Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
Patchman123.
[/quoteSee, everyone! It’s not so bad. There’s Historical Board Gaming for that.
http://www.historicalboardgaming.com/Battle-Pieces–US-Exp--P-47-Thunderbolt-Fighter-x5_p_2090.html
http://www.historicalboardgaming.com/Battle-Pieces--Allies--P40-Warhawk-Early-War-Fighter-x5_p_1168.htmlIf anyone’s interested.
Global Oil Rules
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I’m having trouble understanding the oil reserves.
Can someone explain them to me?
Is the reserves your excess oil?
In other words, is this how many oil tokens you have in reserve?
Can someone explain to me about refineries and about it’s rules, because I don’t see nothing about it in the rules?
Thanks,
John
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There’s a few things that HBG has available that aren’t explained well, if at all. All of the resource tokens, certain types of fortifications (like the Fort Drum one), P.O.W. camps and a few other things seem to fall into that category. There is a section on the site that has rules laid out for some of the stuff, but it seems to be outdated at this point. Maybe an update is in order?
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There’s a few things that HBG has available that aren’t explained well, if at all.  All of the resource tokens, certain types of fortifications (like the Fort Drum one), P.O.W. camps and a few other things seem to fall into that category.  There is a section on the site that has rules laid out for some of the stuff, but it seems to be outdated at this point. Maybe an update is in order?
I’ve asked them to update the rules to the markers and fortifications many times, but I’ve never got a response. I assuming they just don’t have time since they are producing so much as of a late. That is just my theory. I hope they can update it at some point.
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I have to go back and look at the oil rules. But, for the most part the resource, POW, and any other tokens that dont have specific rules were made for people to use in house rules. We do work on using tokens in games when we can.
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I have to go back and look at the oil rules. But, for the most part the resource, POW, and any other tokens that dont have specific rules were made for people to use in house rules. We do work on using tokens in games when we can.
I appreciate it!
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Start the game with so many oil derricks or tokens and put in certain territories and if there conquered you gain the icp value of territory and the country that lost the territory has to pay you double value in icps. Say Germany captures Egypt and its worth 2 icps. Germany then gets territory ( adjust icp chart), oil well, and UK must pay Germany 4 icp’s. Its a one time deal. If UK takes back Egypt then it reverses. Uk gets icp value ( adjust chart ), oil well and 4 icps from Germany.
If Allies conquer a neutral territory with oil well nothing happens.
They just get vaue of territory.If Axis conquers a neutral territory with oil well, US or UK roll die to see who pays.
If an Allied country takes back a former neutral country from the Axis, use first rule at top of this post.
Russia conquers a neutral oil territory they get oil well, and the money from bank at the value of territory doubled.
Territory worth 2 icp’s then russia gets 4 icp’s from bank. -
@SS:
Start the game with so many oil derricks or tokens and put in certain territories and if there conquered you gain the icp value of territory and the country that lost the territory has to pay you double value in icps. Say Germany captures Egypt and its worth 2 icps. Germany then gets territory ( adjust icp chart), oil well, and UK must pay Germany 4 icp’s. Its a one time deal. If UK takes back Egypt then it reverses. Uk gets icp value ( adjust chart ), oil well and 4 icps from Germany.
If Allies conquer a neutral territory with oil well nothing happens.
They just get vaue of territory.If Axis conquers a neutral territory with oil well, US or UK roll die to see who pays.
If an Allied country takes back a former neutral country from the Axis, use first rule at top of this post.
If the Axis conquers a neutral territory, the US or UK has to pay the Axis?
How come?
What does it mean, when it says, “cannot destroy oil supplies unless attacked and attack failed. May destroy on your turn?”
Is this talking about someone attacking your territory and you personally destroy the oil supplies yourself?
Is this what it is talking about?
Sorry for so many questions, but the wording is confusing to me.
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@SS:
Start the game with so many oil derricks or tokens and put in certain territories and if there conquered you gain the icp value of territory and the country that lost the territory has to pay you double value in icps. Say Germany captures Egypt and its worth 2 icps. Germany then gets territory ( adjust icp chart), oil well, and UK must pay Germany 4 icp’s. Its a one time deal. If UK takes back Egypt then it reverses. Uk gets icp value ( adjust chart ), oil well and 4 icps from Germany.
