G40L Vold vs Helmutpower (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux

    Non Combat Move - French

    Turn Complete - French

  • '13

    scramble sz110?

    scramble.tsvg


  • No

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 mech_infantry moved from France to Southern France
                      Germans take Southern France from French
                6 armour, 2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 6 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
                    French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from French with 6 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 2 artilleries and 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser, 4 fighters, 3 submarines and 5 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship, 2 cruisers and 3 destroyers
                    Units damaged: 1 battleship owned by the British
                    Germans win with 2 bombers, 1 cruiser, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 3 submarines
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship, 2 cruisers and 3 destroyers

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 bombers, 2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                5 infantry moved from Finland to Norway
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Germany to Western Germany
                1 armour and 4 infantry moved from Bulgaria to Romania

    Place Units - Germans
                1 destroyer and 7 transports placed in 112 Sea Zone
                2 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 9 infantry moved from Novgorod to Baltic States

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Belarus to Baltic States
                1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
                1 armour and 1 mech_infantry moved from Bryansk to Baltic States
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                3 artilleries and 2 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Baltic States
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Korea to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Korea to Amur
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter moved from Kiangsi to Szechwan
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 bombers, 9 fighters, 2 infantry and 7 tactical_bombers
                    Chinese defend with 1 fighter and 13 infantry
                    Japanese win with 2 bombers, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Chinese: 1 fighter and 13 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers, 8 fighters and 7 tactical_bombers moved from Szechwan to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
                2 infantry moved from Manchuria to Amur
                3 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Manchuria
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 bomber and 2 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 2 fighters and 2 submarines; Remaining resources: 4 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                3 carriers moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                5 fighters moved from 26 Sea Zone to Midway
                1 tactical_bomber moved from 26 Sea Zone to Midway

    Place Units - Americans
                1 battleship and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 35 / 37
        Japanese : 35 / 45
        Americans : 52 / 56
        Chinese : 5 / 8
        British : 27 / 30
        UK_Pacific : 20 / 21
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 35 / 37
        Japanese : 35 / 45
        Americans : 52 / 56
        Chinese : 5 / 7
        British : 27 / 30
        UK_Pacific : 20 / 21
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Scramble order in SZ97

  • '13

    scramble both


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 armour and 1 mech_infantry moved from Egypt to Kenya
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                3 infantry moved from Shan State to Burma
                1 artillery moved from India to Burma
                4 infantry moved from India to Burma

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Kenya
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 cruiser in Kenya, round 2 :  1/1 hits
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 :  3/4 hits
                        Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 :  4/4 hits
                        1 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 infantry owned by the Italians lost in Kenya
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser, 2 fighters and 2 transports
                        British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/4 hits
                        Italians roll dice for 1 cruiser, 2 fighters and 2 transports in 97 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the Italians, 1 fighter owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        2 transports owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for British: 1 destroyer and 1 fighter
                    Casualties for Italians: 1 cruiser, 2 fighters and 2 transports

    Non Combat Move - British
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Egypt
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 armour moved from Suriname to 88 Sea Zone
                1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone

    Place Units - British
                1 submarine placed in 106 Sea Zone
                8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 35 / 37
        Japanese : 35 / 45
        Americans : 52 / 56
        Chinese : 5 / 7
        British : 29 / 29
        UK_Pacific : 24 / 24
        Italians : 15 / 15
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2,438
            Median : 2,000
            Variance : 2,267
            Standard Deviation : 1,506
            Total rolls : 16

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2,667
            Median : 2,000
            Variance : 1,625
            Standard Deviation : 1,275
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2,143
            Median : 2,000
            Variance : 1,833
            Standard Deviation : 1,354
            Total rolls : 7

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 armour moved from Greece to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 armour placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                3 infantry moved from Algeria to Tunisia
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - French
                Battle in 110 Sea Zone
                    French attack with 1 cruiser, 1 destroyer and 1 fighter
                    Germans defend with 1 cruiser
                        French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 110 Sea Zone
                    French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser

    Non Combat Move - French
                1 fighter moved from 110 Sea Zone to United Kingdom

    Turn Complete - French

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 35 / 37
        Japanese : 35 / 45
        Americans : 52 / 56
        Chinese : 5 / 7
        British : 29 / 29
        UK_Pacific : 24 / 24
        Italians : 15 / 21
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    shucks - I forgot you couldn’t load troops in a combat zone.  Aah well, we’ll see how it goes in the next few rounds

    UK scramble/intercept orders?

    scramble.tsvg

  • '13

    Bump


  • No scramble
    No intercept

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                5 tactical_bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 5 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 5 tactical_bombers
                    French defend with 1 cruiser and 1 destroyer
                    Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 destroyer
                    Casualties for French: 1 cruiser and 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                2 artilleries moved from Normandy Bordeaux to France
                6 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Southern France to Western Germany
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 aaGuns, 1 armour, 1 artillery and 10 infantry moved from Poland to Germany
                2 armour, 2 artilleries and 14 infantry moved from Romania to Slovakia Hungary
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                5 artilleries, 1 bomber and 4 infantry placed in Western Germany
                Germans undo move 1.
                5 artilleries, 1 bomber and 3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 1 artillery, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Baltic States to Eastern Poland
                2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
                3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Central Mongolia
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 35 / 35
        Japanese : 35 / 45
        Americans : 52 / 56
        Chinese : 5 / 7
        British : 29 / 29
        UK_Pacific : 24 / 24
        Italians : 15 / 21
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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