@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
14 infantry moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Amur to Korea
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
3 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry moved from Belarus to Baltic States
3 infantry moved from Smolensk to Belarus
3 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Bessarabia
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Russians :
Korea : 1 flag, 3 infantry
Amur : 2 aaGuns and 14 infantry
Belarus : 3 infantry
Baltic States : 3 aaGuns, 2 artilleries, 15 infantry and 1 mech_infantry
Bryansk : 4 infantry
Eastern Poland : 2 infantry
Bessarabia : 1 armour, 3 artilleries, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Smolensk : 1 artillery and 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 53 / 91
Russians : 39 / 44
Japanese : 30 / 43
Americans : 52 / 78
Chinese : 5 / 6
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 12 / 27
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.545
Median : 3.000
Variance : 2.095
Standard Deviation : 1.447
Total rolls : 22
Null / Other
3 was rolled 2 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.909
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Amur
1 tactical_bomber moved from Jehol to Amur
1 bomber moved from Jehol to Korea
1 fighter moved from Jehol to Korea
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
4 artilleries and 2 infantry moved from Yunnan to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 4 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 2 infantry in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Amur
Japanese attack with 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA fire in Amur : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 4/15 hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 6/14 hits
2 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 6/9 hits
Russians roll dice for 12 infantry in Amur, round 3 : 7/12 hits
6 infantry owned by the Russians, 2 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 fighters in Amur, round 4 : 0/2 hits
Russians roll dice for 6 infantry in Amur, round 4 : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Russians win with 6 infantry remaining. Battle score for attacker is -78
Casualties for Japanese: 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 8 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from Korea to Japan
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour and 2 mech_infantrys moved from Hopei to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 destroyers moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Manchuria
3 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Kwangsi : 1 flag
Korea : 1 artillery, 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
Shan State : 1 flag, 1 armour, 4 artilleries and 2 infantry
Burma : 1 flag, 3 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
French Indo China : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 transport
7 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 48 / 48
Americans : 50 / 78
Chinese : 2 / 6
British : 25 / 0
UK_Pacific : 9 / 17
Italians : 12 / 27
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Well, Amur certainly hit me hard :cry:…I guess I should have waited one more round. I did make a mistake. I changed my casualties to keep 2 fighters and thought I clicked retreat to land them in Manchuria, but apparently I hit attack again. I did not change it on the map because I wanted to ask permission first. If you would be so kind as to allow it, I would like to land the 2 fighters there. It is no big deal if not sir.
Your Alaskan fleet scares me a bit!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Aleutian Islands to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
I put your fighters on the board for you. I hit three tines in sz6. what would you like your ool to be.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Aleutian Islands to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Japanese Submerged
I put your fighters on the board for you. I hit three tines in sz6. what would you like your ool to be.
Thank you kind sir. I will take hit to each carrier, then destroyers, then damaged carriers, then tac, then fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Aleutian Islands to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/8 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/6 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/7 hits
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 4 fighters
Non Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 8 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from 6 Sea Zone to Amur
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
41 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
5 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
101 Sea Zone : 2 carriers and 4 fighters
91 Sea Zone : 1 cruiser, 3 destroyers, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 48 / 48
Americans : 51 / 71
Chinese : 2 / 6
British : 25 / 0
UK_Pacific : 9 / 17
Italians : 11 / 27
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.556
Median : 3.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18
Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Americans Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 5 infantry
Suiyuyan : 5 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 46 / 48
Americans : 51 / 71
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 9 / 17
Italians : 11 / 27
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.464
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28
Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
3 mech_infantrys moved from India to Burma
3 armour moved from India to Burma
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
3 mech_infantrys moved from India to Burma
3 armour moved from India to Burma
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 armour, 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 3 armour, 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/18 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour, 3 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Burma : 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
39 Sea Zone : 1 battleship
Belgian Congo : 2 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
Rhodesia : 1 infantry
French West Africa : 1 fighter
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser and 2 transports
83 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 45 / 48
Americans : 51 / 71
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 11 / 27
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 13 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.510
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 49
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Tunisia to Algeria
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
97 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 4 transports
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 45 / 48
