Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
Patchman123.
[/quoteSee, everyone! It’s not so bad. There’s Historical Board Gaming for that.
http://www.historicalboardgaming.com/Battle-Pieces–US-Exp--P-47-Thunderbolt-Fighter-x5_p_2090.html
http://www.historicalboardgaming.com/Battle-Pieces--Allies--P40-Warhawk-Early-War-Fighter-x5_p_1168.htmlIf anyone’s interested.
6.1 RULE CLARIFICATIONS DATABASE
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is there a release date for the 1936 game, or for the island warfare expansion?
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If Germany captures Denmark, does that mean that Iceland and Greenland become German, or do they become Pro Allied territories? If UK takes Crete, but not Greece, only the territory of Crete is activated, right? When can we expect to see an updated rule book?
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Sophiedog, look up page 30 in the PDF file of the rules. That will explain the answer to your question. Have you downloaded the 6.1 version of the rules?
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is there a release date for the 1936 game, or for the island warfare expansion?
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Sophiedog, look up page 30 in the PDF file of the rules. That will explain the answer to your question. Have you downloaded the 6.1 version of the rules?
yes, i was reffering to rules 7.0
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is there a release date for the 1936 game, or for the island warfare expansion?
No firm date on these as of now.
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If Germany captures Denmark, does that mean that Iceland and Greenland become German, or do they become Pro Allied territories? If UK takes Crete, but not Greece, only the territory of Crete is activated, right? When can we expect to see an updated rule book?
This isn’t changing from 6.1 to 7.0. ETA on the 7.0 rules is July 1st.
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will there be rules for italy switching sides/ a co-belligerent government in rules 7.0, or in 1936?
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Might be better off posting these inquiries in a Q&A thread or something.
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will there be rules for italy switching sides/ a co-belligerent government in rules 7.0, or in 1936?
The rule is that the game is over if this happens lol.
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Does china lose its ips and/or not get to continue collecting income if Szechwan is captured? If a strict neutral survives an attack still controlling its capital then can its units attack/move?
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Fixed Rules.
When are the fixed rules coming? We quit playing because we couldn’t agree on interpretations. More clear cut rules would be better than game balance at this point.
I also have a request but it’s not needed - coastal ships are too hard to keep track of. Is there any way to get rid of them besides house rules? We don’t like house rules but it can get hard to keep track of 5 different types of coastal ships in different areas.
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We put coastal markers from HBG under them.
But the simplest way to get “rid of” the coastal ships, is just to make them like their regular counterpart. And remove the whole coastal concept from the game.
China does not lose it’s IPC’s when Szechwan falls.
Neutrals that are attacked become “Pro” for the opposite side, and must be activated in order to move and attack with the activating powers forces/turn.
Note that activation is 1 turn, and you can’t move or attack with those pieces until the following turn.
ROUGHLY - Germany attacks turkey. UK Activates turkish capital. Germany goes again. Uk can now use turkish forces that were activated.
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have the 7.0 rules been released yet? and if so where can i find them?
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have the 7.0 rules been released yet? and if so where can i find them?
To my understanding, 7.0 hasn’t been released yet as of the time I’m posting this.
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Not yet. still working on them….soon, very soon.
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when the rules are released will they be on baordgamegeek and/or the HBG facebook page
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for the optional marker rules on hbg.com is there a set up for cavalry/Do you recomend modifying the existing 1939 set up to ad cavalry
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Very excited for the new rules, I hope they help clear up a lot of the issues presented in this section.
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I’m looking forward to the release of 7.0 as well. I’ll be able to play again :)





