Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
unbelivable massacre in london
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 4 infantry moved from Karelia to Finland
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 artilleries and 17 infantry moved from Eastern Poland to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Finland
Russians attack with 3 artilleries and 4 infantry
Germans defend with 6 infantry
Russians roll dice for 3 artilleries and 4 infantry in Finland, round 2 : 2/7 hits
Germans roll dice for 6 infantry in Finland, round 2 : 0/6 hits
2 infantry owned by the Germans lost in Finland
Russians roll dice for 3 artilleries and 4 infantry in Finland, round 3 : 2/7 hits
Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 3 artilleries and 3 infantry in Finland, round 4 : 1/6 hits
Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 3 artilleries and 3 infantry in Finland, round 5 : 3/6 hits
Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 infantry
Germans defend with 3 aaGuns
3 aaGuns owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in Romania
Russians attack with 3 armour, 2 artilleries and 18 infantry
Germans defend with 2 artilleries and 8 infantry; Italians defend with 2 armour and 4 infantry
Russians roll dice for 3 armour, 2 artilleries and 18 infantry in Romania, round 2 : 7/23 hits
Germans roll dice for 2 armour, 2 artilleries and 12 infantry in Romania, round 2 : 7/16 hits
7 infantry owned by the Russians and 7 infantry owned by the Germans lost in Romania
Russians roll dice for 3 armour, 2 artilleries and 11 infantry in Romania, round 3 : 3/16 hits
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Romania, round 3 : 2/9 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 3 armour, 2 artilleries and 9 infantry in Romania, round 4 : 1/14 hits
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Romania, round 4 : 3/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 3 armour, 2 artilleries and 6 infantry in Romania, round 5 : 5/11 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Romania, round 5 : 2/5 hits
2 infantry owned by the Russians , 2 artilleries owned by the Germans , 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 8 infantry
Casualties for Russians: 14 infantry
Casualties for Italians: 2 armour and 4 infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
2 aaGuns and 14 infantry moved from Buryatia to Amur
3 armour moved from Volgograd to Caucasus
1 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from Szechwan to India
1 armour moved from Szechwan to Yunnan
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
1 armour placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs
Territory Summary for Russians :
Yunnan : 1 armour
India : 3 fighters and 1 tactical_bomber
Amur : 2 aaGuns and 17 infantry
Siberia : 1 infantry
Slovakia Hungary : 1 flag, 1 infantry
Romania : 1 flag, 2 aaGuns, 3 armour, 2 artilleries and 4 infantry
Poland : 1 flag, 1 infantry
Bryansk : 1 infantry
Eastern Poland : 2 aaGuns, 4 artilleries and 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour and 1 factory_major
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 3 armour
119 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 submarine
Finland : 1 flag, 3 artilleries and 3 infantry
Production/PUs Summary :
Germans : 44 / 90
Russians : 49 / 66
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 15
British : 19 / 0
UK_Pacific : 25 / 27
Italians : 10 / 10
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Hi Amon-Sul
I saw that the engine-game allows you US to declare war against Japan at the beginning of the 3rd turn. I Think that its a failure of TripleA software because the political situation between UK/ANZAC and Japan is UNPROVOCKED War and US cannot entry in war with japan until the end of the 3rd turn
I need you say me before japan movement if you think the same that me about this situation
thanks
Sr. Ralpa
Hi:
I revised the complete rules, and I found that efectively, US can declare war against Japan, because an Axis power invaded London. I didn´t know this rule….sorry…
I´ll try to move this evening
Ralpa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Hopei to Kweichow
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 77 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 76 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun, 3 artilleries, 4 fighters, 9 infantry and 2 tactical_bombers moved from Chahar to Suiyuyan
2 fighters and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 carriers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 77 Sea Zone
2 fighters and 2 tactical_bombers moved from 76 Sea Zone to 77 Sea Zone
1 bomber moved from 44 Sea Zone to Hainan
1 bomber moved from 45 Sea Zone to Hainan
Place Units - Japanese
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Are you OK? :?
Hi:
I revised the complete rules, and I found that efectively, US can declare war against Japan, because an Axis power invaded London. I didn�t know this rule….sorry…
I�ll try to move this evening
Ralpa.
Yes, that is correct.
Are you OK? :?
