@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Well! it was worth a try. I don’t think it will be much longer and you will be begging for my mercy. (or vise versa is more likely).LOL
Ok, that made me laugh :lol:
I do think you have gotten a raw deal on dice in 90% of the battles.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 transports moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Libya
1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 2/4 hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 battleship in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Libya : 1 artillery
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
96 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Greece : 1 flag, 1 armour, 1 artillery and 2 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 56 / 69
Russians : 32 / 41
Japanese : 53 / 52
Americans : 53 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 10 / 10
Italians : 11 / 22
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
if I worried about the dice I would have quit by now. and the boats, when they roll for taking some of your cash its golden. the subs allways take they’re max. well 95% of the boat rolls seem to hit. well that might be a little high but it feels like that. well enough about the dice. you ready to give me the game yet?. that’s what I thought.
guess i’ll go then.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 3 submarines
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 56 / 69
Russians : 32 / 41
Japanese : 53 / 52
Americans : 53 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 10 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Production/PUs Summary :
Germans : 56 / 69
Russians : 32 / 41
Japanese : 53 / 52
Americans : 53 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 10 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
if I worried about the dice I would have quit by now. and the boats, when they roll for taking some of your cash its golden. the subs allways take they’re max. well 95% of the boat rolls seem to hit. well that might be a little high but it feels like that. well enough about the dice. you ready to give me the game yet?. that’s what I thought.
guess i’ll go then.
I agree with you on the boats…and say the same about aa guns for me :cry:
I thinkI am going to try and hold on for a couple of more rounds 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Slovakia Hungary to Belarus
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Baltic States to Archangel
1 bomber moved from Slovakia Hungary to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Americans: 2 submarines
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
8 armour and 2 mech_infantrys moved from Baltic States to Romania
1 aaGun moved from Baltic States to Novgorod
1 armour moved from Novgorod to Baltic States
3 artilleries moved from Novgorod to Baltic States
2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
4 artilleries and 4 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Belarus to Romania
1 bomber moved from Archangel to Romania
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to Slovakia Hungary
8 infantry moved from Germany to 114 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 carrier placed in 110 Sea Zone
5 artilleries and 5 infantry placed in Germany
3 armour placed in Novgorod
Germans undo move 2.
1 artillery and 1 infantry placed in Western Germany
4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Romania : 1 aaGun, 8 armour, 6 artilleries, 3 bombers, 2 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 4 artilleries, 1 factory_major and 4 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun, 1 armour, 4 artilleries and 14 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag, 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 8 infantry
112 Sea Zone : 3 transports
Bulgaria : 1 flag
109 Sea Zone : 1 flag
115 Sea Zone : 4 transports
Yugoslavia : 1 flag
91 Sea Zone : 1 destroyer
Finland : 1 flag, 1 infantry
110 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Production/PUs Summary :
Germans : 59 / 69
Russians : 29 / 41
Japanese : 53 / 52
Americans : 53 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 10 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 5 artilleries, 26 infantry and 2 mech_infantrys moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Ukraine to Romania
2 fighters moved from Ukraine to Romania
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 artilleries and 24 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 5 artilleries, 26 infantry and 2 mech_infantrys moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 tactical_bomber moved from Ukraine to Romania
2 fighters moved from Ukraine to Romania
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 artilleries and 24 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
Combat - Russians
Battle in Romania
Russians attack with 2 armour, 5 artilleries, 2 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 8 armour, 6 artilleries, 3 bombers, 2 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
AA fire in Romania : 0/3 hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/39 hits
Germans roll dice for 1 aaGun, 8 armour, 6 artilleries, 3 bombers, 2 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 15/35 hits
15 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Romania
11 infantry owned by the Russians, 2 armour owned by the Russians, 3 mech_infantrys owned by the Russians and 5 artilleries owned by the Russians retreated to Bessarabia
Germans win with 8 armour, 6 artilleries, 3 bombers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -28
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 15 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries, 24 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 24 infantry and 1 mech_infantry in Belarus, round 2 : 7/27 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Rostov
3 infantry moved from Kazakhstan to Tsinghai
2 fighters and 1 tactical_bomber moved from Romania to Bessarabia
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Tsinghai : 3 infantry
Belarus : 2 artilleries, 23 infantry and 1 mech_infantry
Bryansk : 1 artillery and 4 infantry
Rostov : 1 infantry
Archangel : 1 artillery and 2 infantry
Bessarabia : 2 armour, 5 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 1 factory_major, 6 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 aaGun and 3 infantry
Volgograd : 1 factory_minor
Smolensk : 4 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 31 / 31
Japanese : 53 / 52
Americans : 53 / 74
Chinese : 8 / 10
British : 23 / 0
UK_Pacific : 10 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 29 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.496
Median : 3.000
Variance : 1.509
Standard Deviation : 1.228
Total rolls : 113
Germans Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.244
Median : 3.000
Variance : 1.475
Standard Deviation : 1.214
Total rolls : 41
Russians Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.639
Median : 3.000
Variance : 0.817
Standard Deviation : 0.904
Total rolls : 72
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
2 armour and 1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 41 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
2 fighters moved from 41 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
2 armour moved from Shantung to Chahar
1 bomber moved from French Indo China to Kweichow
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
4 fighters moved from Manchuria to Japan
1 aaGun moved from Amur to Siberia
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Manchuria
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,3,5,2,2,3,5,1,3,5,2,3,4
Japanese collect 53 PUs (11 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 armour and 1 mech_infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 2 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 armour
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag, 1 aaGun
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 57 / 69
Russians : 27 / 31
Japanese : 64 / 58
Americans : 53 / 74
Chinese : 5 / 10
British : 23 / 0
UK_Pacific : 6 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
2 transports moved from 4 Sea Zone to 2 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 1 Sea Zone to 4 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
2 transports moved from 4 Sea Zone to 2 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 1 Sea Zone to 4 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 91 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in Siberia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Siberia
Americans win, taking Gibraltar from Italians, taking Siberia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Alaska
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
British Columbia : 2 aaGuns
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 2 artilleries, 5 infantry and 1 mech_infantry
Siberia : 1 armour, 2 infantry and 1 mech_infantry
39 Sea Zone : 1 submarine
2 Sea Zone : 2 transports
4 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 artillery and 1 harbour
Morocco : 1 flag, 1 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
101 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 63 / 58
Americans : 53 / 73
Chinese : 5 / 10
British : 23 / 0
UK_Pacific : 6 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.600
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 1 infantry
Hopei : 1 infantry
Szechwan : 6 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 61 / 58
Americans : 53 / 73
Chinese : 7 / 14
British : 23 / 0
UK_Pacific : 6 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.600
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
2 artilleries moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,4,6,3,4,5,3,5,6,6,1,3,5,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Shan State : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 2 artilleries and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
83 Sea Zone : 1 destroyer
Persia : 1 flag, 2 fighters and 3 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 60 / 58
Americans : 53 / 73
Chinese : 7 / 14
British : 23 / 0
UK_Pacific : 7 / 6
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.647
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 51
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.056
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.056
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Americans
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry; British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
1 infantry owned by the French lost in Egypt
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 3 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 0/5 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 0/4 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 4 : 1/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 2
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 carrier and 1 submarine
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 60 / 58
Americans : 52 / 73
Chinese : 7 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 15 / 25
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 2 destroyers and 5 submarines
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 60 / 58
Americans : 52 / 73
Chinese : 7 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Germans
sorry I pushed the wrong button. it war suppose to be the nuke button! :cry:

No worries sir!