Americans : 51 / 71
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 11 / 16
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 7 submarines moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Sumatra to Burma
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 85 PUs;
Germans buy 5 artilleries, 1 carrier, 2 destroyers and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
5 bombers moved from Normandy Bordeaux to 91 Sea Zone
2 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
Germans roll dice for 1 bomber and 3 infantry in Eastern Poland, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians, 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 cruiser, 3 destroyers, 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 5 bombers in 91 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 cruiser, 3 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/4 hits
3 destroyers owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 3 bombers
Casualties for Americans: 1 cruiser, 3 destroyers and 3 transports
Non Combat Move - Germans
2 tactical_bombers moved from Normandy Bordeaux to Poland
2 bombers moved from 91 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
6 artilleries moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 111 Sea Zone
3 armour and 2 mech_infantrys moved from Poland to Romania
1 bomber moved from Eastern Poland to Romania
10 infantry moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 transport moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 7 transports moved from 112 Sea Zone to 113 Sea Zone
6 artilleries moved from 113 Sea Zone to Germany
Place Units - Germans
1 carrier and 2 destroyers placed in 113 Sea Zone
5 artilleries and 5 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 artillery
United Kingdom : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Romania : 1 aaGun, 8 armour, 2 artilleries, 1 bomber, 12 infantry and 3 mech_infantrys
Poland : 2 aaGuns, 1 artillery, 18 infantry and 2 tactical_bombers
Germany : 11 artilleries, 1 factory_major and 5 infantry
Karelia : 1 flag, 1 armour, 2 artilleries and 10 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
104 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 59
Russians : 35 / 44
Japanese : 45 / 48
Americans : 51 / 71
Chinese : 4 / 4
British : 23 / 0
UK_Pacific : 10 / 10
Italians : 11 / 16
ANZAC : 21 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Amur to Korea
1 armour moved from Novgorod to Finland
Russians take Vyborg from Germans
Russians take Finland from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Amur to Korea
1 armour moved from Novgorod to Finland
Russians take Vyborg from Germans
Russians take Finland from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Korea, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 armour moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Ukraine
10 infantry moved from Bessarabia to Western Ukraine
10 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
3 infantry moved from Baltic States to Novgorod
3 aaGuns moved from Baltic States to Novgorod
2 artilleries and 12 infantry moved from Baltic States to Belarus
4 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Russians
1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Territory Summary for Russians :
Korea : 1 flag, 5 infantry
Belarus : 3 artilleries and 18 infantry
Bryansk : 2 infantry
Eastern Poland : 2 infantry
Russia : 1 airfield, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 1 armour, 2 artilleries, 1 fighter, 14 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 15 infantry
Smolensk : 2 infantry
Samara : 3 infantry
112 Sea Zone : 1 submarine
Finland : 1 flag, 1 armour
Production/PUs Summary :
Germans : 53 / 59
Russians : 41 / 44
Japanese : 42 / 48
Americans : 51 / 71
Chinese : 4 / 4
British : 23 / 0
UK_Pacific : 10 / 10
Italians : 11 / 16
ANZAC : 21 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 11 times
Average roll : 3.862
Median : 4.000
Variance : 2.893
Standard Deviation : 1.701
Total rolls : 29
Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.938
Median : 4.500
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16
I am attacking Amur with all I have with the intention of one of us being wiped out. I will use your best defense as order of loss. If the US wins, we can change it back to you keeping the bomber if you like sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
3 fighters, 3 infantry and 1 mech_infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to Amur
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
Combat - Japanese
Battle in Borneo
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/6 hits
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 3/6 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 3/4 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Suiyuyan, round 4 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Borneo from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser and 7 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 7/10 hits
ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 0/7 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
7 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 2/10 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 54
Casualties for ANZAC: 1 cruiser and 7 submarines
Battle in Java
Battle in Amur
Japanese attack with 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 5/10 hits
Russians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Amur, round 2 : 2/9 hits
2 infantry owned by the Japanese, 1 bomber owned by the Americans and 4 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 3/8 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Amur, round 3 : 2/4 hits
1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Amur, round 4 : 2/6 hits
Russians roll dice for 1 armour in Amur, round 4 : 0/1 hits
1 armour owned by the Americans lost in Amur
Japanese win, taking Java from ANZAC with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
1 armour moved from Shan State to Kweichow
4 artilleries moved from Shan State to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to French Indo China
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Manchuria
1 bomber moved from Amur to Japan
3 fighters moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 armour moved from Shantung to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Manchuria
1 fighter placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 3 armour, 1 artillery and 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 fighter and 1 tactical_bomber
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 4 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Java : 1 flag, 2 artilleries and 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
19 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 59
Russians : 40 / 44
Japanese : 52 / 52
Americans : 51 / 71
Chinese : 3 / 4
British : 23 / 0
UK_Pacific : 6 / 10
Italians : 11 / 16
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0