@surfer Scrambles?
UnknownSoldier (Axis) vs. JuanSpain (Allies+11), no tech
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I am attacking 110 with 4 subs, destroyer, 2 fighters, 2 tacs, 2 bombers. I am guessing you will want best defense since the fighters have a place to land.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers; Remaining resources: 5 PUs;Combat Move - Germans
1 destroyer and 4 submarines moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Germany to 110 Sea Zone
2 fighters moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Germany to Baltic States
3 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 infantry moved from France to Holland Belgium
3 fighters moved from Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
6 infantry moved from Eastern Poland to Bessarabia
4 artilleries moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
4 armour, 10 artilleries, 31 infantry and 2 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 10 artilleries, 31 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 10 artilleries, 31 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 11/47 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 10 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 4 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Bessarabia, round 2 : 4/12 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 artilleries, 3 fighters and 5 infantry
British defend with 3 armour and 5 mech_infantrys
Germans roll dice for 3 artilleries, 3 fighters and 5 infantry in Baltic States, round 2 : 8/11 hits
Russians roll dice for 3 armour and 5 mech_infantrys in Baltic States, round 2 : 3/8 hits
3 armour owned by the British , 3 infantry owned by the Germans and 5 mech_infantrys owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 3 infantry
Casualties for British: 3 armour and 5 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers
Russians defend with 1 submarine; British defend with 3 transports; Americans defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 4 transports in 110 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 4 transports in 110 Sea Zone, round 3 : 3/7 hits
2 carriers owned by the Americans , 1 submarine owned by the Russians , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 4 : 1/5 hits
Americans roll dice for 1 destroyer, 4 fighters and 4 transports in 110 Sea Zone, round 4 : 2/5 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 110 Sea Zone, round 5 : 1/3 hits
Americans roll dice for 4 fighters and 4 transports in 110 Sea Zone, round 5 : 3/4 hits
1 fighter owned by the Americans , 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans win with 3 fighters and 4 transports remaining. Battle score for attacker is -42
Casualties for Germans: 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers
Casualties for Russians: 1 submarine
Casualties for Americans: 2 carriers, 1 destroyer and 1 fighter
3 fighters owned by the Americans forced to land in United KingdomNon Combat Move - Germans
3 fighters moved from Baltic States to Poland
2 aaGuns, 4 armour, 9 infantry and 3 mech_infantrys moved from Germany to Poland
3 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
2 carriers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 44 PUs totalTerritory Summary for Germans :
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Poland : 2 aaGuns, 4 armour, 3 fighters, 9 infantry and 3 mech_infantrys
Germany : 1 factory_major
Holland Belgium : 1 infantry
Baltic States : 1 flag, 3 artilleries and 2 infantry
Eastern Poland : 1 flag, 2 aaGuns and 1 infantry
Bessarabia : 1 flag, 2 armour, 4 artilleries and 5 infantry
Western Ukraine : 1 flag, 4 armour, 10 artilleries, 31 infantry and 2 mech_infantrys
113 Sea Zone : 2 carriers
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 39 / 44
Russians : 28 / 39
Japanese : 41 / 44
Americans : 55 / 85
Chinese : 5 / 13
British : 42 / 42
UK_Pacific : 21 / 19
Italians : 11 / 11
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well that almost crushes the Axis. I will go a couple of more rounds and see if they can turn it around.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 7 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Baltic States
3 tactical_bombers moved from Russia to Baltic States
3 fighters moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 aaGuns and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 fighters, 4 infantry and 3 tactical_bombers
Germans defend with 3 artilleries and 2 infantry
Russians win, taking Baltic States from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters moved from Baltic States to Bryansk
3 tactical_bombers moved from Baltic States to Bryansk
8 mech_infantrys moved from Russia to Bryansk
19 artilleries moved from Belarus to Bryansk
2 armour moved from Belarus to Bryansk
3 aaGuns moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
43 infantry moved from Belarus to BryanskPlace Units - Russians
7 artilleries and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour and 4 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from UK_Pacific
1 infantry moved from Dzavhan to Central Mongolia
Japanese take Central Mongolia from UK_Pacific
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 battleships moved from 36 Sea Zone to 19 Sea Zone
2 cruisers moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
6 fighters moved from 36 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters in 21 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/9 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
6 fighters moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
3 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsi to Hunan
6 carriers and 3 transports moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 6 carriers, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Shantung to Kiangsu
2 bombers moved from Kwangtung to Kiangsu
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 destroyers placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
2 armour placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 2 armour and 1 factory_minor
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 artilleries, 2 bombers and 7 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Olgiy : 1 flag, 1 infantry
36 Sea Zone : 1 flag
Dzavhan : 1 flag
21 Sea Zone : 1 submarine
19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 3 transports
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 37 / 44
Russians : 29 / 39
Japanese : 44 / 44
Americans : 55 / 85
Chinese : 3 / 13
British : 42 / 42
UK_Pacific : 21 / 19
Italians : 11 / 11
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 7 artilleries, 7 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 20 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 21 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
10 submarines moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 91 Sea Zone to 96 Sea Zone
7 transports moved from 102 Sea Zone to 101 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Holland Belgium to United Kingdom
5 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 6 Sea Zone to 23 Sea ZonePlace Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
4 artilleries placed in Central United States
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
5 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 artillery moved from Szechwan to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Italians
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 mech_infantry moved from Belarus to Slovakia Hungary
British take Slovakia Hungary from Germans
1 mech_infantry moved from Belarus to Romania
British take Romania from Germans
2 mech_infantrys moved from Belarus to Bessarabia
1 armour moved from Belarus to Bessarabia
2 mech_infantrys moved from Rostov to Bessarabia
6 armour moved from Rostov to Bessarabia
6 mech_infantrys moved from Bryansk to BessarabiaCombat - British
Battle in Bessarabia
British attack with 7 armour and 10 mech_infantrys
Germans defend with 2 armour, 4 artilleries and 5 infantry
British win, taking Bessarabia from Germans with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 4 artilleries and 5 infantry
Casualties for British: 6 mech_infantrysNon Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
3 armour moved from French Indo China to Hunan
4 mech_infantrys moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
5 armour moved from Yunnan to Hunan
4 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier placed in 110 Sea Zone
3 artilleries placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 56 PUs; end with 56 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
I could not finish the british rolls in Bessarabia and had to start again from USA, corrected the chinise dice as one combat was changed significantly, the rest was worse dice for me but left it as it was not important.
Cheers
Juan
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No worries sir. I have no doubt it is all correct. However, you did not even need to go that far.
I am in no position to even mount a decent shot at victory and the writing on the wall is clear. Excellent job sir. I concede and will post your victory.
Rematch?
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Thanks gentleman, good game and a pleasure playing with you.
Happy to rematch, same bid? switch sides?
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Sounds wonderful to me…I will take an artillery in Alexandria, a mech in Egypt, and an infantry in New Guinea
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new game created Sir, good luck!!





