Persia from Japanese to Neutral_Allies
EDIT: Changing ownership of West India from Japanese to UK_Pacific
EDIT: Changing PUs for Japanese from 78 to 77
EDIT: Adding units owned by Japanese to India: 6 armour
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 aaGuns, 2 armour, 2 artilleries, 4 fighters and 5 infantry moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tunisia to Algeria
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 6 armour
EDIT: Changing ownership of Eastern Persia from Japanese to Neutral_Allies
EDIT: Changing ownership of West India from Japanese to UK_Pacific
EDIT: Changing PUs for Japanese from 78 to 77
EDIT: Adding units owned by Japanese to India: 6 armour
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 aaGuns, 2 armour, 2 artilleries, 4 fighters and 5 infantry moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tunisia to Algeria
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 fighters
EDIT: Adding units owned by Italians to Southern France: 4 fighters
EDIT: Turning off Edit Mode
Hang on, I thought I had fixed the Japanese IPCs, but you’re right - I forgot about that. Also, I thought I had put the Italian planes in Southern France earlier - but i missed and put them in North italy instead. Hard to see with everything stacked up. I’ll fix that PU for Japan and repost.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 6 armour
EDIT: Changing ownership of Eastern Persia from Japanese to Neutral_Allies
EDIT: Changing ownership of West India from Japanese to UK_Pacific
EDIT: Changing PUs for Japanese from 78 to 77
EDIT: Adding units owned by Japanese to India: 6 armour
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 aaGuns, 2 armour, 2 artilleries, 4 fighters and 5 infantry moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tunisia to Algeria
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 fighters
EDIT: Adding units owned by Italians to Southern France: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 77 to 76
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 29 PUs;
Combat Move - Americans
2 artilleries, 5 infantry and 3 mech_infantrys moved from Midway to 25 Sea Zone
2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
21 submarines moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
1 destroyer and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
Also buying an airfield and a naval shipyard.
Scramble?
In Japan? lolno. :)
Nah, do your thing. Poor Koreans. Always being fought over.
Need to edit in the results. My computer froze.
No worries.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 29 PUs;
Combat Move - Americans
2 artilleries, 5 infantry and 3 mech_infantrys moved from Midway to 25 Sea Zone
2 artilleries, 5 infantry, 3 mech_infantrys and 5 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
21 submarines moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
1 destroyer and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 6 fighters, 20 submarines, 2 tactical_bombers and 5 transports
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mech_infantrys
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Battle in Korea
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 harbour
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Non Combat Move - Americans
2 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 91 Sea Zone to 104 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 aaGuns moved from Central United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 104 Sea Zone
4 aaGuns, 2 artilleries, 6 infantry, 2 submarines and 6 transports moved from 101 Sea Zone to 104 Sea Zone
4 aaGuns, 2 artilleries and 6 infantry moved from 104 Sea Zone to Spain
1 battleship, 4 carriers, 2 cruisers and 9 destroyers moved from 25 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
2 fighters placed in Spain
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 airfield and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 29 to 4
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Spain: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Korea : 1 flag, 2 artilleries, 5 infantry and 3 mech_infantrys
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 6 fighters, 20 submarines, 2 tactical_bombers and 5 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 destroyer and 2 submarines
125 Sea Zone : 1 flag, 2 submarines
104 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 7 submarines, 3 tactical_bombers and 6 transports
89 Sea Zone : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Production/PUs Summary :
Germans : 58 / 84
Russians : 20 / 38
Japanese : 56 / 77
Americans : 60 / 84
Chinese : 10 / 14
British : 34 / 34
UK_Pacific : 11 / 0
Italians : 17 / 22
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Jehol
5 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Jehol
5 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Sikang
Chinese undo move 4.
Chinese undo move 3.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Territory Summary for Chinese :
Kiangsu : 1 airfield and 1 infantry
Jehol : 8 infantry
Hopei : 1 infantry
Chahar : 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 58 / 84
Russians : 20 / 38
Japanese : 52 / 77
Americans : 60 / 84
Chinese : 14 / 16
British : 34 / 34
UK_Pacific : 11 / 0
Italians : 17 / 22
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
EDIT: Changing PUs for Japanese from 77 to 76
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 21 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 bombers moved from Southern France to 104 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
Had a second thought about my purchase - scrapping 3 MInf for an airfield if that’s OK. No dice have been rolled thus far.
If my flying death machines don’t do their jobs - this could get very ugly.
Oh, it’s ugly indeed! I forgot you could scramble! Full scramble then?
Well if you don’t want to attack that is fine by me :P. You haven’t rolled yet and you noticed the error in your plan :P. Otherwise scramble those planes!
Really? Man, that’s really cool of you. I totally did not see that there was an airfield in Spain.
By the way, is that the best spot on the board to have an airfield and seabase or what? I man, dang. It touches everywhere!