L14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Southern Italy to Northern Italy
                3 fighters moved from Southern Italy to Northern Italy
                1 artillery moved from Albania to Yugoslavia

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 :  1/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 :  5/6 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 tactical_bomber owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Northern Italy to Southern Italy
                1 artillery moved from Eastern Poland to Slovakia Hungary

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1,2,4,4,1,6
                Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total

    Production/PUs Summary :

    Germans : 34 / 42
        Russians : 12 / 0
        Japanese : 38 / 47
        Americans : 66 / 95
        Chinese : 21 / 23
        British : 40 / 45
        UK_Pacific : 22 / 28
        Italians : 14 / 7
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                2 artilleries moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                2 bombers moved from Celebes to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caroline Islands
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 bombers moved from 35 Sea Zone to Philippines
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                ANZAC undo move 2.
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • If you wished to use any kamikaze tokens in SZ 35 just roll the dice on the forum and we will edit the result.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                5 artilleries moved from Holland Belgium to France
                3 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                5 aaGuns moved from Western Germany to France
                1 infantry moved from Western Germany to France
                3 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                2 artilleries moved from Western Germany to France
                5 infantry moved from Germany to Western Germany
                5 infantry moved from Germany to Western Germany

    Place Units - Germans
                2 artilleries, 1 fighter and 4 infantry placed in Western Germany
                Germans undo move 1.
                8 infantry placed in Germany
                2 artilleries and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 34 PUs; end with 34 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 34 / 39
        Russians : 12 / 0
        Japanese : 38 / 47
        Americans : 66 / 95
        Chinese : 21 / 23
        British : 40 / 45
        UK_Pacific : 22 / 28
        Italians : 14 / 7
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - Russians
                1 armour moved from Vyborg to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians win, taking Novgorod from Japanese with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Suiyuyan to Sikang
                2 aaGuns and 9 infantry moved from Amur to Manchuria
                1 mech_infantry moved from Egypt to Iraq

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 armour moved from Turkmenistan to Eastern Persia
                1 infantry moved from Volgograd to Kazakhstan
                4 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Western Ukraine to Rostov
                8 armour moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Vologda to Novosibirsk
                1 armour moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from Shantung to 6 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 tactical_bombers in 16 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Novgorod
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Novgorod, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Novgorod
                    Japanese win, taking Novgorod from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Kazakhstan
                    Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Kazakhstan, round 2 :  5/8 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 5 armour
                    British defend with 1 infantry
                        Japanese roll dice for 5 armour in Eastern Persia, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 4 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 :  1/2 hits
                        British roll dice for 1 infantry in Novosibirsk, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 armour moved from Russia to Volgograd
                1 aaGun and 3 infantry moved from Volgograd to Caucasus
                2 infantry moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                4 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

    Production/PUs Summary :

    Germans : 34 / 39
        Russians : 12 / 0
        Japanese : 39 / 39
        Americans : 66 / 95
        Chinese : 21 / 23
        British : 39 / 45
        UK_Pacific : 22 / 28
        Italians : 14 / 7
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Gibraltar to Northern Italy
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 infantry moved from Southern France to Northern Italy

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Northern Italy
                    Americans attack with 1 artillery, 3 fighters and 3 infantry
                    Germans defend with 3 infantry; Italians defend with 1 factory_minor and 1 infantry
                    Americans win, taking Northern Italy from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Northern Italy to Southern France
                4 infantry moved from Normandy Bordeaux to Southern France
                1 aaGun and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                3 infantry moved from 93 Sea Zone to Southern France
                1 aaGun moved from 93 Sea Zone to Southern France
                2 carriers and 6 destroyers moved from 92 Sea Zone to 93 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                4 fighters moved from Eastern United States to Gibraltar
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                2 fighters moved from 25 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                3 infantry moved from Szechwan to Sikang

    Place Units - Americans
                1 armour and 2 infantry placed in Norway
                2 armour and 1 infantry placed in Southern France
                2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Eastern United States
                3 mech_infantrys placed in French Indo China

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 10 infantry moved from Jehol to Shantung
                1 artillery, 1 fighter and 5 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 3 artilleries, 1 fighter and 15 infantry
                    Japanese defend with 1 factory_minor and 8 infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Shantung, round 2 :  1/19 hits
                        Japanese roll dice for 8 infantry in Shantung, round 2 :  4/8 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shantung, round 3 :  2/15 hits
                        Japanese roll dice for 7 infantry in Shantung, round 3 :  6/7 hits
                        2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shantung, round 4 :  1/9 hits
                        Japanese roll dice for 5 infantry in Shantung, round 4 :  2/5 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Shantung, round 5 :  2/7 hits
                        Japanese roll dice for 4 infantry in Shantung, round 5 :  1/4 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Shantung, round 6 :  2/6 hits
                        Japanese roll dice for 2 infantry in Shantung, round 6 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -18
                    Casualties for Japanese: 8 infantry
                    Casualties for Chinese: 14 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Shensi

