I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L14 G40 Vold vs Dawgonit (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Southern France
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Southern Italy to 99 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Battle in Southern France
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British, taking Southern France from French with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Alexandria
1 tactical_bomber moved from 99 Sea Zone to Alexandria
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
6 armour moved from France to Yugoslavia
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 4 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Slovakia Hungary
3 aaGuns, 1 artillery and 11 infantry moved from Germany to PolandPlace Units - Germans
7 armour and 2 infantry placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
4 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
3 armour and 3 mech_infantrys moved from Russia to Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
5 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 artillery moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 1 artillery, 14 infantry and 1 tactical_bomber
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 4 mech_infantrys
Western Ukraine : 1 fighter and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 5 infantry
112 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 28
UK_Pacific : 17 / 17
Italians : 11 / 11
ANZAC : 14 / 17
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 4 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 5 fighters
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Chinese: 6 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 1 fighter and 4 tactical_bombers moved from Szechwan to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour, 1 artillery and 6 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from Guam to 8 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
2 aaGuns moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 38 Sea Zone to 79 Sea Zone
4 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_minor and 1 harbour
Aleutian Islands : 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Central United States : 2 aaGuns, 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
79 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 5 / 15
British : 29 / 28
UK_Pacific : 17 / 17
Italians : 11 / 11
ANZAC : 14 / 17
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Szechwan : 7 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 5 / 5
British : 29 / 28
UK_Pacific : 17 / 17
Italians : 11 / 11
ANZAC : 14 / 17
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 cruiser moved from 96 Sea Zone to 98 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Alexandria, round 2 : 0/2 hits
British roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 5/11 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 6/7 hits
2 infantry owned by the British, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians, 3 artilleries owned by the British, 1 fighter owned by the British, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 1/5 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Alexandria
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Alexandria, round 4 : 4/4 hits
Italians roll dice for 1 fighter in Alexandria, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
3 aaGuns, 1 fighter and 7 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
3 fighters moved from United Kingdom to Morocco
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from United Kingdom to ScotlandPlace Units - British
1 factory_minor placed in Egypt
1 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 26 PUs (5 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 armour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Morocco : 3 fighters
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 cruiser
76 Sea Zone : 1 battleship
95 Sea Zone : 1 cruiser
92 Sea Zone : 1 battleship
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 5 / 5
British : 31 / 26
UK_Pacific : 17 / 19
Italians : 11 / 11
ANZAC : 14 / 17
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.727
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 5 PUs;Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Italians
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 47
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Italians: 2 cruisers, 1 destroyer and 1 fighterNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 infantry moved from Greece to BulgariaPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 25 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 5 / 5
British : 31 / 26
UK_Pacific : 17 / 19
Italians : 11 / 21
ANZAC : 18 / 25
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to Morocco
3 infantry moved from Algeria to Morocco
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 battleship
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 battleship remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantry
French Central Africa : 1 infantry
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 54
Russians : 36 / 37
Japanese : 34 / 46
Americans : 52 / 52
Chinese : 5 / 5
British : 31 / 26
UK_Pacific : 17 / 19
Italians : 11 / 21
ANZAC : 18 / 25
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
2 bombers moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 armour, 1 artillery and 14 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
6 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in 96 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 95 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 112 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 92 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
French defend with 1 cruiser; British defend with 1 battleship
Units damaged: 1 carrier owned by the Germans
Germans win with 3 bombers, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for British: 1 battleship
Battle in Karelia
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 14 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
7 armour moved from Germany to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Germany to Poland
1 mech_infantry moved from Southern France to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 bombers moved from 92 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 95 Sea Zone to Poland
1 tactical_bomber moved from 96 Sea Zone to Romania
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 submarine moved from 119 Sea Zone to 125 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 3 transports
EDIT: Removing units owned by Germans from Gibraltar: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Southern Italy: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to 95 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
3 infantry placed in Southern France
1 infantry placed in France
1 bomber placed in Western Germany
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
re: the edit, I scooped my transports into the sz92 combat by accident, so I had to edit to move them in the non-comm
-
that’s cool I understand. :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 infantry moved from Novgorod to Archangel
1 aaGun, 1 artillery, 14 infantry and 1 tactical_bomber moved from Belarus to Bryansk
5 infantry moved from Smolensk to Russia
1 fighter and 8 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
4 armour, 1 artillery, 1 fighter, 4 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 4 armour, 1 artillery, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar
6 infantry moved from Yenisey to OlgiyPlace Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Kansu : 2 infantry
Chahar : 1 infantry
Olgiy : 1 flag, 6 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 12 infantry
Tsagaan Olom : 1 flag
Belarus : 1 aaGun
Bryansk : 1 aaGun, 2 artilleries and 26 infantry
Archangel : 3 infantry
Russia : 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 2 fighters, 22 infantry, 5 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 aaGun
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 47 / 52
Russians : 33 / 33
Japanese : 32 / 46
Americans : 52 / 52
Chinese : 7 / 5
British : 31 / 26
UK_Pacific : 17 / 19
Italians : 11 / 21
ANZAC : 18 / 25
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to Kansu
1 bomber moved from Kwangsi to Chahar
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Jehol
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Manchuria to Jehol
2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Szechwan
3 tactical_bombers moved from Kwangsi to Szechwan
1 tactical_bomber moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 3 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 7 infantry
Battle in JavaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
2 battleships moved from 36 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from Szechwan to Kwangsi
1 bomber moved from Kansu to Hopei
1 bomber moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Anhwe: 3 tactical_bombers
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Aleutian Islands to 4 Sea Zone
1 fighter moved from Aleutian Islands to 4 Sea Zone
2 fighters moved from Aleutian Islands to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 16 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Aleutian Islands to 4 Sea Zone
1 fighter moved from Aleutian Islands to 4 Sea Zone
2 fighters moved from Aleutian Islands to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 16 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 79 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Battle in 4 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 4 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win, taking Gibraltar from Germans with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 7 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 7 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 16 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 8 Sea Zone
2 fighters moved from 7 Sea Zone to Aleutian Islands
1 fighter moved from 7 Sea Zone to 8 Sea Zone
1 bomber moved from 4 Sea Zone to Aleutian IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
8 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 2 destroyers
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 47 / 52
Russians : 30 / 33
Japanese : 62 / 64
Americans : 50 / 70
Chinese : 2 / 5
British : 31 / 26
UK_Pacific : 6 / 19
Italians : 11 / 21
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.619
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 47 / 52
Russians : 30 / 33
Japanese : 62 / 64
Americans : 50 / 70
Chinese : 2 / 4
British : 31 / 26
UK_Pacific : 6 / 19
Italians : 11 / 21
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.619
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
3 fighters moved from Morocco to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Morocco to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan StateCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 armour
EDIT: Adding units owned by British to Libya: 1 armour
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
Battle in Shan State
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 battleship and 1 destroyer
Italians defend with 1 battleship
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians and 1 battleship owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 battleship
Casualties for Italians: 1 battleship
Battle in 92 Sea Zone
British attack with 3 fighters
Germans defend with 1 carrier and 1 cruiser
British roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier and 1 cruiser in 92 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Germans lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 fighterNon Combat Move - British
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
9 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Shan State to BurmaPlace Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 5 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 armour, 2 infantry and 1 mech_infantry
Burma : 1 aaGun, 1 artillery, 1 fighter and 9 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Belgian Congo : 1 armour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 47 / 52
Russians : 30 / 33
Japanese : 60 / 64
Americans : 50 / 70
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 10 / 21
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.672
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 58Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Italians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15





