Helmutpower +11 Allies VS dawgoneit Axis


  • Depend on how much hit you have!
    Sub first hit on battleship
    second hit on the cruiser
    next hits on air craft carrier

    I f you do only 2 hits (plane included) first round, kill only Battleship and cruiser
    More than that, put one hit on the aircraft carrier.

    After, max defense


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern France to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 3 submarines
                    British defend with 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 91 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Italians and 1 bomber owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier and 3 transports in 91 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -18
                    Casualties for Italians: 1 bomber and 3 submarines
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                2 fighters moved from Greece to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 3 infantry
        Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 1 fighter and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 48 / 97
        Russians : 37 / 51
        Japanese : 45 / 57
        Americans : 54 / 79
        Chinese : 4 / 5
        British : 25 / 0
        UK_Pacific : 14 / 13
        Italians : 13 / 18
        ANZAC : 15 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo


  • I need your OOL in SZ37


  • tip battleship
    tip carrier
    2 destroyers
    carrier
    crusier
    tac
    fighter
    battleship


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 :  4/7 hits
                        1 destroyer owned by the ANZAC, 2 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    1 cruiser owned by the ANZAC retreated to 42 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
                    Casualties for ANZAC: 1 destroyer, 2 fighters and 1 submarine
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Shan State
                1 infantry moved from Siam to Shan State
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 battleship and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,2
                ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 48 / 97
        Russians : 37 / 51
        Japanese : 41 / 57
        Americans : 54 / 79
        Chinese : 4 / 5
        British : 25 / 0
        UK_Pacific : 18 / 13
        Italians : 13 / 18
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 48 / 97
        Russians : 37 / 51
        Japanese : 41 / 57
        Americans : 54 / 79
        Chinese : 4 / 5
        British : 25 / 0
        UK_Pacific : 18 / 13
        Italians : 13 / 18
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 7 armour, 1 artillery, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Algeria to 91 Sea Zone
                2 bombers and 1 tactical_bomber moved from Algeria to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 7 armour, 1 artillery, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Algeria to 91 Sea Zone
                2 bombers and 1 tactical_bomber moved from Algeria to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber
                    British defend with 2 transports; Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                        Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  0/6 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  2/4 hits
                        2 fighters owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 91 Sea Zone, round 3 :  4/4 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  2/4 hits
                        2 fighters owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 4 :  2/2 hits
                        Americans roll dice for 1 battleship and 3 transports in 91 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the British lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
                    Casualties for British: 2 transports
                    Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Western Germany
                8 armour, 2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to Western Germany
                2 tactical_bombers moved from Normandy Bordeaux to Germany
                2 armour moved from Germany to Romania
                2 armour moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Germany to Poland
                2 infantry moved from Germany to Poland
                1 mech_infantry moved from Germany to Romania
                3 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                8 armour, 2 artilleries, 8 infantry and 10 transports moved from 110 Sea Zone to 125 Sea Zone
                8 armour, 2 artilleries and 8 infantry moved from 125 Sea Zone to Norway

    Place Units - Germans
                1 airfield placed in Germany
                1 destroyer placed in 114 Sea Zone
                1 destroyer placed in 113 Sea Zone
                2 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
                5 armour placed in Western Germany
                Germans undo move 5.
                Germans undo move 4.
                7 armour and 2 mech_infantrys placed in Germany
                1 artillery and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 2 armour, 2 artilleries and 11 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Romania : 2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry
        Poland : 2 aaGuns, 2 armour, 2 artilleries and 11 infantry
        Germany : 1 airfield, 7 armour, 1 factory_major, 2 mech_infantrys and 2 tactical_bombers
        Norway : 8 armour, 2 artilleries and 10 infantry
        125 Sea Zone : 10 transports
        113 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        114 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 37 / 51
        Japanese : 41 / 57
        Americans : 54 / 79
        Chinese : 4 / 5
        British : 23 / 0
        UK_Pacific : 18 / 13
        Italians : 13 / 18
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.810
            Median : 4.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Timguska to Kansu
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Central Mongolia to Chahar
                      Chinese take Chahar from Japanese
                1 submarine moved from 114 Sea Zone to 113 Sea Zone


  • Need your scramble order Western Germany


  • yes bring the fighter out


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Timguska to Kansu
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Central Mongolia to Chahar
                      Chinese take Chahar from Japanese
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer and 1 fighter
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 113 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Kansu
                    Russians attack with 8 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 8 infantry in Kansu, round 2 :  3/8 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 infantry moved from Central Mongolia to Tsagaan Olom
                11 infantry moved from Buryatia to Amur
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                1 artillery and 5 infantry moved from Finland to Vyborg
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Belarus
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                2 armour moved from Russia to Western Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia
                2 artilleries placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 38 / 46
        Japanese : 38 / 57
        Americans : 54 / 79
        Chinese : 6 / 5
        British : 23 / 0
        UK_Pacific : 18 / 13
        Italians : 13 / 18
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 units repaired.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Suiyuyan to Chahar
                2 artilleries moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Kwangtung to Yunnan
                1 armour moved from Hunan to Yunnan
                2 bombers, 7 fighters and 4 tactical_bombers moved from Hunan to Yunnan
                1 tactical_bomber moved from Malaya to Yunnan
                1 fighter moved from Malaya to Yunnan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                1 fighter moved from 20 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Yunnan
                1 infantry moved from 35 Sea Zone to Philippines