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • I am glad that battle in Shantung wasnt very important… that dice…  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to Eastern Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                3 fighters moved from Northwest Persia to Eastern Persia
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 mech_infantry moved from Manchuria to Korea
                      UK_Pacific take Korea from Japanese

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys
                    Japanese defend with 4 armour
                        British roll dice for 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys in Eastern Persia, round 2 :  5/9 hits
                        Japanese roll dice for 4 armour in Eastern Persia, round 2 :  0/4 hits
                        4 armour owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Japanese: 4 armour

    Non Combat Move - British
                3 fighters moved from Eastern Persia to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from Egypt to Trans-Jordan
                2 aaGuns, 2 artilleries and 14 infantry moved from Sikang to Tsinghai
                1 infantry moved from Tsinghai to Kazakhstan
                1 fighter moved from Anhwe to Tsinghai
                1 mech_infantry moved from Anhwe to Shensi
                1 aaGun, 3 artilleries and 1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                4 infantry moved from Normandy Bordeaux to Southern France

    Place Units - British
                3 infantry placed in Persia
                1 fighter and 2 infantry placed in Egypt
                3 infantry placed in Normandy Bordeaux
                2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                2 fighters and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,2,4,3,5,1,3,4,6,4,6,3,1,2,2,5,1,2,6,3,6,5,3,6,6,2
                UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 fighters and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Yugoslavia to Northern Italy
                1 artillery moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 bomber and 3 fighters moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 2 :  1/7 hits
                        Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 :  0/3 hits
                        1 infantry owned by the Americans lost in Northern Italy
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 :  3/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,4,4,3,6,1
                Italians collect 3 PUs (11 lost to blockades); end with 4 PUs total

    Production/PUs Summary :

    Germans : 31 / 39
        Russians : 12 / 0
        Japanese : 34 / 39
        Americans : 66 / 95
        Chinese : 23 / 29
        British : 42 / 47
        UK_Pacific : 25 / 27
        Italians : 14 / 4
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                2 bombers moved from Philippines to India
                1 artillery moved from New South Wales to Queensland
                3 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • If you wish you can play Russia after Germany.

    Mech in Iraq and Sikang fighters all go to Northwest Persia.

    Manchuria stack goes to Jehol.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Place Units - Germans
                3 submarines placed in 113 Sea Zone
                3 infantry placed in France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 31 PUs; end with 31 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 12 / 0
        Japanese : 34 / 39
        Americans : 66 / 95
        Chinese : 23 / 29
        British : 42 / 47
        UK_Pacific : 25 / 27
        Italians : 14 / 4
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - Russians
                1 mech_infantry moved from Iraq to Northwest Persia
                2 fighters moved from Sikang to Northwest Persia

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Manchuria to Jehol

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 12 / 0
        Japanese : 34 / 39
        Americans : 66 / 95
        Chinese : 23 / 29
        British : 42 / 47
        UK_Pacific : 25 / 27
        Italians : 14 / 4
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Novgorod to Karelia
                      Japanese take Karelia from Russians
                1 armour moved from Karelia to Vyborg
                      Japanese take Vyborg from Russians
                1 armour moved from Russia to Urals
                      Japanese take Urals from Russians
                1 artillery moved from Novosibirsk to Vologda
                2 armour moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                2 infantry moved from Volgograd to Kazakhstan
                3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
                3 armour moved from Ukraine to Caucasus
                1 armour and 1 infantry moved from Rostov to Caucasus
                3 armour, 2 artilleries and 1 infantry moved from Volgograd to Caucasus
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  6/20 hits
                        ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 :  3/8 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 10 / 0
        Japanese : 37 / 37
        Americans : 66 / 95
        Chinese : 23 / 29
        British : 41 / 47
        UK_Pacific : 25 / 27
        Italians : 14 / 4
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 2 infantry moved from Southern France to Northern Italy
                3 fighters moved from Southern France to Northern Italy
                2 fighters moved from Gibraltar to Northern Italy
                2 infantry moved from Sikang to Kazakhstan
                4 fighters moved from Northwest Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 armour moved from Norway to Karelia
                      Americans take Finland from Germans
                      Americans take Karelia from Japanese
                2 infantry moved from Norway to Finland

    Combat - Americans
                Battle in Kazakhstan
                    Americans attack with 4 fighters and 2 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Kazakhstan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Northern Italy
                    Americans attack with 1 armour, 5 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Americans win, taking Northern Italy from Italians with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from French Indo China to Szechwan
                1 infantry moved from Sikang to Tsinghai
                4 fighters moved from Kazakhstan to Northwest Persia
                5 fighters moved from Northern Italy to Southern France
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Gibraltar to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber and 3 fighters moved from Eastern United States to Gibraltar
                4 transports moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                2 fighters placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                1 armour and 2 infantry placed in Southern France
                3 mech_infantrys placed in French Indo China
                2 armour and 1 mech_infantry placed in Norway

    Turn Complete - Americans
                Americans collect 74 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 5 infantry moved from Tsinghai to Kansu
                1 fighter moved from Shensi to Kansu
                3 artilleries and 1 infantry moved from Shantung to Jehol

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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