note that I forgot to move air to destroy the transport off Guam. A tac from 35 that ended up in FIC would have done that so I edited that in after. Its quite fair to say no to that edit though so feel free to edit it back in.
G40L Vold vs Helmutpower (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kiangsi to Szechwan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 1 fighter and 13 infantry
Japanese win with 2 bombers, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 13 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 8 fighters and 7 tactical_bombers moved from Szechwan to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
2 infantry moved from Manchuria to Amur
3 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 bomber and 2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 2 fighters and 2 submarines; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
3 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Midway
1 tactical_bomber moved from 26 Sea Zone to MidwayPlace Units - Americans
1 battleship and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs totalProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 56
Chinese : 5 / 8
British : 27 / 30
UK_Pacific : 20 / 21
Italians : 15 / 15
ANZAC : 14 / 19
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 56
Chinese : 5 / 7
British : 27 / 30
UK_Pacific : 20 / 21
Italians : 15 / 15
ANZAC : 14 / 19
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Scramble order in SZ97
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scramble both
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 8 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
3 infantry moved from Shan State to Burma
1 artillery moved from India to Burma
4 infantry moved from India to BurmaCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 4/4 hits
1 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 infantry owned by the Italians lost in Kenya
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 2 fighters and 2 transports
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 cruiser, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the Italians, 1 fighter owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 cruiser, 2 fighters and 2 transportsNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 armour moved from Suriname to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 destroyer moved from 37 Sea Zone to 36 Sea ZonePlace Units - British
1 submarine placed in 106 Sea Zone
8 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 56
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 15 / 15
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,438
Median : 2,000
Variance : 2,267
Standard Deviation : 1,506
Total rolls : 16British Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2,667
Median : 2,000
Variance : 1,625
Standard Deviation : 1,275
Total rolls : 9Italians Combat
1 was rolled 3 times
2 was rolled 3 times
6 was rolled 1 times
Average roll : 2,143
Median : 2,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 armour placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to Tunisia
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 cruiser
French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - French
1 fighter moved from 110 Sea Zone to United KingdomTurn Complete - French
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 56
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 15 / 21
ANZAC : 14 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
shucks - I forgot you couldn’t load troops in a combat zone. Aah well, we’ll see how it goes in the next few rounds
UK scramble/intercept orders?
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Bump
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No scramble
No intercept -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
5 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 5 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 artilleries moved from Normandy Bordeaux to France
6 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 aaGuns, 1 armour, 1 artillery and 10 infantry moved from Poland to Germany
2 armour, 2 artilleries and 14 infantry moved from Romania to Slovakia Hungary
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
5 artilleries, 1 bomber and 4 infantry placed in Western Germany
Germans undo move 1.
5 artilleries, 1 bomber and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 armour, 1 artillery, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to UlaanbaatarPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 35
Japanese : 35 / 45
Americans : 52 / 56
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 15 / 21
ANZAC : 14 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Jehol to Buyant-Uhaa
3 infantry moved from Chahar to Central Mongolia
1 bomber moved from Yunnan to Central Mongolia
1 bomber moved from Yunnan to Buyant-Uhaa
1 artillery and 1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers and 1 submarine
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 36 Sea Zone
Japanese attack with 1 cruiser and 2 fighters
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 bomber and 5 infantry
Russians defend with 2 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Central Mongolia
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Central Mongolia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Buyant-Uhaa to Anhwe
1 bomber moved from Central Mongolia to Anhwe
2 fighters and 2 tactical_bombers moved from Kansu to Suiyuyan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 artillery, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Eastern United States to Iceland
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
4 fighters moved from Midway to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 4 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 4 destroyers in 6 Sea Zone, round 2 : 0/4 hits
3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 4 destroyers
Battle in 25 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 carriers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from 25 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 26 Sea Zone to 24 Sea Zone
1 bomber moved from 6 Sea Zone to Wake Island
1 fighter moved from Western United States to Wake Island
1 battleship and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United StatesPlace Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 56 / 56
Americans : 50 / 70
Chinese : 2 / 7
British : 29 / 29
UK_Pacific : 13 / 24
Italians : 15 / 21
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalProduction/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 56 / 56
Americans : 50 / 70
Chinese : 2 / 3
British : 29 / 29
UK_Pacific : 13 / 24
Italians : 15 / 21
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 3 damage on 1 factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Malta to Egypt
1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 14 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Iraq
British attack with 1 bomber and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits
British roll dice for 1 bomber and 5 infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
Japanese defend with 4 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/19 hits
Japanese roll dice for 4 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/15 hits
5 infantry owned by the British and 4 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/14 hits
Japanese roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 7/11 hits
7 infantry owned by the British, 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/7 hits
Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/5 hits
1 infantry owned by the British and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 5 : 1/6 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 5 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Yunnan, round 6 : 4/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 6 : 0/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 4 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 14 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 bomber moved from Iraq to Egypt
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
7 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 4 armourProduction/PUs Summary :
Germans : 42 / 52
Russians : 32 / 35
Japanese : 55 / 56
Americans : 50 / 70
Chinese : 3 / 3
British : 31 / 31
UK_Pacific : 13 / 11
Italians : 15 / 21
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Alexandria to Libya
2 aaGuns, 1 armour and 1 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 artillery moved from Yugoslavia to Romania
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Bump





