1942 witt vs dawg.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
2 infantry placed in Kweichow
Chinese undo move 3.
2 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 4 infantry
Yunnan : 1 infantry
Kweichow : 3 infantry
Szechwan : 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 35 / 35
Japanese : 55 / 64
Americans : 52 / 72
Chinese : 9 / 16
Germans : 43 / 61
British : 34 / 34
UK_Pacific : 6 / 10
Italians : 9 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 fighter moved from Poland to Novgorod
1 bomber moved from Germany to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
5 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 armour
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 4 armour
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 aaGun moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Germany to Poland
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Finland to Karelia
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 artillery placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
2 artilleries and 1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Poland : 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germany : 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 infantry and 2 mech_infantrys
Norway : 1 infantry
Holland Belgium : 1 artillery and 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
119 Sea Zone : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Russians : 32 / 35
Japanese : 55 / 64
Americans : 50 / 72
Chinese : 9 / 16
Germans : 51 / 61
British : 31 / 34
UK_Pacific : 6 / 10
Italians : 9 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Norway
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 infantry and 1 mech_infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Egypt to Persia -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Norway
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 infantry and 1 mech_infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Egypt to PersiaCombat - British
Battle in Norway
British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Norway from Germans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
2 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 bomber moved from Norway to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 infantry placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
Nice. That will hurt my income for two rounds, especially as I decided not to make an attempt on Novgorod this turn.
I tossed up the possibility of a TT and some navy to prevent thei happening, but decided I needed to keep up the pressure on Russia with a massive ground unit build in Berlin.
I look forward to my next go, but will probably be first thing tomorrow.
I have a few jobs to donut plan to do them in the morning. If you are free in the morning I should be able to spend a couple of hours playing after lunch and before Maddy finishes school at 3.
Have a fun evening. -
Sounds great to me. I am listing comics on ebay all day tomorrow. so I will be sitting rite here.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Southern Italy to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Poland to BessarabiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Bessarabia
Italians attack with 2 armour and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 artillery and 1 infantry
Romania : 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Eastern Poland : 1 tactical_bomber
Bessarabia : 1 flag, 2 armour
96 Sea Zone : 1 battleship, 1 cruiser and 1 transport
95 Sea Zone : 1 destroyer and 1 transport
92 Sea Zone : 1 submarine
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 32 / 35
Japanese : 54 / 64
Americans : 50 / 72
Chinese : 9 / 16
Germans : 48 / 61
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 9 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
Alexandria : 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Russians : 32 / 35
Japanese : 54 / 64
Americans : 50 / 72
Chinese : 9 / 16
Germans : 48 / 61
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 9 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
81 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Russians : 32 / 35
Japanese : 54 / 64
Americans : 50 / 72
Chinese : 9 / 16
Germans : 48 / 61
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 9 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
4 infantry moved from Ukraine to Bessarabia
1 submarine moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
4 infantry moved from Ukraine to Bessarabia
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 1 armour and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 3/4 hits
Germans roll dice for 1 armour and 1 artillery in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 4 infantry
Italians defend with 2 armour
Russians roll dice for 4 infantry in Bessarabia, round 2 : 1/4 hits
Italians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
Russians roll dice for 3 infantry in Bessarabia, round 3 : 2/3 hits
Italians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Belarus to Baltic States
1 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Bryansk
4 infantry moved from Smolensk to RussiaPlace Units - Russians
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 2 infantry
Belarus : 1 infantry
Baltic States : 1 aaGun
Bryansk : 4 infantry
Rostov : 1 infantry
Bessarabia : 3 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 16 infantry and 1 mech_infantry
Tambov : 2 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 aaGun
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 35 / 35
Japanese : 53 / 64
Americans : 50 / 72
Chinese : 10 / 16
Germans : 45 / 61
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 9 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14Italians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Russia make a lot of money when at war compared to 40.
Makes Germany’s job harder.
Still fun as Axis of course. -
see you tomorrow
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Yunnan
1 fighter moved from 43 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Chinese defend with 1 infantry
retreated to Yunnan
Chinese win with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Kiangsi to French Indo China
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 1 infantry
Gilbert Islands : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 infantry
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 destroyer and 1 transport
35 Sea Zone : 1 battleship and 1 destroyer
20 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomberProduction/PUs Summary :
Russians : 35 / 35
Japanese : 54 / 59
Americans : 50 / 72
Chinese : 9 / 16
Germans : 45 / 61
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 9 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I lost again in China and lost 4 planes. I cannot get a Japanese victory now.
I love the death throes of the Axis though.Talk soon and good luck with the comic sales.
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from 4 Sea Zone to Siberia
1 tactical_bomber moved from Soviet Far East to Siberia
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 armour moved from Alaska to 2 Sea Zone
2 armour and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from Alaska to Siberia
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
2 fighters moved from Hawaiian Islands to 4 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Alaska
1 cruiser moved from 4 Sea Zone to 8 Sea Zone
1 submarine moved from 4 Sea Zone to 8 Sea Zone
2 infantry moved from British Columbia to Alaska
2 infantry moved from Western United States to British Columbia -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to 110 Sea Zone
2 bombers moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from 4 Sea Zone to Siberia
1 tactical_bomber moved from Soviet Far East to Siberia
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 armour moved from Alaska to 2 Sea Zone
2 armour and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from Alaska to Siberia
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
2 fighters moved from Hawaiian Islands to 4 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Alaska
1 cruiser moved from 4 Sea Zone to 8 Sea Zone
1 submarine moved from 4 Sea Zone to 8 Sea Zone
2 infantry moved from British Columbia to Alaska
2 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 bombers and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 bombers and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers could not land in Normandy Bordeaux and were removed
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 2 bombers
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Alaska
2 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
British Columbia : 2 infantry
Solomon Islands : 1 artillery and 4 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Alaska : 2 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Soviet Far East : 2 armour
Siberia : 1 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
3 Sea Zone : 2 transports
4 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 2 artilleries, 2 infantry and 1 mech_infantry
United Kingdom : 3 bombers and 1 fighter
Normandy Bordeaux : 1 flag, 1 armour and 1 infantry
Holland Belgium : 1 flag, 1 mech_infantry
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 1 destroyer and 3 transports
110 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 35 / 35
Japanese : 54 / 59
Americans : 55 / 75
Chinese : 9 / 16
Germans : 40 / 61
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 9 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.833
Median : 4.500
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
the game wouldn’t let me fly my bombers back so I had to edit them back
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to Anhwe -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Szechwan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 6 : 2/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
2 infantry moved from Szechwan to Yunnan
3 infantry moved from Shensi to HopeiPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 6 infantry
Hopei : 4 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Russians : 35 / 35
Japanese : 52 / 59
Americans : 55 / 75
Chinese : 11 / 17
Germans : 40 / 61
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 9 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.660
Median : 4.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.529
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Americans Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16