Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
                EDIT: Adding units owned by Neutral_Axis to Spain: 6 infantry
                EDIT: Changing ownership of Spain from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Portugal from Neutral_True to Neutral_Axis
                EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
                EDIT: Adding units owned by Neutral_Axis to Portugal: 2 infantry
                EDIT: Changing ownership of Venezuela from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Colombia from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Ecuador from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Peru from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Bolivia from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Paraguay from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Chile from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Argentina from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Uruguay from Neutral_True to Neutral_Axis
                EDIT: Removing units owned by Neutral_True from Argentina: 4 infantry
                EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
                EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
                EDIT: Adding units owned by Neutral_Axis to Venezuela: 2 infantry
                EDIT: Adding units owned by Neutral_Axis to Chile: 2 infantry
                EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Gibraltar to Spain
                1 mech_infantry moved from Gibraltar to Spain
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                2 artilleries moved from Morocco to 91 Sea Zone
                2 artilleries moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 6 infantry
                    Americans win, taking Spain from Neutral_Axis with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_Axis: 6 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 mech_infantrys moved from Eastern United States to Western United States
                1 destroyer moved from 25 Sea Zone to 19 Sea Zone
                1 destroyer moved from 25 Sea Zone to 18 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
                1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry, 17 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 transports placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 3.
                1 artillery and 4 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
                EDIT: Adding units owned by Neutral_Axis to Spain: 6 infantry
                EDIT: Changing ownership of Spain from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Portugal from Neutral_True to Neutral_Axis
                EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
                EDIT: Adding units owned by Neutral_Axis to Portugal: 2 infantry
                EDIT: Changing ownership of Venezuela from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Colombia from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Ecuador from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Peru from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Bolivia from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Paraguay from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Chile from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Argentina from Neutral_True to Neutral_Axis
                EDIT: Changing ownership of Uruguay from Neutral_True to Neutral_Axis
                EDIT: Removing units owned by Neutral_True from Argentina: 4 infantry
                EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
                EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
                EDIT: Adding units owned by Neutral_Axis to Venezuela: 2 infantry
                EDIT: Adding units owned by Neutral_Axis to Chile: 2 infantry
                EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Gibraltar to Spain
                1 mech_infantry moved from Gibraltar to Spain
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                2 artilleries moved from Morocco to 91 Sea Zone
                2 artilleries moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 6 infantry
                    Americans win, taking Spain from Neutral_Axis with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_Axis: 6 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 mech_infantrys moved from Eastern United States to Western United States
                1 destroyer moved from 25 Sea Zone to 19 Sea Zone
                1 destroyer moved from 25 Sea Zone to 18 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
                1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry, 17 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 transports placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 3.
                1 artillery and 4 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                29 infantry moved from Kweichow to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                29 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 29 infantry
                    Japanese defend with 11 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
                    5 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -30
                    Casualties for Japanese: 5 armour and 3 mech_infantrys
                    Casualties for Chinese: 24 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kweichow
                Chinese undo move 1.
                2 infantry placed in Kweichow
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total


  • Going to change my chinese placement. Sec.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                29 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 29 infantry
                    Japanese defend with 11 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
                    5 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -30
                    Casualties for Japanese: 5 armour and 3 mech_infantrys
                    Casualties for Chinese: 24 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kweichow
                Chinese undo move 1.
                2 infantry placed in Kweichow
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
                EDIT: Adding units owned by Chinese to Hopei: 1 infantry
                EDIT: Turning off Edit Mode


  • I placed an infantry at a location I shouldn’t be able to. Minor mistake. Also my dice with the Chinese weren’t that great. I rolled 3-4 hits below average.

  • '15

    I just wanted to say for the record that I called this, way back in the House Rules thread. :)

  • '15

    Though I was thinking the Spain attack would happen a few rounds later…

    Bad luck with the Chinese - sorry about that!  Though I did have you pegged at a less than 10% chance of winning that fight.


  • @Shin:

    Though I was thinking the Spain attack would happen a few rounds later…

    Bad luck with the Chinese - sorry about that!  Though I did have you pegged at a less than 10% chance of winning that fight.

    It was never about winning. I just wanted to take as many Japanese to the grave as possible. So I am disappointed  :-)


  • @Shin:

    I just wanted to say for the record that I called this, way back in the House Rules thread. :)

    I don’t know what you’re referring to.  What did you foresee, that is now obviously true?


  • @Gamerman01:

    @Shin:

    I just wanted to say for the record that I called this, way back in the House Rules thread. :)

    I don’t know what you’re referring to.  What did you foresee, that is now obviously true?

    The capture of Spain. But that is easy to predict as is the capture of Sweden. I am surprised Turkey wasn’t invaded by the axis as it is a nice route to the middle east and all that oil (all those npcs).

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 fighter moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Volgograd
                6 bombers moved from Bryansk to Russia


  • No intercept.

  • '15

    @Nozdormu:

    @Gamerman01:

    @Shin:

    I just wanted to say for the record that I called this, way back in the House Rules thread. :)

    I don’t know what you’re referring to.� What did you foresee, that is now obviously true?

    The capture of Spain. But that is easy to predict as is the capture of Sweden. I am surprised Turkey wasn’t invaded by the axis as it is a nice route to the middle east and all that oil (all those npcs).

    Oh yea.  It doesn’t take a crystal ball or anything.  I’ve seriously considered taking Turkey a few times, but I haven’t felt it was worth having so many units out of place.  Also, for a while there I thought Italy had a shot at Egypt.  Not so much, as it turns out.  Your Africa/ME strategy has been flawless.

    Anyway, interceptors in Russia?


  • I answered before you asked  :-D

  • '15

    I saw that!

    Rolling for which Bomber was hit (currently it was the one headed for the Airfield).  1 means it was the Airfield one, 2-6 means it was one of the Factory ones.

    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • Yay another dead bomber :lol:

  • '15

    So, took away the first die of damage to the Factory (for a total of 17 damage, added to the 2 existing points gives 19 total).  Yes, that factors in taking 1 off each die.

    Damage to the airfield

    DiceRolls: 1@6; Total Hits: 11@6: (1)

    +1

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 fighter moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Volgograd
                6 bombers moved from Bryansk to Russia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,3,7,8,3 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 19
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 2
                EDIT: Turning off Edit Mode
                5 armour and 1 mech_infantry moved from Novgorod to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
                1 mech_infantry moved from Caucasus to Bryansk
                2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
                1 armour moved from Sweden to Karelia
                9 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Southern France
                1 artillery moved from Western Germany to France
                5 bombers moved from Russia to Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 infantry placed in Ukraine
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,2
                Germans collect 60 PUs (3 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

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