Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)


  • I answered before you asked  :-D

  • '15

    I saw that!

    Rolling for which Bomber was hit (currently it was the one headed for the Airfield).  1 means it was the Airfield one, 2-6 means it was one of the Factory ones.

    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • Yay another dead bomber :lol:

  • '15

    So, took away the first die of damage to the Factory (for a total of 17 damage, added to the 2 existing points gives 19 total).  Yes, that factors in taking 1 off each die.

    Damage to the airfield

    DiceRolls: 1@6; Total Hits: 11@6: (1)

    +1

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 fighter moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Volgograd
                6 bombers moved from Bryansk to Russia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,3,7,8,3 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 19
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 2
                EDIT: Turning off Edit Mode
                5 armour and 1 mech_infantry moved from Novgorod to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
                1 mech_infantry moved from Caucasus to Bryansk
                2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
                1 armour moved from Sweden to Karelia
                9 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Southern France
                1 artillery moved from Western Germany to France
                5 bombers moved from Russia to Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 infantry placed in Ukraine
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,2
                Germans collect 60 PUs (3 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 32 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Volgograd


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 32 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 54 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 59 to 64
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor and 2 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 22 / 64
        Japanese : 44 / 45
        Americans : 56 / 79
        Chinese : 9 / 10
        British : 34 / 39
        UK_Pacific : 27 / 22
        Italians : 16 / 23
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,375
            Median : 3,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Russians Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 2,500
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

  • '15

    Buying nothing?  I can’t decide wether to be relieved or worried.  I think I’m gonna go with worried.  Putting my little one to bed - my buying Strat Bombers was her idea, by the way “Kill them with your machines, Daddy!”  “Which ones, sweetie?”  “Your flying machines!”

  • '15

    She’s an extremely hardcore six year old.


  • lol.  :lol: I forgot to move my submarine. If you allow it, I would like to move it from Z92 to Z97. Or you can do it. I was distracted so I forgot


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 32 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 54 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 59 to 64
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • Yeah, I didn’t know what you were referring to because I’m not keeping up with your game - you guys are playing so fast  :-)
    I think most players will like the true neutrals being in play in more/most games

    I miss my 6 year old girl sometimes, because she’s 15 1/2 now and has the 'tude to go with it  :-)


  • @Gamerman01:

    Yeah, I didn’t know what you were referring to because I’m not keeping up with your game - you guys are playing so fast  :-)
    I think most players will like the true neutrals being in play in more/most games

    I miss my 6 year old girl sometimes, because she’s 15 1/2 now and has the 'tude to go with it  :-)

    You can always make a new one  :-)


  • Haha, I don’t know what to say to that

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 armour; Remaining resources: 9 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                7 artilleries, 6 bombers and 26 infantry moved from Burma to India
                6 armour, 4 fighters and 1 tactical_bomber moved from Yunnan to India
                4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from New Britain to 47 Sea Zone
                1 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 35 Sea Zone to 18 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 18 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 18 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 2 cruisers, 2 destroyers and 7 submarines moved from 35 Sea Zone to 41 Sea Zone
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 carrier moved from 35 Sea Zone to 41 Sea Zone

  • '15

    So, flying tigers?  Intercepts?  Prayers?


  • Flying Tigers yes. I can’t intercept since you aren’t attacking facilities. Prayers aren’t needed. You will win anyways.


  • @Gamerman01:

    Haha, I don’t know what to say to that

    “Honey, I am home.”

  • '15

    OK, I guess we’ll roll them here.  I assume they are all targeted at my Strat Bombers.

    DiceRolls: 5@6; Total Hits: 55@6: (3, 2, 3, 6, 2)


  • Apparently the defender is allowed to pick. Which kinda not makes sense as the kamikazes can be aimed.

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