Forgot to Blitz Alexandria so I did it during NCM.
G40L UnknownSoldier(Axis) vs. dawgoneit(Allies+12), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Shan State
2 fighters moved from Persia to India
3 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State
British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/2 hits
Japanese roll dice for 2 artilleries in Shan State, round 4 : 1/2 hits
1 fighter owned by the British and 1 artillery owned by the Japanese lost in Shan State
British roll dice for 1 tactical_bomber in Shan State, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits
British roll dice for 1 tactical_bomber in Shan State, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 6 : 1/1 hits
1 tactical_bomber owned by the British lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -25
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 fighters, 1 mech_infantry and 1 tactical_bomberNon Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 infantry
83 Sea Zone : 1 destroyer
Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 68
Russians : 30 / 27
Japanese : 59 / 69
Americans : 53 / 73
Chinese : 6 / 14
British : 20 / 0
UK_Pacific : 6 / 4
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.469
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 96Null / Other
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.296
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.296
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.545
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Southern Italy to Gibraltar
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Morocco
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 harbour
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Morocco from Americans, taking Gibraltar from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 armour
Algeria : 1 flag, 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 2 transports
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 58 / 68
Russians : 30 / 27
Japanese : 59 / 69
Americans : 51 / 73
Chinese : 6 / 14
British : 19 / 0
UK_Pacific : 6 / 4
Italians : 18 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from India to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 fighter
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 58 / 68
Russians : 30 / 27
Japanese : 59 / 69
Americans : 51 / 73
Chinese : 6 / 14
British : 19 / 0
UK_Pacific : 6 / 4
Italians : 18 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Germans
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I am attacking zone 91 with all Germany has to reach. My 3 subs got one hit, which I assume would be your sub since your fighters could not land anywhere. The rest of my force got 8 hits. I realize if you take the carriers as hits, the fighters crash and burn. However, I am going to just attack until all is gone, so I will assume best defense for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from France to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 carriers moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
5 armour moved from Bessarabia to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Western Ukraine
Germans attack with 5 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 2 infantry in Western Ukraine, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 2 carriers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarine
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 8/10 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 91 Sea Zone, round 2 : 6/11 hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 2 carriers owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 3 bombers, 3 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/10 hits
Americans roll dice for 4 fighters in 91 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits
4 fighters owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 2 carriers, 3 destroyers and 3 submarines
Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarineNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
3 armour, 4 artilleries and 3 infantry moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
4 transports moved from 115 Sea Zone to 113 Sea Zone
4 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
4 artilleries and 3 infantry moved from 114 Sea Zone to Poland
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
3 bombers moved from 91 Sea Zone to GibraltarPlace Units - Germans
3 submarines placed in 109 Sea Zone
1 artillery and 2 infantry placed in Novgorod
4 artilleries and 4 infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Gibraltar : 3 bombers, 2 fighters and 2 tactical_bombers
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Poland : 4 artilleries and 3 infantry
Germany : 4 artilleries, 1 factory_major and 4 infantry
Belarus : 1 flag, 1 aaGun, 6 armour, 12 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun, 5 armour and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
92 Sea Zone : 2 artilleries, 4 infantry and 3 transports
114 Sea Zone : 4 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 73
Russians : 25 / 27
Japanese : 59 / 69
Americans : 51 / 73
Chinese : 6 / 14
British : 19 / 0
UK_Pacific : 6 / 4
Italians : 18 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Ukraine, round 5 : 0/2 hits
Germans roll dice for 1 armour in Ukraine, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Ukraine, round 6 : 0/2 hits
Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Russians retreated to Rostov
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Russia
1 aaGun and 2 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Sikang to SzechwanPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Szechwan : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 36 infantry and 2 mech_infantrys
Volgograd : 1 factory_minorProduction/PUs Summary :
Germans : 63 / 73
Russians : 25 / 25
Japanese : 59 / 69
Americans : 51 / 73
Chinese : 6 / 14
British : 19 / 0
UK_Pacific : 6 / 4
Italians : 18 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.882
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Timguska
Japanese take Kansu from Chinese
Japanese take Timguska from Russians
1 armour moved from Shensi to Novosibirsk
Japanese take Tsinghai from Chinese
Japanese take Novosibirsk from Russians
1 armour moved from Shensi to Kazakhstan
Japanese take Sikang from Chinese
Japanese take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 infantry moved from Manchuria to Amur
2 fighters moved from Japan to Buryatia
1 bomber moved from Manchuria to Buryatia
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Kweichow
1 armour moved from Hopei to Kweichow
1 armour moved from Hopei to Szechwan
1 artillery moved from Shan State to Yunnan
1 fighter, 3 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Yakut S.S.R. to Buryatia
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 5 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Szechwan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 bomber and 2 fighters
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 2 fighters in Buryatia, round 2 : 4/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Buryatia to Manchuria
1 fighter moved from Buryatia to Yakut S.S.R.
