Forgot to Blitz Alexandria so I did it during NCM.
UnknownSoldier (Axis) vs. JuanSpain (Allies+11), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 cruiser
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarine
Battle in 113 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 2 destroyers, 1 tactical_bomber and 2 transports
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 2 destroyers, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 fighters
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 104 Sea Zone to 110 Sea Zone
3 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from 113 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 6 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Karelia to Norway
British take Norway from Germans
1 mech_infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
3 mech_infantrys moved from Kazakhstan to Volgograd
1 armour moved from Turkmenistan to Volgograd
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Volgograd
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Normandy Bordeaux
Battle in Trans-Jordan
British attack with 6 armour and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Trans-Jordan from Germans with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
3 mech_infantrys moved from Kazakhstan to Russia
3 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Caucasus to Bryansk
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from 76 Sea Zone to Ethiopia
5 mech_infantrys moved from Eastern Persia to Kazakhstan
5 armour moved from India to Eastern Persia
1 infantry moved from Sikang to Szechwan
4 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Karelia to ArchangelPlace Units - British
1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,2,2,2,4
British collect 33 PUs (4 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
4 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 4 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 carrier, 1 fighter and 4 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
95 Sea Zone : 1 carrier, 1 fighter, 4 submarines and 4 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 44 / 68
Russians : 28 / 32
Japanese : 28 / 28
Americans : 55 / 81
Chinese : 13 / 20
British : 37 / 36
UK_Pacific : 24 / 29
Italians : 13 / 23
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 battleship and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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France is failing, no french moves so far, please use the Anzac file and continue yourself.
Cheers
Juan
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No problem sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Ukraine to Rostov
6 fighters and 2 tactical_bombers moved from Ukraine to RostovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Rostov
Germans attack with 6 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Germans roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 6/10 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
2 aaGuns, 6 armour, 11 artilleries, 1 bomber, 22 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun, 6 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
6 fighters and 2 tactical_bombers moved from Rostov to Western Ukraine
10 infantry moved from Poland to Eastern Poland
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries, 1 carrier, 2 fighters and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from Northern Italy to France
4 infantry moved from Western Germany to France
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 artilleries moved from 95 Sea Zone to Northern Italy
1 bomber moved from Western Ukraine to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Germany
1 artillery and 8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 8 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 artillery, 2 bombers, 2 fighters and 8 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery, 2 bombers, 2 fighters and 8 infantry
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Southern France: 3 infantry
EDIT: Adding units owned by Germans to Ukraine: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans :
Egypt : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters and 10 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 2 aaGuns, 1 factory_major and 10 mech_infantrys
Northern Italy : 2 artilleries
Belarus : 1 flag, 1 infantry
Baltic States : 1 flag
Rostov : 1 flag, 2 infantry
Eastern Poland : 1 flag, 7 armour, 10 infantry and 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 3 aaGuns, 6 armour, 17 artilleries, 6 fighters, 33 infantry, 2 mech_infantrys and 2 tactical_bombers
113 Sea Zone : 4 submarines
95 Sea Zone : 3 transports
Bulgaria : 1 flag
92 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 47 / 47
Russians : 25 / 32
Japanese : 28 / 28
Americans : 55 / 81
Chinese : 13 / 20
British : 37 / 36
UK_Pacific : 24 / 29
Italians : 13 / 23
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for all the edits sir. I realized after making them and the noncoms that Western Germany was a lost cause if the US decides to invade
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Archangel to Ukraine
1 fighter moved from Archangel to Ukraine
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Russia to Bryansk
2 armour moved from Archangel to Bryansk
1 aaGun moved from Archangel to Smolensk
5 infantry moved from Archangel to Smolensk
2 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Finland to Novgorod
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
Sorry for all the edits sir. I realized after making them and the noncoms that Western Germany was a lost cause if the US decides to invade
No problem gentleman.
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 artilleries and 1 infantry moved from Shantung to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 battleships moved from 19 Sea Zone to 20 Sea Zone
2 cruisers moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 submarines and 3 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 submarines and 3 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kwangtung
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 aaGun and 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 1 aaGun and 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the British and 1 aaGun owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 artilleryNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
6 carriers, 1 destroyer, 7 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 fighter and 6 infantry placed in Japan
Japanese undo move 1.
3 infantry placed in Shantung
3 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor and 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery
Hopei : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 4 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 4 infantry
Siberia : 1 flag
Buryatia : 1 flag
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag
20 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines, 2 tactical_bombers and 3 transports
22 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 43 / 47
Russians : 27 / 34
Japanese : 37 / 37
Americans : 55 / 81
Chinese : 8 / 20
British : 38 / 36
UK_Pacific : 21 / 29
Italians : 13 / 23
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.7.0.3, time: 13:55:05
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 13 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
4 fighters moved from 110 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in 95 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 3 transports; Italians defend with 1 carrier, 1 fighter, 4 submarines and 4 transports
4 submarines owned by the Italians Submerged
Americans win, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 3 transports
Casualties for Italians: 1 carrier, 1 fighter and 4 transports
Casualties for Americans: 1 bomber and 1 fighter
Battle in Western Germany
Americans converts factory_major into different units
Battle in Denmark
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 carrier; Italians defend with 1 submarine
Americans win, taking Western Germany from Germans, taking Denmark from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 carrier
Casualties for Italians: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
8 artilleries moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 104 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 104 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Normandy Bordeaux
9 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Morocco
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Vyborg to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Caucasus to Rostov
5 mech_infantrys moved from Kazakhstan to Rostov
1 armour moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 armour moved from Volgograd to RostovCombat - British
Battle in Egypt
Battle in Rostov
British attack with 1 armour, 1 infantry and 5 mech_infantrys
Germans defend with 2 infantry
British win, taking Egypt from Germans, taking Rostov from Germans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Szechwan to Yunnan
4 armour moved from India to Yunnan
1 infantry moved from India to Burma
5 armour moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
6 armour moved from Trans-Jordan to Northwest PersiaPlace Units - British
2 fighters placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
British collect 40 PUs; end with 41 PUs totalPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 7 mech_infantrys -
I fear the tide has turned for good, but I will continue for a few more rounds
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I used the subs to attack in 95 and got 2 hits. How would you like the casualties?





