cwglee51 v mike G40.tsvg I did a manual save. place your bid please. I am on version 2.7+15160
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
EDIT: Adding units owned by Neutral_Axis to Spain: 6 infantry
EDIT: Changing ownership of Spain from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Portugal from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Portugal: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Colombia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Ecuador from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Peru from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Bolivia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Paraguay from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Chile from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Argentina from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Uruguay from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Argentina: 4 infantry
EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Chile: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from Morocco to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 6 infantry
Americans win, taking Spain from Neutral_Axis with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Axis: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United States
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry, 17 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 artillery and 4 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
EDIT: Adding units owned by Neutral_Axis to Spain: 6 infantry
EDIT: Changing ownership of Spain from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Portugal from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Portugal: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Colombia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Ecuador from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Peru from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Bolivia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Paraguay from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Chile from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Argentina from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Uruguay from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Argentina: 4 infantry
EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Chile: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from Morocco to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 6 infantry
Americans win, taking Spain from Neutral_Axis with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Axis: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United States
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry, 17 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 artillery and 4 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
29 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
29 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 29 infantry
Japanese defend with 11 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
5 infantry owned by the Chinese retreated to Kweichow
Japanese win with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 5 armour and 3 mech_infantrys
Casualties for Chinese: 24 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
Going to change my chinese placement. Sec.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
29 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 29 infantry
Japanese defend with 11 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
5 infantry owned by the Chinese retreated to Kweichow
Japanese win with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 5 armour and 3 mech_infantrys
Casualties for Chinese: 24 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode -
I placed an infantry at a location I shouldn’t be able to. Minor mistake. Also my dice with the Chinese weren’t that great. I rolled 3-4 hits below average.
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I just wanted to say for the record that I called this, way back in the House Rules thread. :)
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Though I was thinking the Spain attack would happen a few rounds later…
Bad luck with the Chinese - sorry about that! Though I did have you pegged at a less than 10% chance of winning that fight.
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@Shin:
Though I was thinking the Spain attack would happen a few rounds later…
Bad luck with the Chinese - sorry about that! Though I did have you pegged at a less than 10% chance of winning that fight.
It was never about winning. I just wanted to take as many Japanese to the grave as possible. So I am disappointed :-)
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@Shin:
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
I don’t know what you’re referring to. What did you foresee, that is now obviously true?
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@Shin:
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
I don’t know what you’re referring to. What did you foresee, that is now obviously true?
The capture of Spain. But that is easy to predict as is the capture of Sweden. I am surprised Turkey wasn’t invaded by the axis as it is a nice route to the middle east and all that oil (all those npcs).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Volgograd
6 bombers moved from Bryansk to Russia -
No intercept.
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@Nozdormu:
@Shin:
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
I don’t know what you’re referring to.� What did you foresee, that is now obviously true?
The capture of Spain. But that is easy to predict as is the capture of Sweden. I am surprised Turkey wasn’t invaded by the axis as it is a nice route to the middle east and all that oil (all those npcs).
Oh yea. It doesn’t take a crystal ball or anything. I’ve seriously considered taking Turkey a few times, but I haven’t felt it was worth having so many units out of place. Also, for a while there I thought Italy had a shot at Egypt. Not so much, as it turns out. Your Africa/ME strategy has been flawless.
Anyway, interceptors in Russia?
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I answered before you asked :-D
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I saw that!
Rolling for which Bomber was hit (currently it was the one headed for the Airfield). 1 means it was the Airfield one, 2-6 means it was one of the Factory ones.
Rolls: 1@6; Total Hits: 11@6: (2)
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Yay another dead bomber :lol:
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So, took away the first die of damage to the Factory (for a total of 17 damage, added to the 2 existing points gives 19 total). Yes, that factors in taking 1 off each die.
Damage to the airfield
Rolls: 1@6; Total Hits: 11@6: (1)
+1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Volgograd
6 bombers moved from Bryansk to RussiaCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,3,7,8,3 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 19
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 2
EDIT: Turning off Edit Mode
5 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 armour moved from Sweden to Karelia
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 artillery moved from Western Germany to France
5 bombers moved from Russia to GermanyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,2
Germans collect 60 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs