Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    I don’t know why you worry about mentioning it.  It’s literally your only option until the road is open - and that ain’t happening anytime soon.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 14 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Morocco
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                3 submarines moved from 110 Sea Zone to 125 Sea Zone
                1 carrier and 2 submarines moved from 110 Sea Zone to 91 Sea Zone


  • fighter costs 11 and also buying a shipyard for 12. Leaves me with 1 ipc.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 14 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Morocco
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                3 submarines moved from 110 Sea Zone to 125 Sea Zone
                1 carrier and 2 submarines moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Americans roll dice for 2 cruisers in Morocco, round 2 :  0/2 hits
                        Americans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 2 :  3/8 hits
                        Germans roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                    Americans win, taking Morocco from Germans with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 3 submarines in 125 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                6 destroyers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 15 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 14 to 1
                EDIT: Adding units owned by Americans to Midway: 1 harbour
                EDIT: Turning off Edit Mode
                Americans undo move 2.
                Americans undo move 3.
                Americans undo move 1.
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    New Guinea : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 11 destroyers, 6 fighters, 19 submarines, 2 tactical_bombers and 1 transport
        10 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
        Central United States : 4 aaGuns, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Gibraltar : 1 armour and 1 mech_infantry
        Morocco : 1 flag, 3 artilleries and 2 infantry
        125 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        89 Sea Zone : 1 flag
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 30 / 42
        Japanese : 45 / 63
        Americans : 53 / 74
        Chinese : 8 / 11
        British : 31 / 36
        UK_Pacific : 27 / 28
        Italians : 20 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3,412
            Median : 4,000
            Variance : 0,938
            Standard Deviation : 0,968
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,462
            Median : 4,000
            Variance : 0,583
            Standard Deviation : 0,764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                13 infantry moved from Szechwan to Kweichow
                14 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Kweichow
                Chinese undo move 1.
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                6 armour and 3 mech_infantrys moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia

  • '15

    Interceptors in Moscow?

  • '15

    Hang on, redoing my combat.  I’ll still be bombing RUssia, though.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia


  • No intercept.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/6 hits
                    Bombing raid in Russia rolls: 3,3,8,3,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                6 bombers moved from Russia to Bryansk
                5 armour and 2 mech_infantrys moved from Rostov to Bryansk
                2 fighters and 2 tactical_bombers moved from Syria to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
                1 artillery moved from Western Germany to France
                1 artillery moved from Western Germany to France
                4 armour moved from Finland to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk

    Place Units - Germans
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,6,5,4,1,1
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 8 mech_infantrys
        Germany : 1 factory_major and 9 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 16 armour, 13 artilleries, 6 bombers, 3 fighters, 26 infantry, 6 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag, 1 armour and 1 mech_infantry
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Sweden : 1 flag, 1 armour
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 18 / 42
        Japanese : 45 / 63
        Americans : 53 / 74
        Chinese : 8 / 10
        British : 31 / 36
        UK_Pacific : 27 / 28
        Italians : 20 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Null / Other
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Smolensk to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Samara to Kazakhstan
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 27 to 32
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Archangel : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 22 / 32
        Japanese : 45 / 63
        Americans : 53 / 74
        Chinese : 8 / 10
        British : 31 / 36
        UK_Pacific : 27 / 28
        Italians : 20 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4,200
            Median : 5,000
            Variance : 1,111
            Standard Deviation : 1,054
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4,125
            Median : 5,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

  • '15

    It was actually the full 20, even factoring in the 1 less damage.  I always take that into account.

  • '15

    Would you like to remove 1 Inf and save 1 PU?


  • If I repair 18 damage, I can build a maximum of 8 units (which I did). So I am unsure what the problem is.

  • '15

    Ah!  Never mind.  I’m just being punchy again, it seems.  I really need to be getting more sleep. :P


  • You need to get worse dice.  :lol:

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 6 armour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 bomber moved from Paulau Island to 42 Sea Zone
                1 bomber moved from Philippines to 41 Sea Zone
                1 bomber moved from Philippines to 43 Sea Zone
                5 bombers moved from Philippines to India
                4 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India

  • '15

    So, interceptions?  Flying Tigers?

    I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.

    I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).

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