@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Ouch, those were some hot AA guns. :-o
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 fighters moved from Johnston Island to 54 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to Normandy Bordeaux
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
OOL for S.Z. 54 if you would
Unusual fight in SZ 54, OOL as follows
tac bomber
fighter
cripple the carrier
kill the carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 fighters moved from Johnston Island to 54 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to Normandy Bordeaux
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 fighters in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/3 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 1 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Suiyuyan to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Yunnan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - British
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Persia to West India
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Persia to West India
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 3/4 hits
1 bomber owned by the British , 1 infantry owned by the British , 1 armour owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 bomber and 1 infantry
Battle in Kweichow
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Kweichow, round 2 : 4/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 119 Sea Zone
British attack with 2 destroyers and 1 fighter
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 destroyers and 1 fighter in 119 Sea Zone, round 2 : 3/3 hits
2 submarines owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from India to Burma
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Kweichow to Burma
Place Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour placed in Normandy Bordeaux
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 2.889
Median : 2.000
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 36
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Territory Summary for Italians :
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Western Ukraine : 1 flag, 1 artillery and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine and 3 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 58
Russians : 28 / 29
Japanese : 48 / 61
Americans : 52 / 67
Chinese : 10 / 15
British : 39 / 39
UK_Pacific : 13 / 14
Italians : 15 / 15
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 armour moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 armour moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Nenetsia to Urals
1 tactical_bomber moved from Greece to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Belarus to Archangel
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 artillery moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to 95 Sea Zone
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 2 destroyers
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers in 119 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in 95 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 artilleries and 1 infantry in Urals, round 2 : 3/3 hits
Russians roll dice for 1 artillery in Urals, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to Finland
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
3 fighters moved from 95 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
8 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 16 infantry
Poland : 3 artilleries and 2 infantry
Germany : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Northern Italy : 1 artillery and 3 infantry
Southern Italy : 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 2 armour and 2 mech_infantrys
Urals : 1 flag, 2 artilleries
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 2 artilleries and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
115 Sea Zone : 3 transports
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 26 / 29
Japanese : 48 / 61
Americans : 52 / 67
Chinese : 10 / 15
British : 39 / 39
UK_Pacific : 13 / 14
Italians : 15 / 15
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.368
Median : 2.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19
Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
Combat - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Archangel: 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 3/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 armour
Italians defend with 2 mech_infantrys
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits
1 armour owned by the Russians lost in Romania
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 artillery and 1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
3 transports moved from 33 Sea Zone to 18 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 bombers moved from Kiangsu to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 transports moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Kweichow, round 2 : 0/9 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Kweichow, round 3 : 5/9 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
1 infantry owned by the British and 2 artilleries owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 3 submarines
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 3 submarines
Non Combat Move - Japanese
1 fighter moved from New Guinea to 46 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 46 Sea Zone
3 bombers moved from Kweichow to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries, 2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 armour, 3 bombers, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Kweichow : 1 flag, 2 armour, 1 artillery and 3 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag, 1 artillery
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 carrier, 2 fighters and 2 transports
33 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
25 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 3 transports
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 45 / 57
Russians : 26 / 33
Japanese : 51 / 61
Americans : 52 / 67
Chinese : 9 / 15
British : 39 / 39
UK_Pacific : 13 / 14
Italians : 15 / 15
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.868
Median : 4.000
Variance : 1.058
Standard Deviation : 1.028
Total rolls : 53
Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.725
Median : 4.000
Variance : 0.718
Standard Deviation : 0.847
Total rolls : 40
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.833
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Western United States to Southeast Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Western United States to Southeast Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
Combat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6