If Allies conquer a neutral territory with oil well nothing happens.
They just get value of territory.If Axis conquers a neutral territory with oil well, US or UK roll die to see who pays.
If an Allied country takes back a former neutral country from the Axis, use first rule at top of this post.
If the Axis conquers a neutral territory, the US or UK has to pay the Axis?
How come?
**Because the allies controlled a large part of the oil.
What does it mean, when it says, “cannot destroy oil supplies unless attacked and attack failed. May destroy on your turn?”
Oil supply is only destroyed if allies capture a neutral territory. Same as the above answer
Is this talking about someone attacking your territory and you personally destroy the oil supplies yourself
No. Oil supply stays.
Is this what it is talking about?
Sorry for so many questions, but the wording is confusing to me.
Also you could put in where you need to own at least one terrirory with oil derrick or token for oil supply starting at a certain turn where if you don’t have oil supply you roll a die at beginning of your turn and 1-2 = planes can’t attack, 3-4 = Armor and motorized vehicals can’t attack, 5-6 = warships can’t attack except transports, cargo, and subs.**
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There’s a few things that HBG has available that aren’t explained well, if at all. � All of the resource tokens, certain types of fortifications (like the Fort Drum one), P.O.W. camps and a few other things seem to fall into that category. � There is a section on the site that has rules laid out for some of the stuff, but it seems to be outdated at this point.� Maybe an update is in order?
I’ve asked them to update the rules to the markers and fortifications many times, but I’ve never got a response. I assuming they just don’t have time since they are producing so much as of a late. That is just my theory. I hope they can update it at some point.
We are updating the special marker rules and it will be ongoing. Look for it in a couple weeks.
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@SS:
@SS:
Start the game with so many oil derricks or tokens and put in certain territories and if there conquered you gain the icp value of territory and the country that lost the territory has to pay you double value in icps. Say Germany captures Egypt and its worth 2 icps. Germany then gets territory ( adjust icp chart), oil well, and UK must pay Germany 4 icp’s. Its a one time deal. If UK takes back Egypt then it reverses. Uk gets icp value ( adjust chart ), oil well and 4 icps from Germany.
If Allies conquer a neutral territory with oil well nothing happens.
They just get value of territory.If Axis conquers a neutral territory with oil well, US or UK roll die to see who pays.
If an Allied country takes back a former neutral country from the Axis, use first rule at top of this post.
If the Axis conquers a neutral territory, the US or UK has to pay the Axis?
How come?
**Because the allies controlled  a large part of the oil.
What does it mean, when it says, “cannot destroy oil supplies unless attacked and attack failed. May destroy on your turn?”
Oil supply is only destroyed if allies capture a neutral territory. Same as the above answer
Is this talking about someone attacking your territory and you personally destroy the oil supplies yourself
No. Oil supply stays.
Is this what it is talking about?
Sorry for so many questions, but the wording is confusing to me.
Also you could put in where you need to own at least one terrirory with oil derrick or token for oil supply starting at a certain turn where if you don’t have oil supply you roll a die at beginning of your turn and 1-2 = planes can’t attack, 3-4 = Armor and motorized vehicals can’t attack, 5-6 = warships can’t attack except transports, cargo, and subs.
Thanks SS for the suggestions and answers.**
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@coachofmany:
There’s a few things that HBG has available that aren’t explained well, if at all. �� All of the resource tokens, certain types of fortifications (like the Fort Drum one), P.O.W. camps and a few other things seem to fall into that category. �� There is a section on the site that has rules laid out for some of the stuff, but it seems to be outdated at this point.�� Maybe an update is in order?
I’ve asked them to update the rules to the markers and fortifications many times, but I’ve never got a response. I assuming they just don’t have time since they are producing so much as of a late. That is just my theory. I hope they can update it at some point.
We are updating the special marker rules and it will be ongoing. Look for it in a couple weeks.
I appreciate it. It will help a lot. :-)





