Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)
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If you wish you can play Russia after Germany.
Mech in Iraq and Sikang fighters all go to Northwest Persia.
Manchuria stack goes to Jehol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
Place Units - Germans
3 submarines placed in 113 Sea Zone
3 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 31 / 36
Russians : 12 / 0
Japanese : 34 / 39
Americans : 66 / 95
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Sikang to Northwest PersiaNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Manchuria to JeholTurn Complete - Russians
Production/PUs Summary :
Germans : 31 / 36
Russians : 12 / 0
Japanese : 34 / 39
Americans : 66 / 95
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Novgorod to Karelia
Japanese take Karelia from Russians
1 armour moved from Karelia to Vyborg
Japanese take Vyborg from Russians
1 armour moved from Russia to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Vologda
2 armour moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Kazakhstan
3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
3 armour moved from Ukraine to Caucasus
1 armour and 1 infantry moved from Rostov to Caucasus
3 armour, 2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/20 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kazakhstan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/8 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 31 / 36
Russians : 10 / 0
Japanese : 37 / 37
Americans : 66 / 95
Chinese : 23 / 29
British : 41 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Southern France to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
2 infantry moved from Sikang to Kazakhstan
4 fighters moved from Northwest Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Americans take Karelia from Japanese
2 infantry moved from Norway to FinlandCombat - Americans
Battle in Kazakhstan
Americans attack with 4 fighters and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Kazakhstan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northern Italy
Americans attack with 1 armour, 5 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Italians with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Sikang to Tsinghai
4 fighters moved from Kazakhstan to Northwest Persia
5 fighters moved from Northern Italy to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 3 fighters moved from Eastern United States to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 armour and 2 infantry placed in Southern France
3 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in NorwayTurn Complete - Americans
Americans collect 74 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Tsinghai to Kansu
1 fighter moved from Shensi to Kansu
3 artilleries and 1 infantry moved from Shantung to JeholPlace Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Will play UK soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 2 aaGuns, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
2 artilleries and 14 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Japanese
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Normandy Bordeaux to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
2 fighters moved from India to Northwest Persia
1 fighter moved from Tsinghai to Northwest Persia
2 aaGuns moved from Tsinghai to Novosibirsk
1 aaGun, 3 artilleries and 1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - British
1 aaGun and 2 infantry placed in Persia
1 aaGun and 2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in Egypt
1 infantry placed in Egypt
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1
UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 bomber and 3 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits
Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,6,5,6,4,4
Italians collect 11 PUs (3 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 29 / 36
Russians : 10 / 0
Japanese : 34 / 37
Americans : 70 / 100
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 28
Italians : 14 / 12
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from India to UralsCombat - ANZAC
Battle in Urals
ANZAC attack with 2 bombers
Japanese defend with 1 armour
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber moved from Urals to Novosibirsk
3 fighters moved from Shan State to India
1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from Caroline Islands to Hawaiian Islands
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Made a NCM edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs;
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
7 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
1 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 32 / 37
Russians : 10 / 0
Japanese : 34 / 37
Americans : 70 / 100
Chinese : 23 / 29
British : 39 / 47
UK_Pacific : 25 / 28
Italians : 14 / 12
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Jehol to ChaharTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Volgograd to Kazakhstan
5 fighters and 4 tactical_bombers moved from Caucasus to KazakhstanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kazakhstan
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 7/11 hits
Americans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kazakhstan
Japanese win, taking Kazakhstan from Americans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
1 aaGun, 20 armour, 4 artilleries and 6 infantry moved from Caucasus to Volgograd
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Vologda to Russia
1 armour moved from Vyborg to NovgorodPlace Units - Japanese
1 fighter placed in Japan
3 infantry placed in Russia
3 infantry placed in Volgograd
3 infantry placed in NovgorodTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6
Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs totalProduction/PUs Summary :
Germans : 32 / 37
Russians : 10 / 0
Japanese : 35 / 31
Americans : 69 / 100
Chinese : 23 / 29
British : 39 / 47
UK_Pacific : 25 / 28
Italians : 14 / 12
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters moved from Northwest Persia to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
4 fighters moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 bomber moved from Gibraltar to France
1 infantry moved from Finland to Vyborg
Americans take Vyborg from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kazakhstan
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 5 fighters and 1 infantry
Italians defend with 1 artillery and 1 factory_minor
Americans win with 5 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to Southern France
5 fighters moved from Northern Italy to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from Gibraltar to Southern France
1 infantry moved from Finland to Karelia
2 armour and 1 mech_infantry moved from Norway to Karelia
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 102 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Szechwan to Tsinghai
4 fighters moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from French Indo China to Szechwan
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries, 2 bombers, 1 fighter and 2 infantry placed in Eastern United States
3 armour placed in Norway
1 factory_minor placed in Finland
3 infantry placed in Southern France
3 mech_infantrys placed in French Indo ChinaTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 12 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 factory_upgrade and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to France
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese
1 infantry moved from Northwest Persia to Caucasus
7 fighters moved from Northwest Persia to Caucasus
1 infantry moved from Novosibirsk to Samara
British take Samara from Japanese
1 infantry moved from Novosibirsk to Vologda
British take Vologda from Japanese
1 infantry moved from Novosibirsk to Urals
British take Urals from Japanese
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 7 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Caucasus from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - British
1 bomber moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 aaGun and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Buryatia to Yenisey
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 3 artilleries and 1 infantry moved from Shensi to Tsinghai
7 fighters moved from Caucasus to Northwest PersiaPlace Units - British
Units in United Kingdom being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Normandy Bordeaux
3 infantry placed in EgyptTurn Complete - British
British collect 52 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6
UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
Looks really tough for the Axis. You can turtle down as much as you like. I got the all time in the world :-)
If you feel like surrendering I will gladly offer you a rematch. I think it will be impossible for you to turn this around now. Just my thoughts.





