• 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 :  0/3 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Hunan, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                2 infantry placed in Chahar
                2 infantry placed in Hopei
                1 artillery and 1 infantry placed in Kweichow
                Chinese undo move 3.
                Chinese undo move 1.
                2 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 artillery and 2 infantry
        Yunnan : 1 fighter
        Kweichow : 2 infantry
        Hunan : 1 artillery and 1 infantry
        Hopei : 2 infantry
        Chahar : 1 artillery and 1 infantry

    Production/PUs Summary :

    Russians : 26 / 30
        Japanese : 50 / 60
        Americans : 55 / 75
        Chinese : 12 / 18
        Germans : 52 / 67
        British : 31 / 31
        UK_Pacific : 8 / 8
        Italians : 9 / 14
        ANZAC : 10 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 11 times
            Average roll : 3.392
            Median : 4.000
            Variance : 1.288
            Standard Deviation : 1.135
            Total rolls : 74

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.808
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 26

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.154
            Standard Deviation : 0.392
            Total rolls : 14

    Americans Combat
                1 was rolled 12 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.125
            Median : 3.500
            Variance : 2.581
            Standard Deviation : 1.606
            Total rolls : 32

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry about the china post. I hit the wrong button

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    sounds good to me. you owe me a good but whipping after this game. axis is my down fall.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 105 Sea Zone
                1 bomber moved from Western Germany to 93 Sea Zone
                1 fighter moved from Western Germany to 93 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 artillery moved from France to Southern France
                1 artillery moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Southern France
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Southern France
                1 fighter moved from Western Germany to Southern France
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 93 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer and 1 transport
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Rostov
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 harbour and 1 infantry
                    Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Southern France to Western Germany
                1 fighter moved from 105 Sea Zone to France
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 93 Sea Zone to Western Germany
                1 tactical_bomber moved from 113 Sea Zone to Western Germany
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 artilleries and 1 infantry moved from Eastern Poland to Bessarabia
                2 armour, 1 infantry and 2 mech_infantrys moved from Karelia to Novgorod
                1 armour moved from Novgorod to Eastern Poland
                1 mech_infantry moved from Novgorod to Eastern Poland
                1 artillery moved from Baltic States to Eastern Poland
                1 artillery moved from Novgorod to Baltic States
                1 mech_infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 fighter moved from 110 Sea Zone to Western Germany
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 artillery moved from 113 Sea Zone to Norway
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                3 infantry placed in Ukraine
                2 armour placed in Germany
                1 artillery and 1 infantry placed in France
                3 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                2 artilleries and 1 infantry placed in Novgorod
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 fighter moved from Yunnan to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 bomber moved from Gibraltar to Egypt

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Yunnan to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 bomber moved from Gibraltar to Egypt

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 fighter and 1 transport
                        British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 36 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 36 Sea Zone, round 3 :  2/2 hits
                        1 tactical_bomber owned by the British, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 36 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 carrier
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    1 fighter owned by the Japanese forced to land in Hainan

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hainan: 1 fighter
                EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                2 artilleries moved from Alexandria to Egypt

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 3 infantry and 1 mech_infantry
        Burma : 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour and 1 mech_infantry
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 4 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
        Tobruk : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 destroyer
        Persia : 1 flag
        91 Sea Zone : 2 cruisers

    Production/PUs Summary :

    Russians : 24 / 30
        Japanese : 47 / 60
        Americans : 50 / 75
        Chinese : 12 / 18
        Germans : 59 / 69
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 9 / 14
        ANZAC : 10 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.625
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 tactical_bomber moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer
                    Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Gibraltar
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 mech_infantry
                    Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                3 fighters and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Gibraltar to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 infantry moved from Bulgaria to Romania

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Malta : 1 flag
        Southern France : 1 aaGun, 1 artillery, 1 bomber and 1 infantry
        Romania : 1 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Ukraine : 1 infantry
        95 Sea Zone : 1 submarine and 1 transport
        94 Sea Zone : 1 submarine
        92 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 24 / 30
        Japanese : 47 / 60
        Americans : 50 / 75
        Chinese : 12 / 18
        Germans : 59 / 69
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 9 / 20
        ANZAC : 10 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Yunnan to 36 Sea Zone
                1 bomber moved from Western Australia to Malaya