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 units repaired.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Suiyuyan to Chahar
                2 artilleries moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Kwangtung to Yunnan
                1 armour moved from Hunan to Yunnan
                2 bombers, 7 fighters and 4 tactical_bombers moved from Hunan to Yunnan
                1 tactical_bomber moved from Malaya to Yunnan
                1 fighter moved from Malaya to Yunnan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                1 fighter moved from 20 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Yunnan
                1 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 bombers, 10 fighters and 8 tactical_bombers
                    British defend with 3 aaGuns, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
                        AA fire in Yunnan :  2/9 hits
                        2 fighters owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 2 bombers, 8 fighters and 8 tactical_bombers in Yunnan, round 2 :  13/20 hits
                        Chinese roll dice for 3 aaGuns, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 2 :  3/8 hits
                        1 infantry owned by the British, 2 armour owned by the British, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British, 1 fighter owned by the Japanese and 3 aaGuns owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour, 3 fighters and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
                Battle in Chahar
                    Japanese attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Philippines, round 2 :  0/5 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  0/3 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Philippines, round 3 :  0/5 hits
                        Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Philippines, round 4 :  0/4 hits
                        Americans roll dice for 1 fighter and 1 infantry in Philippines, round 4 :  2/2 hits
                        2 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Philippines, round 5 :  0/2 hits
                        Americans roll dice for 1 fighter and 1 infantry in Philippines, round 5 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery in Philippines, round 6 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 infantry in Philippines, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 7 :  1/1 hits
                        Americans roll dice for 1 fighter and 1 infantry in Philippines, round 7 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery in Philippines, round 8 :  0/1 hits
                        Americans roll dice for 1 fighter in Philippines, round 8 :  1/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    Americans win with 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
                1 fighter moved from 43 Sea Zone to Kwangsi
                2 artilleries and 2 infantry moved from Anhwe to Kweichow
                2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Shantung to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 cruiser moved from 6 Sea Zone to 17 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                1 transport placed in 6 Sea Zone
                1 artillery and 2 fighters placed in Japan
                Japanese undo move 2.
                Japanese undo move 1.
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                Japanese undo move 3.
                2 armour and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kwangsi : 1 flag, 1 fighter
        Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun and 8 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag, 2 artilleries and 1 infantry
        Anhwe : 1 flag, 2 artilleries and 2 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Soviet Far East : 1 flag, 1 infantry
        Siberia : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
        34 Sea Zone : 1 destroyer
        20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
        22 Sea Zone : 1 destroyer
        17 Sea Zone : 1 cruiser
        6 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 37 / 46
        Japanese : 42 / 42
        Americans : 54 / 79
        Chinese : 3 / 5
        British : 23 / 0
        UK_Pacific : 18 / 13
        Italians : 13 / 18
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 13 times
                6 was rolled 11 times
            Average roll : 3.447
            Median : 3.500
            Variance : 0.160
            Standard Deviation : 0.400
            Total rolls : 76

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.512
            Standard Deviation : 0.715
            Total rolls : 44

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Chinese Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 119 Sea Zone
                1 submarine moved from 104 Sea Zone to 105 Sea Zone
                2 submarines moved from 104 Sea Zone to 92 Sea Zone
                3 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans


  • Need your kamikazes attak in Philippines


  • 2 carrier 2 battleship 1 on each cruiser


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 119 Sea Zone
                1 submarine moved from 104 Sea Zone to 105 Sea Zone
                2 submarines moved from 104 Sea Zone to 92 Sea Zone
                3 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,5
                Battle in 17 Sea Zone
                    Americans attack with 2 submarines and 2 transports
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 submarines in 17 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 2 submarines and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  6/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 battleship, 2 carriers and 3 transports in 35 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 carriers owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 :  4/7 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 transport owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 35 Sea Zone
                        2 transports owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 4 :  0/1 hits
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 115
                    Casualties for Japanese: 1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                4 destroyers and 2 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                1 armour and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 37 / 46
        Japanese : 41 / 42
        Americans : 55 / 80
        Chinese : 3 / 5
        British : 23 / 0
        UK_Pacific : 18 / 13
        Italians : 13 / 18
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                9 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 37 / 46
        Japanese : 40 / 42
        Americans : 55 / 80
        Chinese : 4 / 12
        British : 23 / 0
        UK_Pacific : 18 / 13
        Italians : 13 / 18
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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