L14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)


  • If you wish you can play Russia after Germany.

    Mech in Iraq and Sikang fighters all go to Northwest Persia.

    Manchuria stack goes to Jehol.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Place Units - Germans
                3 submarines placed in 113 Sea Zone
                3 infantry placed in France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 31 PUs; end with 31 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 12 / 0
        Japanese : 34 / 39
        Americans : 66 / 95
        Chinese : 23 / 29
        British : 42 / 47
        UK_Pacific : 25 / 27
        Italians : 14 / 4
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - Russians
                1 mech_infantry moved from Iraq to Northwest Persia
                2 fighters moved from Sikang to Northwest Persia

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Manchuria to Jehol

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 12 / 0
        Japanese : 34 / 39
        Americans : 66 / 95
        Chinese : 23 / 29
        British : 42 / 47
        UK_Pacific : 25 / 27
        Italians : 14 / 4
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Novgorod to Karelia
                      Japanese take Karelia from Russians
                1 armour moved from Karelia to Vyborg
                      Japanese take Vyborg from Russians
                1 armour moved from Russia to Urals
                      Japanese take Urals from Russians
                1 artillery moved from Novosibirsk to Vologda
                2 armour moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                2 infantry moved from Volgograd to Kazakhstan
                3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
                3 armour moved from Ukraine to Caucasus
                1 armour and 1 infantry moved from Rostov to Caucasus
                3 armour, 2 artilleries and 1 infantry moved from Volgograd to Caucasus
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  6/20 hits
                        ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 :  3/8 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 10 / 0
        Japanese : 37 / 37
        Americans : 66 / 95
        Chinese : 23 / 29
        British : 41 / 47
        UK_Pacific : 25 / 27
        Italians : 14 / 4
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 2 infantry moved from Southern France to Northern Italy
                3 fighters moved from Southern France to Northern Italy
                2 fighters moved from Gibraltar to Northern Italy
                2 infantry moved from Sikang to Kazakhstan
                4 fighters moved from Northwest Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Norway to Karelia
                      Americans take Finland from Germans
                      Americans take Karelia from Japanese
                2 infantry moved from Norway to Finland

    Combat - Americans
                Battle in Kazakhstan
                    Americans attack with 4 fighters and 2 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Kazakhstan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Northern Italy
                    Americans attack with 1 armour, 5 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Americans win, taking Northern Italy from Italians with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from French Indo China to Szechwan
                1 infantry moved from Sikang to Tsinghai
                4 fighters moved from Kazakhstan to Northwest Persia
                5 fighters moved from Northern Italy to Southern France
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Gibraltar to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber and 3 fighters moved from Eastern United States to Gibraltar
                4 transports moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                2 fighters placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                1 armour and 2 infantry placed in Southern France
                3 mech_infantrys placed in French Indo China
                2 armour and 1 mech_infantry placed in Norway

    Turn Complete - Americans
                Americans collect 74 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 5 infantry moved from Tsinghai to Kansu
                1 fighter moved from Shensi to Kansu
                3 artilleries and 1 infantry moved from Shantung to Jehol

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • Will play UK soon.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 aaGuns, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Japanese
                2 artilleries and 14 infantry moved from Tsinghai to Novosibirsk
                      British take Novosibirsk from Japanese
                1 mech_infantry moved from Shensi to Novosibirsk
                1 bomber moved from Normandy Bordeaux to Germany

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Germany to Normandy Bordeaux
                2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Persia to Northwest Persia
                1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 fighter moved from Egypt to Northwest Persia
                2 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from India to West India
                2 fighters moved from India to Northwest Persia
                1 fighter moved from Tsinghai to Northwest Persia
                2 aaGuns moved from Tsinghai to Novosibirsk
                1 aaGun, 3 artilleries and 1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Korea to Buryatia
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Place Units - British
                1 aaGun and 2 infantry placed in Persia
                1 aaGun and 2 infantry placed in Normandy Bordeaux
                2 mech_infantrys placed in Egypt
                1 infantry placed in Egypt
                2 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1
                UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 1 artillery, 1 infantry and 5 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Yugoslavia to Northern Italy
                1 bomber and 3 fighters moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 2 :  4/6 hits
                        Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,6,5,6,4,4
                Italians collect 11 PUs (3 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 29 / 36
        Russians : 10 / 0
        Japanese : 34 / 37
        Americans : 70 / 100
        Chinese : 23 / 29
        British : 42 / 47
        UK_Pacific : 25 / 28
        Italians : 14 / 12
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 bombers moved from India to Urals

