@barnee Screenshot from 2025-10-16 20-31-15.png
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
29 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 29 infantry
Japanese defend with 11 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
5 infantry owned by the Chinese retreated to Kweichow
Japanese win with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 5 armour and 3 mech_infantrys
Casualties for Chinese: 24 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
Going to change my chinese placement. Sec.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
29 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 29 infantry
Japanese defend with 11 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
5 infantry owned by the Chinese retreated to Kweichow
Japanese win with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 5 armour and 3 mech_infantrys
Casualties for Chinese: 24 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode -
I placed an infantry at a location I shouldn’t be able to. Minor mistake. Also my dice with the Chinese weren’t that great. I rolled 3-4 hits below average.
-
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
-
Though I was thinking the Spain attack would happen a few rounds later…
Bad luck with the Chinese - sorry about that! Though I did have you pegged at a less than 10% chance of winning that fight.
-
@Shin:
Though I was thinking the Spain attack would happen a few rounds later…
Bad luck with the Chinese - sorry about that! Though I did have you pegged at a less than 10% chance of winning that fight.
It was never about winning. I just wanted to take as many Japanese to the grave as possible. So I am disappointed :-)
-
@Shin:
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
I don’t know what you’re referring to. What did you foresee, that is now obviously true?
-
@Shin:
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
I don’t know what you’re referring to. What did you foresee, that is now obviously true?
The capture of Spain. But that is easy to predict as is the capture of Sweden. I am surprised Turkey wasn’t invaded by the axis as it is a nice route to the middle east and all that oil (all those npcs).
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Volgograd
6 bombers moved from Bryansk to Russia -
No intercept.
-
@Nozdormu:
@Shin:
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
I don’t know what you’re referring to.� What did you foresee, that is now obviously true?
The capture of Spain. But that is easy to predict as is the capture of Sweden. I am surprised Turkey wasn’t invaded by the axis as it is a nice route to the middle east and all that oil (all those npcs).
Oh yea. It doesn’t take a crystal ball or anything. I’ve seriously considered taking Turkey a few times, but I haven’t felt it was worth having so many units out of place. Also, for a while there I thought Italy had a shot at Egypt. Not so much, as it turns out. Your Africa/ME strategy has been flawless.
Anyway, interceptors in Russia?
-
I answered before you asked :-D
-
I saw that!
Rolling for which Bomber was hit (currently it was the one headed for the Airfield). 1 means it was the Airfield one, 2-6 means it was one of the Factory ones.
Rolls: 1@6; Total Hits: 11@6: (2)
-
Yay another dead bomber :lol:
-
So, took away the first die of damage to the Factory (for a total of 17 damage, added to the 2 existing points gives 19 total). Yes, that factors in taking 1 off each die.
Damage to the airfield
Rolls: 1@6; Total Hits: 11@6: (1)
+1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Volgograd
6 bombers moved from Bryansk to RussiaCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,3,7,8,3 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 19
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 2
EDIT: Turning off Edit Mode
5 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 armour moved from Sweden to Karelia
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 artillery moved from Western Germany to France
5 bombers moved from Russia to GermanyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,2
Germans collect 60 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Archangel to RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 54 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 59 to 64
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 86
Russians : 22 / 64
Japanese : 44 / 45
Americans : 56 / 79
Chinese : 9 / 10
British : 34 / 39
UK_Pacific : 27 / 22
Italians : 16 / 23
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,375
Median : 3,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6 -
Buying nothing? I can’t decide wether to be relieved or worried. I think I’m gonna go with worried. Putting my little one to bed - my buying Strat Bombers was her idea, by the way “Kill them with your machines, Daddy!” “Which ones, sweetie?” “Your flying machines!”