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Yunnan to 36 Sea Zone
                1 bomber moved from Western Australia to Malaya

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 36 Sea Zone to Malaya
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 bomber and 1 fighter
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Western Australia : 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 transport
        Egypt : 1 infantry

    Production/PUs Summary :

    Russians : 24 / 30
        Japanese : 47 / 60
        Americans : 50 / 75
        Chinese : 12 / 18
        Germans : 59 / 69
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 9 / 20
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Russians : 24 / 30
        Japanese : 47 / 60
        Americans : 50 / 75
        Chinese : 12 / 18
        Germans : 59 / 69
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 9 / 20
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 17 infantry moved from Bryansk to Ukraine
                1 armour moved from Smolensk to Ukraine
                1 mech_infantry moved from Smolensk to Ukraine
                7 infantry moved from Vologda to Nenetsia
                3 infantry moved from Vologda to Archangel
                3 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 17 infantry moved from Bryansk to Ukraine
                1 armour moved from Smolensk to Ukraine
                1 mech_infantry moved from Smolensk to Ukraine
                7 infantry moved from Vologda to Nenetsia
                3 infantry moved from Vologda to Archangel
                3 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 7 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 7 infantry in Nenetsia, round 2 :  1/7 hits
                        Germans roll dice for 1 mech_infantry in Nenetsia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
                    Germans defend with 3 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys; Italians defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 17 infantry and 1 mech_infantry in Ukraine, round 2 :  5/20 hits
                        Germans roll dice for 3 armour, 5 infantry and 2 mech_infantrys in Ukraine, round 2 :  3/10 hits
                        3 infantry owned by the Russians, 4 infantry owned by the Germans and 1 infantry owned by the Italians lost in Ukraine
                        Russians roll dice for 1 armour, 1 artillery, 14 infantry and 1 mech_infantry in Ukraine, round 3 :  2/17 hits
                        Germans roll dice for 3 armour and 2 mech_infantrys in Ukraine, round 3 :  3/5 hits
                        3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                        Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Ukraine, round 4 :  3/14 hits
                        Germans roll dice for 3 armour in Ukraine, round 4 :  2/3 hits
                        2 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 armour, 4 infantry and 2 mech_infantrys
                    Casualties for Russians: 8 infantry
                    Casualties for Italians: 1 infantry
                Battle in Archangel
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 infantry in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 infantry in Belarus, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 3 infantry in Belarus, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Belarus, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Belarus, round 5 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Belarus, round 6 :  2/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Russia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Belarus : 3 infantry
        Bryansk : 1 infantry
        Nenetsia : 7 infantry
        Archangel : 4 infantry
        Russia : 1 airfield, 1 factory_major and 19 infantry
        Tambov : 1 infantry
        Ukraine : 1 armour, 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 28 / 28
        Japanese : 47 / 60
        Americans : 50 / 75
        Chinese : 12 / 18
        Germans : 55 / 69
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 9 / 20
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 23 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 16 times
                6 was rolled 25 times
            Average roll : 3.699
            Median : 4.000
            Variance : 1.480
            Standard Deviation : 1.217
            Total rolls : 103

    Germans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.720
            Median : 4.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Russians Combat
                1 was rolled 11 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 20 times
            Average roll : 3.692
            Median : 4.000
            Variance : 1.325
            Standard Deviation : 1.151
            Total rolls : 78

