Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
hang on, gonna edit
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Italy’s attacking SZ97:
Should I roll this with forum dice in case a possible sub hit forces early casualty selection?
Or do you want me to use tripleA and give me casualty selection as tripleA asks for it?
i think this version of tripleA fixed this issue?
let me try running in local
nope still not fixed. yeah run it with forum dice.
Italy sub/dd/cru/2fig/strat (first @2 represents sub)
Rolls: 1@2 1@2 3@3 1@4; Total Hits: 41@2: (2)1@2: (6)3@3: (1, 3, 4)1@4: (4)
UK dd/carrier/cru/tact/fig (second @3 represents tact)
Rolls: 2@2 1@3 1@3 1@4; Total Hits: 22@2: (6, 6)1@3: (1)1@3: (1)1@4: (5)
lose the acc and aircraft
Italy cru/2fig/strat
Rolls: 3@3 1@4; Total Hits: 33@3: (4, 3, 3)1@4: (2)
UK dd/cru
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total
Production/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 17 / 18
Italians : 10 / 9
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
That was pretty lucky (upper 17% result) for a battle that could swing hard both ways.
ouch
seems you are having some pretty charmed dice this year - then again, i think i noticed you had some bad luck in a recent loss right?
nope still not fixed. yeah run it with forum dice.
phew, this sounds really ridiculous to me. Tons of completely unnecessary bugs are fixed but this one is a MAJOR annoying bug resulting in tons of annoying mass battles to be run in the forum. Plus I cant believe that this should have been difficult to fix. How could such a big not being fixed. I don’t get it.
nope still not fixed. yeah run it with forum dice.
phew, this sounds really ridiculous to me. Tons of completely unnecessary bugs are fixed but this one is a MAJOR annoying bug resulting in tons of annoying mass battles to be run in the forum. Plus I cant believe that this should have been difficult to fix. How could such a big not being fixed. I don’t get it.
ask your buddy veqryn
seems you are having some pretty charmed dice this year - then again, i think i noticed you had some bad luck in a recent loss right?
Pretty good overall. I don’t think luck has been a primary factor in any of my defeats yet (Infra, JDOW, and Me1945 all simply outplayed me in my three defeats).
I might have a case to blame a couple future defeats on dice though.
My worst luck games have been:
mrcunego (won, experience more valuable than luck here)
Infrastructure game 3 (ongoing, probably going to lose after bottom of the barrel dice attacking Moscow)
Amon-Sul (ongoing, outcome not yet clear, many turns with Allies hitting every defense roll)
Nice start for the Axis here! the 97 battle is a tough pill to swallow, Bold has to show his A-game now!:)
@Wheat: I somehow still can’t believe you lost the game vs Me after his G1 disaster (followed by further bad dice afaik^^):P
However I guess you would have won easily with switched sides and comparable bad dice for the Allies:D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 18 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from France to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 bombers moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/7 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 infantry owned by the French, 1 artillery owned by the French, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 fighter
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
6 artilleries moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Poland
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 artillery moved from France to Western Germany
5 armour and 2 mech_infantrys moved from France to Germany
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
2 bombers and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 17 / 18
Italians : 10 / 9
ANZAC : 14 / 17
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0