@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 14 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 submarines moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 2 submarines moved from 110 Sea Zone to 91 Sea Zone -
fighter costs 11 and also buying a shipyard for 12. Leaves me with 1 ipc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 14 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 submarines moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 2 submarines moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits
Americans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/8 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 submarine
Americans roll dice for 3 submarines in 125 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
6 destroyers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 15 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
3 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Changing PUs for Americans from 14 to 1
EDIT: Adding units owned by Americans to Midway: 1 harbour
EDIT: Turning off Edit Mode
Americans undo move 2.
Americans undo move 3.
Americans undo move 1.
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 11 destroyers, 6 fighters, 19 submarines, 2 tactical_bombers and 1 transport
10 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Gibraltar : 1 armour and 1 mech_infantry
Morocco : 1 flag, 3 artilleries and 2 infantry
125 Sea Zone : 1 flag, 1 destroyer and 3 submarines
89 Sea Zone : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 50 / 59
Russians : 30 / 42
Japanese : 45 / 63
Americans : 53 / 74
Chinese : 8 / 11
British : 31 / 36
UK_Pacific : 27 / 28
Italians : 20 / 33
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,412
Median : 4,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 17Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,462
Median : 4,000
Variance : 0,583
Standard Deviation : 0,764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
13 infantry moved from Szechwan to Kweichow
14 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Sweden
Germans take Sweden from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
6 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 bombers moved from Poland to Russia
4 bombers moved from Western Germany to Russia -
Interceptors in Moscow?
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Hang on, redoing my combat. I’ll still be bombing RUssia, though.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Sweden
Germans take Sweden from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 bombers moved from Poland to Russia
4 bombers moved from Western Germany to Russia -
No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Sweden
Germans take Sweden from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
2 bombers moved from Poland to Russia
4 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/6 hits
Bombing raid in Russia rolls: 3,3,8,3,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
6 bombers moved from Russia to Bryansk
5 armour and 2 mech_infantrys moved from Rostov to Bryansk
2 fighters and 2 tactical_bombers moved from Syria to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
4 armour moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,6,5,4,1,1
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 8 mech_infantrys
Germany : 1 factory_major and 9 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 16 armour, 13 artilleries, 6 bombers, 3 fighters, 26 infantry, 6 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 79
Russians : 18 / 42
Japanese : 45 / 63
Americans : 53 / 74
Chinese : 8 / 10
British : 31 / 36
UK_Pacific : 27 / 28
Italians : 20 / 33
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.545
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Null / Other
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Smolensk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Samara to Kazakhstan
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 27 to 32
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Kazakhstan : 1 infantry
Archangel : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 79
Russians : 22 / 32
Japanese : 45 / 63
Americans : 53 / 74
Chinese : 8 / 10
British : 31 / 36
UK_Pacific : 27 / 28
Italians : 20 / 33
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,200
Median : 5,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4,125
Median : 5,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8 -
It was actually the full 20, even factoring in the 1 less damage. I always take that into account.
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Would you like to remove 1 Inf and save 1 PU?
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If I repair 18 damage, I can build a maximum of 8 units (which I did). So I am unsure what the problem is.
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Ah! Never mind. I’m just being punchy again, it seems. I really need to be getting more sleep. :P
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You need to get worse dice. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 armour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 bomber moved from Paulau Island to 42 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
5 bombers moved from Philippines to India
4 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India -
So, interceptions? Flying Tigers?
I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.
I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).
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@Shin:
So, interceptions? Flying Tigers?
I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.
I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).
You assume correctly. I want to know whether the chits can be used in this situation and whether they are used before intercept and AA. I assume they are.