1 fighter moved from Buryatia to Yakut S.S.R.
3 mech_infantrys moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Amur to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 9 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 4 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 2 fighters
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Novosibirsk : 1 flag, 1 armourProduction/PUs Summary :
Germans : 63 / 73
Russians : 20 / 25
Japanese : 68 / 68
Americans : 51 / 73
Chinese : 2 / 14
British : 19 / 0
UK_Pacific : 6 / 4
Italians : 18 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 mech_infantry moved from Siberia to Buryatia
1 mech_infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from Alaska to 3 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 101 Sea Zone to 121 Sea Zone
2 transports moved from 101 Sea Zone to 121 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 4 infantry moved from Siberia to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Removing units owned by Americans from Tobruk: 1 mech_infantry
EDIT: Adding units owned by Americans to Libya: 1 mech_infantry
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
2 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 mech_infantry moved from Siberia to Buryatia
1 mech_infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from Alaska to 3 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 101 Sea Zone to 121 Sea Zone
2 transports moved from 101 Sea Zone to 121 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 4 infantry moved from Siberia to Soviet Far EastCombat - Americans
Battle in Amur
Americans attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Americans roll dice for 1 artillery and 2 infantry in Amur, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 2 infantry in Amur, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Buryatia
Americans attack with 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
Americans roll dice for 1 mech_infantry in Buryatia, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Buryatia
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in AlaskaTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 aaGuns, 1 factory_minor and 1 infantry
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Amur : 1 artillery and 1 infantry
39 Sea Zone : 1 submarine
3 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Quebec : 1 armour, 1 artillery and 2 infantry
Tunisia : 1 flag
Libya : 1 flag, 1 mech_infantry
90 Sea Zone : 2 destroyers
101 Sea Zone : 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 submarines
121 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 63 / 73
Russians : 21 / 25
Japanese : 67 / 68
Americans : 52 / 72
Chinese : 2 / 14
British : 19 / 0
UK_Pacific : 6 / 4
Italians : 17 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.588
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUsTerritory Summary for Chinese :
Yunnan : 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 63 / 73
Russians : 21 / 25
Japanese : 67 / 68
Americans : 52 / 72
Chinese : 2 / 8
British : 19 / 0
UK_Pacific : 6 / 4
Italians : 17 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.588
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Burma to India
3 infantry moved from Eastern Persia to West India
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 121 Sea ZonePlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
121 Sea Zone : 1 armour, 1 artillery and 2 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 63 / 73
Russians : 21 / 25
Japanese : 67 / 68
Americans : 52 / 72
Chinese : 2 / 8
British : 19 / 0
UK_Pacific : 6 / 6
Italians : 17 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.588
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Malta
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Battle in 91 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win, taking Syria from French with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Nigeria : 1 flag
Kenya : 1 flag, 1 armour
Malta : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
Algeria : 1 flag
Syria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Ethiopia : 1 mech_infantry
96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
Greece : 1 flag
99 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 1 artillery and 3 infantry
98 Sea Zone : 1 transport
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 63 / 73
Russians : 21 / 25
Japanese : 67 / 68
Americans : 50 / 72
Chinese : 2 / 8
British : 15 / 0
UK_Pacific : 6 / 6
Italians : 27 / 44
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
38 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 63 / 73
Russians : 21 / 25
Japanese : 67 / 68
Americans : 50 / 72
Chinese : 2 / 8
British : 15 / 0
UK_Pacific : 6 / 6
Italians : 27 / 44
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 63 / 73
Russians : 21 / 25
Japanese : 67 / 68
Americans : 50 / 72
Chinese : 2 / 8
British : 15 / 0
UK_Pacific : 6 / 6
Italians : 27 / 44
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I do feel you have this game. but I really like to grind it out till the bitter end. the slim glimmer of hope is still there. do you mind if I play thru that slim glimmer of hope, or would you rather I call this one. I’m cool either way. just let me no. thank you kind sir.
Wayne. some people call me house. -
Not at all Wayne. I asked to play you because I knew you were Leo’s friend. He and I played a game out until Berlin fell. I am more than happy to play.
-
I have had other games where I was ahead with the Axis at this point but ended up losing to the Allies because of my opponent’s patience. Chuck