I am, thanks :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 harbour, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
Combat - Americans
Battle in Korea
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking Korea from Japanese, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 118 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 118 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
4 fighters moved from Western United States to 89 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
2 mech_infantrys moved from Western United States to Central United States
4 aaGuns, 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
6 Sea Zone : 1 submarine and 1 transport
Central United States : 1 factory_major and 1 infantry
Southeast Mexico : 4 aaGuns, 1 armour, 1 artillery, 1 harbour, 3 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
118 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
89 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
64 Sea Zone : 1 battleship, 3 cruisers, 2 destroyers and 1 transport
101 Sea Zone : 1 submarine and 4 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 44 / 90
Russians : 49 / 66
Japanese : 40 / 54
Americans : 57 / 82
Chinese : 4 / 15
British : 19 / 0
UK_Pacific : 15 / 27
Italians : 10 / 10
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,3,3,1,1,2,1,1,1,3
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 12 to 13
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kwangsi : 1 infantry
Kweichow : 3 artilleries and 7 infantry
Hunan : 1 infantry
Production/PUs Summary :
Germans : 44 / 90
Russians : 49 / 66
Japanese : 37 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 19 / 0
UK_Pacific : 15 / 27
Italians : 10 / 10
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
Combat - British
Battle in Malaya
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belgian Congo, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 : 4/4 hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Belgian Congo to Egypt
3 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 86 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 armour moved from Eastern United States to Central United States
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Yunnan to Shan State
1 infantry moved from India to West India
2 aaGuns, 1 artillery and 2 infantry moved from Yunnan to Kweichow
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 9 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 2 fighters and 1 tactical_bomber
Kweichow : 2 aaGuns, 1 artillery and 2 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 6 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Malaya : 1 harbour and 3 mech_infantrys
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
Central United States : 1 armour
Eastern United States : 1 artillery and 2 infantry
West India : 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
76 Sea Zone : 1 destroyer
86 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 battleship
101 Sea Zone : 1 transport
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 90
Russians : 49 / 66
Japanese : 34 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 18 / 16
Italians : 9 / 10
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
stupid dices hehe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 3 fighters and 1 tactical_bomber
French defend with 2 cruisers and 1 destroyer; British defend with 1 transport
Italians win, taking Gibraltar from British with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for French: 2 cruisers and 1 destroyer
Casualties for British: 1 transport
Casualties for Italians: 1 cruiser and 3 fighters
Non Combat Move - Italians
1 tactical_bomber moved from 98 Sea Zone to Greece
2 aaGuns moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Hi,
When USA attacked Korea, there was a scramble. Please tell me the next time there is a scramble because I want to decide If I want scramble or not. I’ve already looked the history Game and this time I don’t want scramble.
Another question: You have used the edit mode in China to add 1 PU. I do not know why. Maybe there is one rule that I don’t know. Please, Can you explain me which is this rule. Thank you.
Hi,
When USA attacked Korea, there was a scramble. Please tell me the next time there is a scramble because I want to decide If I want scramble or not. I’ve already looked the history Game and this time I don’t want scramble.Another question: You have used the edit mode in China to add 1 PU. I do not know why. Maybe there is one rule that I don’t know. Please, Can you explain me which is this rule. Thank you.
Of course I`ll ask U, but I knew U will not scramble this time.
Yes, I can :) China can not be a subject of convoy blockades. :) Triple a is wrong here, so watch out when U re the Allied player.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Kenya
ANZAC take Kenya from Italians
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Yunnan
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Yunnan : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Egypt : 1 infantry
Kenya : 1 flag, 1 infantry
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 47 / 90
Russians : 46 / 66
Japanese : 34 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 18 / 16
Italians : 8 / 20
ANZAC : 16 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 2 infantry
Libya : 1 infantry
Production/PUs Summary :
Germans : 47 / 90
Russians : 46 / 66
Japanese : 34 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 18 / 16
Italians : 8 / 20
ANZAC : 16 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
ANZAC has Kenya :)
My first time ever :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 19 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from 110 Sea Zone to 118 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
9 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
9 armour, 1 artillery and 10 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
5 artilleries, 2 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
4 artilleries moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Poland
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Holland Belgium to 92 Sea Zone
Combat - Germans
Battle in Morocco
Battle in Algeria
Battle in Poland
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Morocco from French, taking Algeria from French, taking Poland from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 118 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 fighters moved from 118 Sea Zone to United Kingdom
2 bombers moved from 119 Sea Zone to Western Germany
1 tactical_bomber moved from Poland to Germany
6 infantry moved from Western Germany to Greater Southern Germany
4 tactical_bombers moved from Holland Belgium to Southern Italy
1 artillery moved from Western Germany to Germany
9 armour moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in Southern France
2 destroyers placed in 110 Sea Zone
10 infantry placed in Western Germany
3 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Ok, I didn’t know the rule about convoy blockades in China. I’ll remember when I play with China. Thanks.
Yes, Anzac in Kenya, unbelievable…… :-D
The mighty ANZAC empire 8-) :lol: