14L Jenny (Axis) vs Amon-Sul (Allies) +10 Bid

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                7 armour, 5 artilleries, 41 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 bombers moved from Western Germany to Novgorod
                2 bombers moved from Western Germany to Ukraine
                2 tactical_bombers moved from Western Germany to 114 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                7 armour, 5 artilleries, 41 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 bombers moved from Western Germany to Novgorod
                2 bombers moved from Western Germany to Ukraine
                2 tactical_bombers moved from Western Germany to 114 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 2 tactical_bombers
                    Russians defend with 1 cruiser
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 cruiser
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 4,8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 8,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Romania
                3 aaGuns moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Southern Italy to Western Germany
                2 bombers and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern France to Western Germany
                1 tactical_bomber moved from 114 Sea Zone to Western Germany
                2 artilleries and 10 infantry moved from Germany to Poland
                1 artillery and 3 infantry moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to France
                2 bombers moved from Novgorod to Poland
                4 infantry moved from Finland to Karelia

    Place Units - Germans
                7 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs;
                Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Hopei to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Hopei to Anhwe
                1 armour moved from Yunnan to Anhwe

    Combat - Russians
                Battle in Anhwe
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from Burma to India
                1 infantry moved from Amur to Siberia
                2 aaGuns and 16 infantry moved from Amur to Buryatia
                1 infantry moved from Bryansk to Belarus
                4 aaGuns, 6 artilleries and 26 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                9 artilleries and 4 infantry moved from Bryansk to Ukraine
                4 artilleries and 3 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Jehol : 1 armour
        Anhwe : 1 armour and 1 mech_infantry
        India : 2 fighters and 2 tactical_bombers
        Amur : 1 infantry
        Siberia : 1 infantry
        Buryatia : 2 aaGuns and 16 infantry
        Belarus : 1 infantry
        Bryansk : 4 artilleries and 3 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
        Ukraine : 4 aaGuns, 21 artilleries, 1 factory_minor and 30 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 40
        Japanese : 18 / 40
        Americans : 52 / 77
        Chinese : 18 / 19
        British : 31 / 31
        UK_Pacific : 26 / 31
        Italians : 10 / 16
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery, 7 infantry and 1 mech_infantry moved from Korea to Amur
                3 artilleries moved from Manchuria to Amur
                2 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Jehol
                1 infantry moved from Shantung to Anhwe
                3 fighters and 3 tactical_bombers moved from Manchuria to Anhwe
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from Manchuria to 20 Sea Zone
                2 bombers moved from Manchuria to 21 Sea Zone
                1 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 2 submarines, 3 tactical_bombers and 6 transports moved from 38 Sea Zone to 42 Sea Zone
                1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery, 7 infantry and 1 mech_infantry moved from Korea to Amur
                3 artilleries moved from Manchuria to Amur
                2 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Jehol
                1 infantry moved from Shantung to Anhwe
                3 fighters and 3 tactical_bombers moved from Manchuria to Anhwe
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from Manchuria to 20 Sea Zone
                2 bombers moved from Manchuria to 21 Sea Zone
                1 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 2 submarines, 3 tactical_bombers and 6 transports moved from 38 Sea Zone to 42 Sea Zone
                1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 2 fighters and 2 transports
                    British defend with 1 destroyer and 1 transport
                    Japanese win, taking 20 Sea Zone from UK_Pacific with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 armour and 3 infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 4 artilleries, 7 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Anhwe
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 armour
                    Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
                2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
                1 aaGun moved from Korea to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
                2 bombers moved from 21 Sea Zone to Manchuria

    Place Units - Japanese
                1 armour, 2 artilleries and 3 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                6 transports moved from 64 Sea Zone to 89 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
                4 aaGuns, 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                4 aaGuns, 1 armour, 3 artilleries, 9 infantry, 2 mech_infantrys and 10 transports moved from 89 Sea Zone to 91 Sea Zone
                4 aaGuns, 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 64 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 infantry and 2 mech_infantrys moved from Western United States to Central United States
                3 fighters moved from Western United States to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                2 carriers, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 bomber
        41 Sea Zone : 1 destroyer
        26 Sea Zone : 1 destroyer and 1 submarine
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
        101 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 2 transports
        81 Sea Zone : 1 submarine
        91 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 4 submarines and 10 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 27 / 28
        Americans : 52 / 77
        Chinese : 17 / 19
        British : 31 / 31
        UK_Pacific : 23 / 31
        Italians : 10 / 16
        ANZAC : 11 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Jehol
                2 infantry moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Jehol, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    retreated to Jehol
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kiangsi to Anhwe
                1 artillery and 11 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangsi to Hunan

    Place Units - Chinese
                4 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,2
                Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 22 to 23
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 1 infantry
        Hunan : 1 infantry
        Chahar : 1 infantry
        Anhwe : 5 artilleries, 1 fighter and 14 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 27 / 28
        Americans : 52 / 77
        Chinese : 17 / 23
        British : 31 / 31
        UK_Pacific : 23 / 31
        Italians : 10 / 16
        ANZAC : 11 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 aaGun, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 :  3/9 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 armour moved from Kenya to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                2 artilleries and 1 infantry moved from Tobruk to Alexandria
                1 tactical_bomber moved from Hunan to India
                3 aaGuns, 1 artillery and 6 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 bomber moved from Iraq to India
                2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia

    Place Units - British
                3 submarines placed in 81 Sea Zone
                1 aaGun and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 9 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,1,6
                UK_Pacific collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Some Units in India change ownership: 1 artillery and 9 infantry

    Territory Summary for British, UK_Pacific :

    Shantung : 1 infantry
        Formosa : 1 flag, 1 infantry
        Siam : 1 flag, 1 infantry
        Yunnan : 3 aaGuns, 1 artillery and 6 infantry
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Celebes : 1 flag
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 2 artilleries and 1 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 armour
        80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 1 artillery and 4 infantry
        Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
        81 Sea Zone : 3 submarines
        Persia : 1 flag, 1 aaGun, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 25 / 28
        Americans : 52 / 77
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 23 / 22
        Italians : 10 / 16
        ANZAC : 11 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 5 infantry moved from Romania to Eastern Poland
                2 armour moved from Yugoslavia to Eastern Poland
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                2 aaGuns moved from Yugoslavia to Northern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 aaGuns, 2 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales
                1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 aaGun and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 3 aaGuns, 2 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 1 transport
        Trans-Jordan : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 25 / 28
        Americans : 52 / 77
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 23 / 22
        Italians : 10 / 17
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Libya to Tobruk
                1 fighter moved from French West Africa to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        Tunisia : 1 infantry
        Tobruk : 1 infantry
        Libya : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 25 / 28
        Americans : 52 / 77
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 23 / 22
        Italians : 10 / 17
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                5 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                2 bombers moved from Poland to Belarus
                2 bombers moved from Romania to Ukraine
                7 armour, 5 artilleries, 39 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                5 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                2 bombers moved from Poland to Belarus
                2 bombers moved from Romania to Ukraine
                7 armour, 5 artilleries, 39 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 7,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Western Ukraine
                    Germans attack with 7 armour, 5 artilleries, 39 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Western Ukraine
                2 bombers moved from Belarus to Western Germany
                2 bombers moved from Ukraine to Eastern Poland
                2 artilleries and 9 infantry moved from Poland to Eastern Poland
                7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to Northern Italy
                1 cruiser moved from 113 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                3 artilleries and 7 infantry placed in Western Germany
                3 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                16 infantry moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 17 infantry
                    Japanese defend with 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry
                        Russians roll dice for 17 infantry in Amur, round 2 :  7/17 hits
                        Japanese roll dice for 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry in Amur, round 2 :  5/12 hits
                        5 infantry owned by the Russians , 6 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                        Russians roll dice for 12 infantry in Amur, round 3 :  0/12 hits
                        Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 3 :  3/6 hits
                        3 infantry owned by the Russians lost in Amur
                        Russians roll dice for 9 infantry in Amur, round 4 :  0/9 hits
                        Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 4 :  0/6 hits
                        Russians roll dice for 9 infantry in Amur, round 5 :  1/9 hits
                        Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 5 :  2/6 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 7 infantry in Amur, round 6 :  1/7 hits
                        Japanese roll dice for 4 artilleries and 1 mech_infantry in Amur, round 6 :  2/5 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
                        Russians roll dice for 5 infantry in Amur, round 7 :  2/5 hits
                        Japanese roll dice for 4 artilleries in Amur, round 7 :  2/4 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
                        Russians roll dice for 3 infantry in Amur, round 8 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Amur, round 8 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                        Russians roll dice for 2 infantry in Amur, round 9 :  0/2 hits
                        Japanese roll dice for 1 artillery in Amur, round 9 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 10 :  0/2 hits
                        Japanese roll dice for 1 artillery in Amur, round 10 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 11 :  0/2 hits
                        Japanese roll dice for 1 artillery in Amur, round 11 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 1 infantry in Amur, round 12 :  1/1 hits
                        Japanese roll dice for 1 artillery in Amur, round 12 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry
                    Casualties for Russians: 16 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 artillery and 5 infantry moved from Russia to Bryansk
                4 aaGuns, 21 artilleries and 30 infantry moved from Ukraine to Bryansk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                4 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Russians :

    India : 2 fighters and 2 tactical_bombers
        Amur : 1 infantry
        Yakut S.S.R. : 2 aaGuns
        Bryansk : 4 aaGuns, 26 artilleries and 38 infantry
        Russia : 1 airfield, 4 armour, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 29 / 34
        Japanese : 24 / 28
        Americans : 52 / 77
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 23 / 22
        Italians : 10 / 17
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • please move 2 russian tacs and figs from india to samara

    thanks

    i ll be off town for 5 days

    see ya then

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 3 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 armour, 2 fighters and 3 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Manchuria to Formosa
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                2 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Java to 42 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 41 Sea Zone to Sumatra
                2 submarines moved from 42 Sea Zone to 41 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 44 Sea Zone to Celebes

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 3 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 armour, 2 fighters and 3 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Manchuria to Formosa
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                2 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Java to 42 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 41 Sea Zone to Sumatra
                2 submarines moved from 42 Sea Zone to 41 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Celebes
                Battle in Formosa
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Celebes from UK_Pacific, taking Formosa from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Borneo
                Battle in 41 Sea Zone
                    Japanese attack with 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
                    Americans defend with 1 destroyer
                    Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sumatra

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                5 fighters and 5 tactical_bombers moved from Manchuria to Japan
                2 bombers moved from Formosa to 19 Sea Zone
                2 bombers moved from 19 Sea Zone to Okinawa

    Place Units - Japanese
                2 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

  • 18 17 16 11 Mod

    Moved your planes for you.  Probably going to lose, never seen the Russians in China that early before, which is interesting, but still kinda fun to play it.  Japan has a paycheck again which is nice.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 10 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                9 transports moved from 91 Sea Zone to 89 Sea Zone
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                9 transports moved from 89 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                3 fighters moved from 104 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar
                2 carriers, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 2 carriers, 4 cruisers, 3 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 artillery and 9 infantry placed in Central United States
                8 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 bomber
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        Central United States : 1 artillery, 1 factory_major and 9 infantry
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 8 artilleries, 1 factory_major and 1 harbour
        Gibraltar : 4 aaGuns, 1 armour, 3 artilleries, 10 infantry and 4 mech_infantrys
        86 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        92 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber
        101 Sea Zone : 9 transports
        81 Sea Zone : 1 submarine
        Brazil : 1 flag, 4 infantry
        91 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 29 / 34
        Japanese : 38 / 43
        Americans : 52 / 72
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 11 / 22
        Italians : 10 / 17
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Chahar to Jehol
                5 artilleries moved from Anhwe to Jehol
                5 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsi to Kwangtung
                EDIT: 1 submarine moved from 81 Sea Zone to 99 Sea Zone

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 harbour
                        1 aaGun owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Jehol
                    Chinese attack with 5 artilleries and 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 artilleries and 6 infantry in Jehol, round 2 :  6/11 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kiangsu
                8 infantry moved from Anhwe to Jehol
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                1 infantry placed in Jehol
                5 artilleries placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
                Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 25 to 26
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Jehol : 10 artilleries and 15 infantry
        Yunnan : 1 fighter
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 29 / 34
        Japanese : 34 / 43
        Americans : 52 / 72
        Chinese : 20 / 26
        British : 33 / 33
        UK_Pacific : 14 / 22
        Italians : 10 / 17
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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