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Jehol to Chahar
                1 artillery moved from Anhwe to Chahar
                1 armour moved from Kiangsu to Chahar
                1 bomber moved from Kiangsu to Chahar
                1 fighter, 4 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 armour, 2 artilleries and 1 bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from French Indo China to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Shantung to 6 Sea Zone
                1 bomber moved from Chahar to Japan
                1 transport moved from 19 Sea Zone to 21 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 battleship and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangsi to French Indo China
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,4,5,2,1
                Japanese collect 39 PUs (10 lost to blockades); end with 39 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 4 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Chahar : 1 flag, 1 armour and 1 artillery
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship and 1 destroyer
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 28 / 28
        Japanese : 49 / 44
        Americans : 50 / 75
        Chinese : 10 / 18
        Germans : 55 / 69
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 9 / 20
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 cruisers, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Amur to Korea
                      Americans take Korea from Japanese
                1 armour moved from Korea to Manchuria
                4 armour moved from Amur to Manchuria
                1 mech_infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria
                1 fighter and 2 tactical_bombers moved from Siberia to 6 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 cruisers, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Amur to Korea
                      Americans take Korea from Japanese
                1 armour moved from Korea to Manchuria
                4 armour moved from Amur to Manchuria
                1 mech_infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria
                1 fighter and 2 tactical_bombers moved from Siberia to 6 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 3 cruisers in Gibraltar, round 2 :  2/3 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Manchuria
                    Americans attack with 5 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 5 armour, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  2/7 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 5 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 carrier, 3 destroyers and 2 fighters
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 :  2/6 hits
                        1 submarine owned by the Americans, 1 fighter owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 2 fighters in 6 Sea Zone, round 3 :  1/3 hits
                        1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  1/4 hits
                        Japanese roll dice for 1 carrier and 2 fighters in 6 Sea Zone, round 4 :  2/3 hits
                        1 fighter owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 :  1/2 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 :  2/2 hits
                        1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 6 :  2/2 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 :  1/1 hits
                        1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 carrier, 3 destroyers and 2 fighters
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers

    Non Combat Move - Americans
                1 fighter moved from 6 Sea Zone to Amur
                2 infantry moved from Siberia to Amur
                2 armour and 2 infantry moved from Soviet Far East to Siberia
                2 armour moved from Siberia to Amur
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                2 infantry moved from Alaska to 2 Sea Zone
                2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry moved from British Columbia to Alaska
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 4 infantry and 4 transports moved from 26 Sea Zone to 30 Sea Zone
                3 bombers moved from United Kingdom to Western United States

    Place Units - Americans
                2 cruisers placed in 2 Sea Zone
                1 armour placed in Alaska
                1 transport placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 armour, 1 artillery and 4 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Korea : 1 flag
        Manchuria : 5 armour, 1 infantry and 1 mech_infantry
        Solomon Islands : 1 artillery and 4 infantry
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 4 infantry
        Alaska : 1 armour, 1 factory_minor and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 infantry
        Soviet Far East : 2 infantry
        Amur : 2 armour, 1 fighter and 2 infantry
        Siberia : 2 infantry
        30 Sea Zone : 1 armour, 1 artillery, 4 infantry and 4 transports
        2 Sea Zone : 2 cruisers
        3 Sea Zone : 2 transports
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 2 artilleries and 1 infantry
        Morocco : 1 infantry and 1 mech_infantry
        101 Sea Zone : 2 transports
        91 Sea Zone : 3 cruisers, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Russians : 28 / 28
        Japanese : 43 / 44
        Americans : 53 / 73
        Chinese : 13 / 18
        Germans : 55 / 69
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 9 / 20
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 12 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.592
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 49

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.471
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 10 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.633
            Median : 4.000
            Variance : 1.379
            Standard Deviation : 1.174
            Total rolls : 30

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kweichow to Hopei
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kweichow to Hopei
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 4 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 :  2/3 hits
                        Japanese roll dice for 4 infantry in Kwangsi, round 2 :  1/4 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 :  2/2 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 artillery placed in Suiyuyan
                1 artillery placed in Hopei
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 artillery
        Yunnan : 1 artillery, 1 fighter and 2 infantry
        Suiyuyan : 1 artillery and 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 artillery and 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Russians : 28 / 28
        Japanese : 41 / 44
        Americans : 53 / 73
        Chinese : 15 / 21
        Germans : 55 / 69
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 9 / 20
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 12 times
                5 was rolled 7 times
                6 was rolled 12 times
            Average roll : 3.567
            Median : 4.000
            Variance : 0.441
            Standard Deviation : 0.664
            Total rolls : 60

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.522
            Median : 3.000
            Variance : 0.409
            Standard Deviation : 0.640
            Total rolls : 23

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 10 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.633
            Median : 4.000
            Variance : 1.379
            Standard Deviation : 1.174
            Total rolls : 30

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    you no, I don’t think this game is over like you say it is. i think your playing with my head huh. sneaky sneaky.

    i think france is about done in our napolian game.

    but i think you have to go for Russia to see if we have a chance in our global.

    im not sure why im telling you this. you are amazing at these games.
    well i will talk to you later.
    say hi to the family for me
    Wayne

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