@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Gibraltar to Northern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Southern France to Northern ItalyCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 3 infantry; Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Northern Italy to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 3 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
2 carriers and 6 destroyers moved from 92 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 88 Sea Zone to 101 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
3 infantry moved from Szechwan to SikangPlace Units - Americans
1 armour and 2 infantry placed in Norway
2 armour and 1 infantry placed in Southern France
2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Eastern United States
3 mech_infantrys placed in French Indo ChinaTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 10 infantry moved from Jehol to Shantung
1 artillery, 1 fighter and 5 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 factory_minor and 8 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Shantung, round 2 : 1/19 hits
Japanese roll dice for 8 infantry in Shantung, round 2 : 4/8 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shantung, round 3 : 2/15 hits
Japanese roll dice for 7 infantry in Shantung, round 3 : 6/7 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 1/9 hits
Japanese roll dice for 5 infantry in Shantung, round 4 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Shantung, round 5 : 2/7 hits
Japanese roll dice for 4 infantry in Shantung, round 5 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Shantung, round 6 : 2/6 hits
Japanese roll dice for 2 infantry in Shantung, round 6 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 8 infantry
Casualties for Chinese: 14 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to ShensiPlace Units - Chinese
2 artilleries and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
I am glad that battle in Shantung wasnt very important… that dice… :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 fighters moved from Northwest Persia to Eastern Persia
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 mech_infantry moved from Manchuria to Korea
UK_Pacific take Korea from JapaneseCombat - British
Battle in Eastern Persia
British attack with 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys
Japanese defend with 4 armour
British roll dice for 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 5/9 hits
Japanese roll dice for 4 armour in Eastern Persia, round 2 : 0/4 hits
4 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Japanese: 4 armourNon Combat Move - British
3 fighters moved from Eastern Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 2 artilleries and 14 infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Anhwe to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
1 aaGun, 3 artilleries and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,2,4,3,5,1,3,4,6,4,6,3,1,2,2,5,1,2,6,3,6,5,3,6,6,2
UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber and 3 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits
Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,4,4,3,6,1
Italians collect 3 PUs (11 lost to blockades); end with 4 PUs totalProduction/PUs Summary :
Germans : 31 / 39
Russians : 12 / 0
Japanese : 34 / 39
Americans : 66 / 95
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 76 Sea Zone
2 bombers moved from Philippines to India
1 artillery moved from New South Wales to Queensland
3 fighters moved from Queensland to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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If you wish you can play Russia after Germany.
Mech in Iraq and Sikang fighters all go to Northwest Persia.
Manchuria stack goes to Jehol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
Place Units - Germans
3 submarines placed in 113 Sea Zone
3 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 31 / 36
Russians : 12 / 0
Japanese : 34 / 39
Americans : 66 / 95
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Sikang to Northwest PersiaNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Manchuria to JeholTurn Complete - Russians
Production/PUs Summary :
Germans : 31 / 36
Russians : 12 / 0
Japanese : 34 / 39
Americans : 66 / 95
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Novgorod to Karelia
Japanese take Karelia from Russians
1 armour moved from Karelia to Vyborg
Japanese take Vyborg from Russians
1 armour moved from Russia to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Vologda
2 armour moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Kazakhstan
3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
3 armour moved from Ukraine to Caucasus
1 armour and 1 infantry moved from Rostov to Caucasus
3 armour, 2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/20 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kazakhstan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/8 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 31 / 36
Russians : 10 / 0
Japanese : 37 / 37
Americans : 66 / 95
Chinese : 23 / 29
British : 41 / 47
UK_Pacific : 25 / 27
Italians : 14 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Southern France to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
2 infantry moved from Sikang to Kazakhstan
4 fighters moved from Northwest Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Americans take Karelia from Japanese
2 infantry moved from Norway to FinlandCombat - Americans
Battle in Kazakhstan
Americans attack with 4 fighters and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Kazakhstan from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Northern Italy
Americans attack with 1 armour, 5 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking Northern Italy from Italians with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Sikang to Tsinghai
4 fighters moved from Kazakhstan to Northwest Persia
5 fighters moved from Northern Italy to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 3 fighters moved from Eastern United States to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 armour and 2 infantry placed in Southern France
3 mech_infantrys placed in French Indo China
2 armour and 1 mech_infantry placed in NorwayTurn Complete - Americans
Americans collect 74 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Tsinghai to Kansu
1 fighter moved from Shensi to Kansu
3 artilleries and 1 infantry moved from Shantung to JeholPlace Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Will play UK soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 2 aaGuns, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Japanese
2 artilleries and 14 infantry moved from Tsinghai to Novosibirsk
British take Novosibirsk from Japanese
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Normandy Bordeaux to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
2 fighters moved from India to Northwest Persia
1 fighter moved from Tsinghai to Northwest Persia
2 aaGuns moved from Tsinghai to Novosibirsk
1 aaGun, 3 artilleries and 1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - British
1 aaGun and 2 infantry placed in Persia
1 aaGun and 2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in Egypt
1 infantry placed in Egypt
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1
UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 bomber and 3 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits
Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,6,5,6,4,4
Italians collect 11 PUs (3 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 29 / 36
Russians : 10 / 0
Japanese : 34 / 37
Americans : 70 / 100
Chinese : 23 / 29
British : 42 / 47
UK_Pacific : 25 / 28
Italians : 14 / 12
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from India to UralsCombat - ANZAC
Battle in Urals
ANZAC attack with 2 bombers
Japanese defend with 1 armour
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
1 bomber moved from Urals to Novosibirsk
3 fighters moved from Shan State to India
1 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from Caroline Islands to Hawaiian Islands
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Made a NCM edit.





