Forgot to Blitz Alexandria so I did it during NCM.
G40L UnknownSoldier(Axis) vs. dawgoneit(Allies+12), no tech
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sometimes I am too aggressive for my own good :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
3 fighters moved from Queensland to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 3 fighters
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 7 submarinesProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 40
Japanese : 33 / 43
Americans : 52 / 78
Chinese : 5 / 6
British : 31 / 32
UK_Pacific : 17 / 17
Italians : 12 / 27
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 40
Japanese : 33 / 43
Americans : 52 / 78
Chinese : 5 / 6
British : 31 / 32
UK_Pacific : 17 / 17
Italians : 12 / 27
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries and 8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Norway to Karelia
4 artilleries and 6 infantry moved from Germany to 113 Sea Zone
4 artilleries, 6 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 110 Sea Zone to 103 Sea Zone
3 bombers moved from Western Germany to 103 Sea Zone
1 cruiser moved from 110 Sea Zone to 103 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Eastern Poland
2 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in 103 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 submarine
British defend with 1 cruiser and 2 destroyers
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 bombers and 1 cruiser in 103 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser and 2 destroyers in 103 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the British, 1 cruiser owned by the Germans, 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 103 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 cruiser and 2 destroyers
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 7 artilleries, 2 bombers, 2 fighters, 7 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
AA fire in United Kingdom : 0/8 hits
Germans roll dice for 7 artilleries, 2 bombers, 2 fighters, 7 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/22 hits
British roll dice for 5 aaGuns, 10 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/11 hits
2 infantry owned by the British, 1 infantry owned by the French, 4 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in United Kingdom, round 3 : 7/18 hits
British roll dice for 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/8 hits
6 infantry owned by the British, 1 infantry owned by the French and 3 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 7 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 4 : 9/15 hits
British roll dice for 1 mech_infantry in United Kingdom, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 artilleries, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 7 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 8 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from United Kingdom to Normandy Bordeaux
2 fighters and 4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
3 bombers moved from 103 Sea Zone to Normandy Bordeaux
1 aaGun moved from Slovakia Hungary to Romania
5 armour and 1 mech_infantry moved from Greece to Romania
1 infantry moved from Norway to Finland
1 bomber moved from Eastern Poland to PolandPlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 5 bombers, 1 factory_minor, 2 fighters, 1 harbour and 4 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun, 5 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Poland : 2 aaGuns, 3 armour, 1 artillery, 1 bomber, 11 infantry and 2 mech_infantrys
Germany : 1 factory_major and 10 infantry
Karelia : 1 flag, 1 armour, 2 artilleries and 8 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 destroyer, 2 submarines and 7 transportsProduction/PUs Summary :
Germans : 54 / 91
Russians : 35 / 40
Japanese : 33 / 43
Americans : 52 / 78
Chinese : 5 / 6
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 12 / 27
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
14 infantry moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Amur to Korea
1 submarine moved from 127 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
14 infantry moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Eastern Poland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Amur to Korea
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
3 aaGuns, 2 artilleries, 14 infantry and 1 mech_infantry moved from Belarus to Baltic States
3 infantry moved from Smolensk to Belarus
3 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Bessarabia
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Russians :
Korea : 1 flag, 3 infantry
Amur : 2 aaGuns and 14 infantry
Belarus : 3 infantry
Baltic States : 3 aaGuns, 2 artilleries, 15 infantry and 1 mech_infantry
Bryansk : 4 infantry
Eastern Poland : 2 infantry
Bessarabia : 1 armour, 3 artilleries, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Smolensk : 1 artillery and 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 91
Russians : 39 / 44
Japanese : 30 / 43
Americans : 52 / 78
Chinese : 5 / 6
British : 25 / 0
UK_Pacific : 17 / 17
Italians : 12 / 27
ANZAC : 21 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.545
Median : 3.000
Variance : 2.095
Standard Deviation : 1.447
Total rolls : 22Null / Other
3 was rolled 2 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.909
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Amur
1 tactical_bomber moved from Jehol to Amur
1 bomber moved from Jehol to Korea
1 fighter moved from Jehol to Korea
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
4 artilleries and 2 infantry moved from Yunnan to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 4 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 2 infantry in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Amur
Japanese attack with 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
AA fire in Amur : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 4/15 hits
Russians roll dice for 2 aaGuns and 14 infantry in Amur, round 2 : 6/14 hits
2 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 6/9 hits
Russians roll dice for 12 infantry in Amur, round 3 : 7/12 hits
6 infantry owned by the Russians, 2 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 fighters in Amur, round 4 : 0/2 hits
Russians roll dice for 6 infantry in Amur, round 4 : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Russians win with 6 infantry remaining. Battle score for attacker is -78
Casualties for Japanese: 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 8 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from Korea to Japan
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour and 2 mech_infantrys moved from Hopei to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 destroyers moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Manchuria
3 armour placed in ShantungTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Kwangsi : 1 flag
Korea : 1 artillery, 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
Shan State : 1 flag, 1 armour, 4 artilleries and 2 infantry
Burma : 1 flag, 3 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
French Indo China : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 transport
7 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 48 / 48
Americans : 50 / 78
Chinese : 2 / 6
British : 25 / 0
UK_Pacific : 9 / 17
Italians : 12 / 27
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Well, Amur certainly hit me hard :cry:…I guess I should have waited one more round. I did make a mistake. I changed my casualties to keep 2 fighters and thought I clicked retreat to land them in Manchuria, but apparently I hit attack again. I did not change it on the map because I wanted to ask permission first. If you would be so kind as to allow it, I would like to land the 2 fighters there. It is no big deal if not sir.
Your Alaskan fleet scares me a bit!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Aleutian Islands to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone -
I put your fighters on the board for you. I hit three tines in sz6. what would you like your ool to be.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Aleutian Islands to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Japanese Submerged -
I put your fighters on the board for you. I hit three tines in sz6. what would you like your ool to be.
Thank you kind sir. I will take hit to each carrier, then destroyers, then damaged carriers, then tac, then fighter
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Aleutian Islands to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/8 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/6 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/7 hits
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 3/5 hits
3 fighters owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 4 fightersNon Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 8 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from 6 Sea Zone to Amur
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
41 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
5 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
101 Sea Zone : 2 carriers and 4 fighters
91 Sea Zone : 1 cruiser, 3 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 48 / 48
Americans : 51 / 71
Chinese : 2 / 6
British : 25 / 0
UK_Pacific : 9 / 17
Italians : 11 / 27
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.556
Median : 3.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 5 infantry
Suiyuyan : 5 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 46 / 48
Americans : 51 / 71
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 9 / 17
Italians : 11 / 27
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.464
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
3 mech_infantrys moved from India to Burma
3 armour moved from India to Burma
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
3 mech_infantrys moved from India to Burma
3 armour moved from India to Burma
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 armour, 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 3 armour, 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/18 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour, 3 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
39 Sea Zone : 1 battleship
Belgian Congo : 2 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
Rhodesia : 1 infantry
French West Africa : 1 fighter
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser and 2 transports
83 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 45 / 48
Americans : 51 / 71
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 11 / 27
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 13 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.510
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 49Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Tunisia to Algeria
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
97 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 4 transports
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 91
Russians : 36 / 44
Japanese : 45 / 48
Americans : 51 / 71
Chinese : 4 / 4
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 11 / 16
ANZAC : 21 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 7 submarines moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Sumatra to BurmaNon Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French





