L14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)


  • Will play UK soon.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 aaGuns, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Japanese
                2 artilleries and 14 infantry moved from Tsinghai to Novosibirsk
                      British take Novosibirsk from Japanese
                1 mech_infantry moved from Shensi to Novosibirsk
                1 bomber moved from Normandy Bordeaux to Germany

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Germany to Normandy Bordeaux
                2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Persia to Northwest Persia
                1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 fighter moved from Egypt to Northwest Persia
                2 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from India to West India
                2 fighters moved from India to Northwest Persia
                1 fighter moved from Tsinghai to Northwest Persia
                2 aaGuns moved from Tsinghai to Novosibirsk
                1 aaGun, 3 artilleries and 1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Korea to Buryatia
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Place Units - British
                1 aaGun and 2 infantry placed in Persia
                1 aaGun and 2 infantry placed in Normandy Bordeaux
                2 mech_infantrys placed in Egypt
                1 infantry placed in Egypt
                2 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1
                UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 1 artillery, 1 infantry and 5 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Yugoslavia to Northern Italy
                1 bomber and 3 fighters moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 2 :  4/6 hits
                        Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,6,5,6,4,4
                Italians collect 11 PUs (3 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 29 / 36
        Russians : 10 / 0
        Japanese : 34 / 37
        Americans : 70 / 100
        Chinese : 23 / 29
        British : 42 / 47
        UK_Pacific : 25 / 28
        Italians : 14 / 12
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 bombers moved from India to Urals

    Combat - ANZAC
                Battle in Urals
                    ANZAC attack with 2 bombers
                    Japanese defend with 1 armour
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                1 bomber moved from Urals to Novosibirsk
                3 fighters moved from Shan State to India
                1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                2 fighters moved from Caroline Islands to Hawaiian Islands
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • Made a NCM edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs;
                Germans buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Germany
                7 infantry moved from Western Germany to France
                3 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in France
                1 infantry placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 32 PUs; end with 32 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 32 / 37
        Russians : 10 / 0
        Japanese : 34 / 37
        Americans : 70 / 100
        Chinese : 23 / 29
        British : 39 / 47
        UK_Pacific : 25 / 28
        Italians : 14 / 12
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Jehol to Chahar

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Volgograd to Kazakhstan
                5 fighters and 4 tactical_bombers moved from Caucasus to Kazakhstan

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Kazakhstan
                    Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
                    Americans defend with 2 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Kazakhstan, round 2 :  7/11 hits
                        Americans roll dice for 2 infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Americans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                5 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
                1 aaGun, 20 armour, 4 artilleries and 6 infantry moved from Caucasus to Volgograd
                3 infantry moved from Ukraine to Bryansk
                1 artillery moved from Vologda to Russia
                1 armour moved from Vyborg to Novgorod

    Place Units - Japanese
                1 fighter placed in Japan
                3 infantry placed in Russia
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6
                Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs total

    Production/PUs Summary :

    Germans : 32 / 37
        Russians : 10 / 0
        Japanese : 35 / 31
        Americans : 69 / 100
        Chinese : 23 / 29
        British : 39 / 47
        UK_Pacific : 25 / 28
        Italians : 14 / 12
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 fighters moved from Northwest Persia to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                4 fighters moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern France to Northern Italy
                1 bomber moved from Gibraltar to France
                1 infantry moved from Finland to Vyborg
                      Americans take Vyborg from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Kazakhstan
                    Americans attack with 4 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Americans attack with 5 fighters and 1 infantry
                    Italians defend with 1 artillery and 1 factory_minor
                    Americans win with 5 fighters remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to Southern France
                5 fighters moved from Northern Italy to Southern France
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                3 fighters moved from Gibraltar to Southern France
                1 infantry moved from Finland to Karelia
                2 armour and 1 mech_infantry moved from Norway to Karelia
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                3 mech_infantrys moved from Szechwan to Tsinghai
                4 fighters moved from Kazakhstan to Northwest Persia
                3 mech_infantrys moved from French Indo China to Szechwan
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries, 2 bombers, 1 fighter and 2 infantry placed in Eastern United States
                3 armour placed in Norway
                1 factory_minor placed in Finland
                3 infantry placed in Southern France
                3 mech_infantrys placed in French Indo China

    Turn Complete - Americans
                Americans collect 69 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 artilleries, 1 fighter and 12 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 factory_upgrade and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Southern France to Northern Italy
                      British take Northern Italy from Italians
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from Normandy Bordeaux to France
                1 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Japanese
                1 infantry moved from Northwest Persia to Caucasus
                7 fighters moved from Northwest Persia to Caucasus
                1 infantry moved from Novosibirsk to Samara
                      British take Samara from Japanese
                1 infantry moved from Novosibirsk to Vologda
                      British take Vologda from Japanese
                1 infantry moved from Novosibirsk to Urals
                      British take Urals from Japanese
                1 infantry moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 7 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Caucasus from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from France to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 aaGun and 2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                5 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Buryatia to Yenisey
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun, 3 artilleries and 1 infantry moved from Shensi to Tsinghai
                7 fighters moved from Caucasus to Northwest Persia

    Place Units - British
                Units in United Kingdom being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in United Kingdom
                3 infantry placed in Persia
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 52 PUs; end with 52 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6
                UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry


  • Looks really tough for the Axis. You can turtle down as much as you like. I got the all time in the world  :-)

    If you feel like surrendering I will gladly offer you a rematch. I think it will be impossible for you to turn this around now. Just my thoughts.


  • You’re wright! You won with honor!

    Congratz


  • @Helmutpower:

    You’re wright! You won with honor!

    Congratz

    You caught me off guard and almost snapped the win when Japan went all in on Moscow. During the game you managed to capture both London and Moscow. I really enjoyed that. Good game  :-)

    Let me know if you are interested in a rematch.


  • You are a good player, real better then me…

    For the moment i have too much games to manage and I lost almost of the time cause i dont remember my strategies in every game! For the moment, no rematch, but when I’ll finish some game, I message you!

    Thank you for that game!

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