@SuperbattleshipYamato no thank you
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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And no intercept.
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@Nozdormu:
Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.
If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). When the 2nd is captured, of course the conqueror gets all IPC’s on hand. If Calcutta is conquered, Sydney cannot collect income from mainland Asia. If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.
Does that make sense?
You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
And do you like these changes?Means Sydney would still be able to build units if Calcutta is captured.
Hrm. Good point. Maybe table it for now?
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@Shin:
@Nozdormu:
Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.
If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). When the 2nd is captured, of course the conqueror gets all IPC’s on hand. If Calcutta is conquered, Sydney cannot collect income from mainland Asia. If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.
Does that make sense?
You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
And do you like these changes?Means Sydney would still be able to build units if Calcutta is captured.
Hrm. Good point. Maybe table it for now?
Means not implement it for now. That would have been my initial guess as well. Since this change benefits me more anyways. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
2 fighters moved from 99 Sea Zone to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 3
EDIT: Turning off Edit Mode
2 fighters moved from Egypt to 99 Sea Zone
1 bomber moved from Egypt to Tobruk
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to Syria
1 armour moved from Novgorod to ArchangelPlace Units - Italians
2 armour, 2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
No, I totally didn’t want to interfere in your game - just giving you the option to adopt the rule-change mid game if you want to.
It was my idea to convert French units to UK after USA1 - thanks for the medal :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 4 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
5 submarines moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea -
No, I totally didn’t want to interfere in your game - just giving you the option to adopt the rule-change mid game if you want to.
It was my idea to convert French units to UK after USA1 - thanks for the medal :-)
But but it was … damn you twisting what I was trying to say :cry:
Also buying 3 infantry with the Chinese.
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I am removing a submarine I made with my buy, because I just remembered that I forgot to subtract 6 ipcs after my previous us turn. So my buy is 4 submarines and 6 destroyers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 4 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
5 submarines moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits
Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/10 hits
Italians roll dice for 1 aaGun, 1 artillery and 3 infantry in Gibraltar, round 2 : 2/4 hits
1 aaGun owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 4/8 hits
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 3 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
Germans defend with 1 destroyer and 3 submarines
Americans roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 destroyer and 3 submarines
Battle in New GuineaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from Americans to British
EDIT: Turning off Edit Mode
5 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Americans :
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
46 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 15 submarines, 2 tactical_bombers and 1 transport
10 Sea Zone : 6 destroyers and 4 submarines
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Gibraltar : 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
89 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 cruisers, 1 destroyer, 1 submarine and 5 transports
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 53
Russians : 33 / 43
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 9 / 11
British : 33 / 33
UK_Pacific : 15 / 10
Italians : 18 / 34
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 14 times
Average roll : 3,854
Median : 4,000
Variance : 2,075
Standard Deviation : 1,440
Total rolls : 41Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3,250
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,714
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3,929
Median : 5,000
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
12 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shensi : 14 infantry
Szechwan : 13 infantryProduction/PUs Summary :
Germans : 48 / 53
Russians : 33 / 43
Japanese : 56 / 61
Americans : 52 / 72
Chinese : 9 / 11
British : 33 / 33
UK_Pacific : 15 / 10
Italians : 18 / 34
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 14 times
Average roll : 3,854
Median : 4,000
Variance : 2,075
Standard Deviation : 1,440
Total rolls : 41Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3,250
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,714
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3,929
Median : 5,000
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 28 -
And with this turn 6 is concluded.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 4 bombers; Remaining resources: 5 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour and 1 infantry moved from Ukraine to Rostov
2 bombers moved from Novgorod to Russia
1 armour moved from Karelia to Finland
1 armour moved from Vyborg to Finland
3 armour moved from Novgorod to Finland -
Would you, could you, intercept?
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Nah after three turns my AA is bound to hit something.
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Ha! Not so much as it turns out.
Sorry, I forgot to hit post. Here’s the Germany 7 turn.
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Oh wait, I forgot to dock myself for the price difference on those bombers.
I’m getting a bit punchy, I think. Might take a break and focus on my work for a bit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 63 to 59
EDIT: Turning off Edit ModePurchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 mech_infantrys moved from Nenetsia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia -
I am pretty sure I moved chinese during my chinese turn. Yet I dont see that during my turn. You used my US tsv file and skipped my chinese turn. as Such I will edit in the results of my chinese turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 63 to 59
EDIT: Turning off Edit ModePurchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 31 PUs;
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 mech_infantrys moved from Nenetsia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to SamaraPlace Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 12 infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Shensi: 14 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 28 PUs (2 lost to blockades); end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 32 to 37
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Japan to 46 Sea Zone
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to BurmaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New GuineaNon Combat Move - Japanese
1 bomber moved from 46 Sea Zone to Paulau Island
7 bombers moved from Japan to Philippines
2 artilleries and 2 infantry moved from Chahar to Jehol
1 aaGun, 1 artillery and 11 infantry moved from Hunan to Yunnan
2 armour moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs