@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
I am glad that battle in Shantung wasnt very important… that dice… :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 fighters moved from Northwest Persia to Eastern Persia
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Manchuria to Korea
UK_Pacific take Korea from Japanese
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys
Japanese defend with 4 armour
British roll dice for 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 5/9 hits
Japanese roll dice for 4 armour in Eastern Persia, round 2 : 0/4 hits
4 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Japanese: 4 armour
Non Combat Move - British
3 fighters moved from Eastern Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 2 artilleries and 14 infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Anhwe to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
1 aaGun, 3 artilleries and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to Southern France
Place Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,2,4,3,5,1,3,4,6,4,6,3,1,2,2,5,1,2,6,3,6,5,3,6,6,2
UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber and 3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,4,4,3,6,1
Italians collect 3 PUs (11 lost to blockades); end with 4 PUs total
Production/PUs Summary :
Germans : 31 / 39
Russians : 12 / 0
Japanese : 34 / 39
Americans : 66 / 95
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 76 Sea Zone
2 bombers moved from Philippines to India
1 artillery moved from New South Wales to Queensland
3 fighters moved from Queensland to Shan State
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
If you wish you can play Russia after Germany.
Mech in Iraq and Sikang fighters all go to Northwest Persia.
Manchuria stack goes to Jehol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
Place Units - Germans
3 submarines placed in 113 Sea Zone
3 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 31 / 36
Russians : 12 / 0
Japanese : 34 / 39
Americans : 66 / 95
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Sikang to Northwest Persia
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Manchuria to Jehol
Turn Complete - Russians
Production/PUs Summary :
Germans : 31 / 36
Russians : 12 / 0
Japanese : 34 / 39
Americans : 66 / 95
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Novgorod to Karelia
Japanese take Karelia from Russians
1 armour moved from Karelia to Vyborg
Japanese take Vyborg from Russians
1 armour moved from Russia to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Vologda
2 armour moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Kazakhstan
3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
3 armour moved from Ukraine to Caucasus
1 armour and 1 infantry moved from Rostov to Caucasus
3 armour, 2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/20 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kazakhstan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/8 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Production/PUs Summary :
Germans : 31 / 36
Russians : 10 / 0
Japanese : 37 / 37
Americans : 66 / 95
Chinese : 23 / 29
British : 41 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Southern France to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
2 infantry moved from Sikang to Kazakhstan
4 fighters moved from Northwest Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Americans take Karelia from Japanese
2 infantry moved from Norway to Finland
Combat - Americans
Battle in Kazakhstan
Americans attack with 4 fighters and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Kazakhstan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northern Italy
Americans attack with 1 armour, 5 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Italians with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Sikang to Tsinghai
4 fighters moved from Kazakhstan to Northwest Persia
5 fighters moved from Northern Italy to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 3 fighters moved from Eastern United States to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 armour and 2 infantry placed in Southern France
3 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 74 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Tsinghai to Kansu
1 fighter moved from Shensi to Kansu
3 artilleries and 1 infantry moved from Shantung to Jehol
Place Units - Chinese
2 artilleries and 7 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Will play UK soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 2 aaGuns, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
2 artilleries and 14 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Japanese
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Normandy Bordeaux to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
2 fighters moved from India to Northwest Persia
1 fighter moved from Tsinghai to Northwest Persia
2 aaGuns moved from Tsinghai to Novosibirsk
1 aaGun, 3 artilleries and 1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Place Units - British
1 aaGun and 2 infantry placed in Persia
1 aaGun and 2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in Egypt
1 infantry placed in Egypt
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1
UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 bomber and 3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits
Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,6,5,6,4,4
Italians collect 11 PUs (3 lost to blockades); end with 12 PUs total
Production/PUs Summary :
Germans : 29 / 36
Russians : 10 / 0
Japanese : 34 / 37
Americans : 70 / 100
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 28
Italians : 14 / 12
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 bombers moved from India to Urals
Combat - ANZAC
Battle in Urals
ANZAC attack with 2 bombers
Japanese defend with 1 armour
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
1 bomber moved from Urals to Novosibirsk
3 fighters moved from Shan State to India
1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from Caroline Islands to Hawaiian Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Made a NCM edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 30 PUs;
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
7 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in France
1 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 32 / 37
Russians : 10 / 0
Japanese : 34 / 37
Americans : 70 / 100
Chinese : 23 / 29
British : 39 / 47
UK_Pacific : 25 / 28
Italians : 14 / 12
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Jehol to Chahar
Turn Complete - Russians