@max334 Scrambles?
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +14) game 2
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hang on, gonna edit
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British -
Italy’s attacking SZ97:
Should I roll this with forum dice in case a possible sub hit forces early casualty selection?
Or do you want me to use tripleA and give me casualty selection as tripleA asks for it?
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i think this version of tripleA fixed this issue?
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let me try running in local
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nope still not fixed. yeah run it with forum dice.
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Italy sub/dd/cru/2fig/strat (first @2 represents sub)
Rolls: 1@2 1@2 3@3 1@4; Total Hits: 41@2: (2)1@2: (6)3@3: (1, 3, 4)1@4: (4)
UK dd/carrier/cru/tact/fig (second @3 represents tact)
Rolls: 2@2 1@3 1@3 1@4; Total Hits: 22@2: (6, 6)1@3: (1)1@3: (1)1@4: (5)
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lose the acc and aircraft
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Italy cru/2fig/strat
Rolls: 3@3 1@4; Total Hits: 33@3: (4, 3, 3)1@4: (2)
UK dd/cru
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 17 / 18
Italians : 10 / 9
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
That was pretty lucky (upper 17% result) for a battle that could swing hard both ways.
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ouch
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seems you are having some pretty charmed dice this year - then again, i think i noticed you had some bad luck in a recent loss right?
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nope still not fixed. yeah run it with forum dice.
phew, this sounds really ridiculous to me. Tons of completely unnecessary bugs are fixed but this one is a MAJOR annoying bug resulting in tons of annoying mass battles to be run in the forum. Plus I cant believe that this should have been difficult to fix. How could such a big not being fixed. I don’t get it.
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nope still not fixed. yeah run it with forum dice.
phew, this sounds really ridiculous to me. Tons of completely unnecessary bugs are fixed but this one is a MAJOR annoying bug resulting in tons of annoying mass battles to be run in the forum. Plus I cant believe that this should have been difficult to fix. How could such a big not being fixed. I don’t get it.
ask your buddy veqryn
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seems you are having some pretty charmed dice this year - then again, i think i noticed you had some bad luck in a recent loss right?
Pretty good overall. I don’t think luck has been a primary factor in any of my defeats yet (Infra, JDOW, and Me1945 all simply outplayed me in my three defeats).
I might have a case to blame a couple future defeats on dice though.
My worst luck games have been:
mrcunego (won, experience more valuable than luck here)
Infrastructure game 3 (ongoing, probably going to lose after bottom of the barrel dice attacking Moscow)
Amon-Sul (ongoing, outcome not yet clear, many turns with Allies hitting every defense roll) -
Nice start for the Axis here! the 97 battle is a tough pill to swallow, Bold has to show his A-game now!:)
@Wheat: I somehow still can’t believe you lost the game vs Me after his G1 disaster (followed by further bad dice afaik^^):P
However I guess you would have won easily with switched sides and comparable bad dice for the Allies:D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 18 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from France to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 bombers moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/7 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 infantry owned by the French, 1 artillery owned by the French, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 fighter
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Poland to Baltic States
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
6 artilleries moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Poland
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
5 armour and 2 mech_infantrys moved from France to Germany
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
2 bombers and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
6 armour and 4 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 17 / 18
Italians : 10 / 9
ANZAC : 14 / 17
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0