@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Sweden
Germans take Sweden from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
6 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 bombers moved from Poland to Russia
4 bombers moved from Western Germany to Russia -
Interceptors in Moscow?
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Hang on, redoing my combat. I’ll still be bombing RUssia, though.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Sweden
Germans take Sweden from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 bombers moved from Poland to Russia
4 bombers moved from Western Germany to Russia -
No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Sweden
Germans take Sweden from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 bombers moved from Poland to Russia
4 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/6 hits
Bombing raid in Russia rolls: 3,3,8,3,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
6 bombers moved from Russia to Bryansk
5 armour and 2 mech_infantrys moved from Rostov to Bryansk
2 fighters and 2 tactical_bombers moved from Syria to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
4 armour moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,6,5,4,1,1
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 8 mech_infantrys
Germany : 1 factory_major and 9 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 16 armour, 13 artilleries, 6 bombers, 3 fighters, 26 infantry, 6 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 79
Russians : 18 / 42
Japanese : 45 / 63
Americans : 53 / 74
Chinese : 8 / 10
British : 31 / 36
UK_Pacific : 27 / 28
Italians : 20 / 33
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.545
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Null / Other
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Smolensk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Samara to Kazakhstan
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 27 to 32
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kazakhstan : 1 infantry
Archangel : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 79
Russians : 22 / 32
Japanese : 45 / 63
Americans : 53 / 74
Chinese : 8 / 10
British : 31 / 36
UK_Pacific : 27 / 28
Italians : 20 / 33
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,200
Median : 5,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4,125
Median : 5,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8 -
It was actually the full 20, even factoring in the 1 less damage. I always take that into account.
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Would you like to remove 1 Inf and save 1 PU?
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If I repair 18 damage, I can build a maximum of 8 units (which I did). So I am unsure what the problem is.
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Ah! Never mind. I’m just being punchy again, it seems. I really need to be getting more sleep. :P
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You need to get worse dice. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 armour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 bomber moved from Paulau Island to 42 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
5 bombers moved from Philippines to India
4 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India -
So, interceptions? Flying Tigers?
I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.
I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).
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@Shin:
So, interceptions? Flying Tigers?
I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.
I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).
You assume correctly. I want to know whether the chits can be used in this situation and whether they are used before intercept and AA. I assume they are.
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Gamerman specified that they could be used in an SBR situation before. Maybe in this thread?
Anyway, they would work like kamikazes - taking out the planes before any of the battles even start. I can’t even do that in Edit Mode, so I’ll just post a new combat move once we’ve resolved all that. You can use the Roll Dice command in TripleA, and just let me know what each one is aimed at. If they’re all at bombers, then we can pretty much ignore that part.
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No intercept and I am using my chits on your bombers.
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All 5 chits? And do you want me to roll them in TripleA?
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On second thought I am not using an chits at all. I will rely on AA.