Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                6 armour and 3 mech_infantrys moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia

  • '15

    Interceptors in Moscow?

  • '15

    Hang on, redoing my combat.  I’ll still be bombing RUssia, though.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia


  • No intercept.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/6 hits
                    Bombing raid in Russia rolls: 3,3,8,3,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                6 bombers moved from Russia to Bryansk
                5 armour and 2 mech_infantrys moved from Rostov to Bryansk
                2 fighters and 2 tactical_bombers moved from Syria to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
                1 artillery moved from Western Germany to France
                1 artillery moved from Western Germany to France
                4 armour moved from Finland to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk

    Place Units - Germans
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,6,5,4,1,1
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 8 mech_infantrys
        Germany : 1 factory_major and 9 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 16 armour, 13 artilleries, 6 bombers, 3 fighters, 26 infantry, 6 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag, 1 armour and 1 mech_infantry
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Sweden : 1 flag, 1 armour
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 18 / 42
        Japanese : 45 / 63
        Americans : 53 / 74
        Chinese : 8 / 10
        British : 31 / 36
        UK_Pacific : 27 / 28
        Italians : 20 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Null / Other
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Smolensk to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Samara to Kazakhstan
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 27 to 32
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Archangel : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 22 / 32
        Japanese : 45 / 63
        Americans : 53 / 74
        Chinese : 8 / 10
        British : 31 / 36
        UK_Pacific : 27 / 28
        Italians : 20 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4,200
            Median : 5,000
            Variance : 1,111
            Standard Deviation : 1,054
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4,125
            Median : 5,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

  • '15

    It was actually the full 20, even factoring in the 1 less damage.  I always take that into account.

  • '15

    Would you like to remove 1 Inf and save 1 PU?


  • If I repair 18 damage, I can build a maximum of 8 units (which I did). So I am unsure what the problem is.

  • '15

    Ah!  Never mind.  I’m just being punchy again, it seems.  I really need to be getting more sleep. :P


  • You need to get worse dice.  :lol:

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 6 armour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 bomber moved from Paulau Island to 42 Sea Zone
                1 bomber moved from Philippines to 41 Sea Zone
                1 bomber moved from Philippines to 43 Sea Zone
                5 bombers moved from Philippines to India
                4 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India

  • '15

    So, interceptions?  Flying Tigers?

    I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.

    I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).


  • @Shin:

    So, interceptions?  Flying Tigers?

    I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.

    I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).

    You assume correctly. I want to know whether the chits can be used in this situation and whether they are used before intercept and AA. I assume they are.

  • '15

    Gamerman specified that they could be used in an SBR situation before.  Maybe in this thread?

    Anyway, they would work like kamikazes - taking out the planes before any of the battles even start.  I can’t even do that in Edit Mode, so I’ll just post a new combat move once we’ve resolved all that.  You can use the Roll Dice command in TripleA, and just let me know what each one is aimed at.  If they’re all at bombers, then we can pretty much ignore that part.


  • No intercept and I am using my chits on your bombers.

  • '15

    All 5 chits?  And do you want me to roll them in TripleA?


  • On second thought I am not using an chits at all. I will rely on AA.

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