yes, scramble a Ftr please
L14 G40 PGMatt (axis) vs Helmut (allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 68
Russians : 20 / 21
Japanese : 39 / 49
Americans : 52 / 68
Chinese : 17 / 22
British : 18 / 0
UK_Pacific : 17 / 18
Italians : 26 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 65 PUs;
Germans buy 6 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 14 artilleries, 35 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Ukraine
Germans attack with 5 armour, 14 artilleries, 35 infantry and 18 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour, 14 artilleries, 35 infantry and 18 mech_infantrys in Ukraine, round 2 : 15/72 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour, 14 artilleries, 33 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
8 infantry moved from Novgorod to Belarus
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 destroyer and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to United KingdomPlace Units - Germans
1 transport placed in 110 Sea Zone
3 infantry placed in United Kingdom
10 mech_infantrys placed in Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 4 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major and 10 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Belarus : 1 flag, 1 aaGun and 17 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour and 8 mech_infantrys
Ukraine : 1 flag, 3 aaGuns, 5 armour, 14 artilleries, 1 factory_minor, 33 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 59 / 69
Russians : 16 / 21
Japanese : 39 / 49
Americans : 52 / 68
Chinese : 17 / 22
British : 18 / 0
UK_Pacific : 17 / 18
Italians : 26 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Archangel
3 artilleries and 3 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
8 armour, 19 artilleries, 1 fighter, 45 infantry and 2 tactical_bombers moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Russia to Smolensk
1 armour moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 9 armour, 19 artilleries, 1 fighter, 45 infantry and 2 tactical_bombers
Germans defend with 1 aaGun and 17 infantry
AA fire in Belarus : 0/3 hits
Russians roll dice for 9 armour, 19 artilleries, 1 fighter, 45 infantry and 2 tactical_bombers in Belarus, round 2 : 27/76 hits
Germans roll dice for 1 aaGun and 17 infantry in Belarus, round 2 : 8/17 hits
8 infantry owned by the Russians , 17 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 19 artilleries, 1 fighter, 37 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 aaGun and 17 infantry
Casualties for Russians: 8 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 4 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 10 infantry in Smolensk, round 2 : 4/14 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Belarus to RussiaPlace Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalProduction/PUs Summary :
Germans : 56 / 69
Russians : 19 / 19
Japanese : 39 / 49
Americans : 52 / 68
Chinese : 17 / 22
British : 18 / 0
UK_Pacific : 17 / 18
Italians : 26 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
2 artilleries moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Suiyuyan
2 bombers moved from Jehol to Suiyuyan
1 artillery moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 fighters, 3 infantry and 2 tactical_bombers moved from Jehol to Shantung
2 artilleries moved from Jehol to Shantung
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 4 destroyers moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Jehol to 35 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Shantung, round 2 : 7/9 hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking French Indo China from UK_Pacific, taking 35 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Shantung to Kwangtung
2 artilleries and 2 infantry moved from Jehol to Anhwe
7 infantry moved from Manchuria to Jehol
1 artillery and 9 infantry moved from Korea to Manchuria
2 bombers moved from Suiyuyan to KwangtungPlace Units - Japanese
10 infantry placed in Korea
2 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,5,5,5,5
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 2 artilleries and 3 infantry
Kwangsi : 1 flag, 1 infantry
Korea : 1 factory_upgrade and 10 infantry
Kiangsu : 1 flag, 1 artillery
Kiangsi : 1 flag, 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 7 infantry
Manchuria : 1 flag, 1 artillery and 9 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery
Kansu : 1 flag
Hopei : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 artilleries and 2 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 2 bombers, 2 fighters, 1 harbour and 2 tactical_bombers
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery and 5 infantry
41 Sea Zone : 1 flag
Olgiy : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 submarine
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag, 2 artilleriesProduction/PUs Summary :
Germans : 56 / 69
Russians : 17 / 19
Japanese : 54 / 58
Americans : 52 / 68
Chinese : 6 / 22
British : 18 / 0
UK_Pacific : 15 / 18
Italians : 26 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 cruisers, 3 destroyers, 2 infantry, 3 submarines and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to Eastern United States
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 harbour and 4 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 2/3 hits
Germans roll dice for 3 infantry in Gibraltar, round 3 : 2/3 hits
1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Americans
1 fighter moved from New Brunswick Nova Scotia to 101 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 55 / 69
Russians : 17 / 19
Japanese : 54 / 58
Americans : 53 / 68
Chinese : 6 / 22
British : 18 / 0
UK_Pacific : 15 / 18
Italians : 26 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
2 artilleries and 5 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,6,5,3,6,2
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 55 / 69
Russians : 17 / 19
Japanese : 52 / 58
Americans : 53 / 68
Chinese : 8 / 13
British : 18 / 0
UK_Pacific : 15 / 18
Italians : 26 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
1 bomber and 1 fighter moved from Egypt to Belgian Congo
3 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from Egypt to Belgian Congo -
I need your OOL in Kwangtung please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
1 bomber and 1 fighter moved from Egypt to Belgian Congo
3 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from Egypt to Belgian CongoCombat - British
Battle in Kwangtung
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 2 bombers, 2 fighters, 1 harbour and 2 tactical_bombers
British roll dice for 3 armour and 2 mech_infantrys in Kwangtung, round 2 : 0/5 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits
1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 3 armour and 1 mech_infantry in Kwangtung, round 3 : 2/4 hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kwangtung, round 3 : 2/6 hits
1 armour owned by the British , 2 bombers owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 4 : 1/4 hits
1 armour owned by the British lost in Kwangtung
1 armour owned by the British retreated to Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 bombers
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Belgian Congo
British attack with 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys
Italians defend with 1 artillery and 3 mech_infantrys
British roll dice for 2 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Belgian Congo, round 2 : 1/8 hits
Italians roll dice for 1 artillery and 3 mech_infantrys in Belgian Congo, round 2 : 1/4 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
British roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Belgian Congo, round 3 : 3/7 hits
Italians roll dice for 1 artillery and 2 mech_infantrys in Belgian Congo, round 3 : 2/3 hits
2 mech_infantrys owned by the Italians , 1 artillery owned by the Italians and 2 mech_infantrys owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 3 mech_infantrysNon Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to Egypt
2 armour and 3 mech_infantrys moved from Iraq to Egypt
3 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Russia
3 artilleries and 3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 cruisers and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 armour and 3 mech_infantrys moved from India to BurmaPlace Units - UK_Pacific
2 armour placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 1 submarineProduction/PUs Summary :
Germans : 55 / 69
Russians : 17 / 19
Japanese : 52 / 58
Americans : 53 / 68
Chinese : 8 / 13
British : 19 / 0
UK_Pacific : 15 / 15
Italians : 25 / 42
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
4 submarines moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 tactical_bomber moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco -
3 hits to you in 91. Need OOL please.
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max defense please!
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Dont forget that game too! :)