    Combat - ANZAC
                Battle in Urals
                    ANZAC attack with 2 bombers
                    Japanese defend with 1 armour
                    ANZAC win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                1 bomber moved from Urals to Novosibirsk
                3 fighters moved from Shan State to India
                1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                2 fighters moved from Caroline Islands to Hawaiian Islands
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • Made a NCM edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs;
                Germans buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Germany
                7 infantry moved from Western Germany to France
                3 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in France
                1 infantry placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 32 PUs; end with 32 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 32 / 37
        Russians : 10 / 0
        Japanese : 34 / 37
        Americans : 70 / 100
        Chinese : 23 / 29
        British : 39 / 47
        UK_Pacific : 25 / 28
        Italians : 14 / 12
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Jehol to Chahar

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Volgograd to Kazakhstan
                5 fighters and 4 tactical_bombers moved from Caucasus to Kazakhstan

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Kazakhstan
                    Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
                    Americans defend with 2 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Kazakhstan, round 2 :  7/11 hits
                        Americans roll dice for 2 infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Americans with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                5 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
                1 aaGun, 20 armour, 4 artilleries and 6 infantry moved from Caucasus to Volgograd
                3 infantry moved from Ukraine to Bryansk
                1 artillery moved from Vologda to Russia
                1 armour moved from Vyborg to Novgorod

    Place Units - Japanese
                1 fighter placed in Japan
                3 infantry placed in Russia
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6
                Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs total

    Production/PUs Summary :

    Germans : 32 / 37
        Russians : 10 / 0
        Japanese : 35 / 31
        Americans : 69 / 100
        Chinese : 23 / 29
        British : 39 / 47
        UK_Pacific : 25 / 28
        Italians : 14 / 12
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 fighters moved from Northwest Persia to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                4 fighters moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern France to Northern Italy
                1 bomber moved from Gibraltar to France
                1 infantry moved from Finland to Vyborg
                      Americans take Vyborg from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Kazakhstan
                    Americans attack with 4 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Americans attack with 5 fighters and 1 infantry
                    Italians defend with 1 artillery and 1 factory_minor
                    Americans win with 5 fighters remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to Southern France
                5 fighters moved from Northern Italy to Southern France
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                3 fighters moved from Gibraltar to Southern France
                1 infantry moved from Finland to Karelia
                2 armour and 1 mech_infantry moved from Norway to Karelia
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                3 mech_infantrys moved from Szechwan to Tsinghai
                4 fighters moved from Kazakhstan to Northwest Persia
                3 mech_infantrys moved from French Indo China to Szechwan
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries, 2 bombers, 1 fighter and 2 infantry placed in Eastern United States
                3 armour placed in Norway
                1 factory_minor placed in Finland
                3 infantry placed in Southern France
                3 mech_infantrys placed in French Indo China

    Turn Complete - Americans
                Americans collect 69 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 artilleries, 1 fighter and 12 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 factory_upgrade and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Southern France to Northern Italy
                      British take Northern Italy from Italians
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from Normandy Bordeaux to France
                1 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Japanese
                1 infantry moved from Northwest Persia to Caucasus
                7 fighters moved from Northwest Persia to Caucasus
                1 infantry moved from Novosibirsk to Samara
                      British take Samara from Japanese
                1 infantry moved from Novosibirsk to Vologda
                      British take Vologda from Japanese
                1 infantry moved from Novosibirsk to Urals
                      British take Urals from Japanese
                1 infantry moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 7 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Caucasus from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in France
                    Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in France causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from France to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 aaGun and 2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                5 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Buryatia to Yenisey
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun, 3 artilleries and 1 infantry moved from Shensi to Tsinghai
                7 fighters moved from Caucasus to Northwest Persia

    Place Units - British
                Units in United Kingdom being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in United Kingdom
                3 infantry placed in Persia
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 52 PUs; end with 52 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,6
                UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry


  • Looks really tough for the Axis. You can turtle down as much as you like. I got the all time in the world  :-)

    If you feel like surrendering I will gladly offer you a rematch. I think it will be impossible for you to turn this around now. Just my thoughts.

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