Forgot to Blitz Alexandria so I did it during NCM.
UnknownSoldier (Axis) vs. JuanSpain (Allies+11), no tech
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I have just done Italy’s turn but the triplea program has frozen on me. I hope it does not crash and I have to re-create it.
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ok
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Hi, it is late in Spain, going to bed now, happy gaming!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 4 mech_infantrys
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits
British roll dice for 4 mech_infantrys in Trans-Jordan, round 2 : 3/4 hits
1 artillery owned by the Italians , 4 mech_infantrys owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Trans-Jordan: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
3 submarines moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour and 1 artillery placed in Southern Italy
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour and 1 artillery
Alexandria : 1 flag, 1 bomber and 1 fighter
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
95 Sea Zone : 3 submarines
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 4 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 40 / 51
Russians : 32 / 36
Japanese : 24 / 39
Americans : 52 / 72
Chinese : 18 / 22
British : 37 / 29
UK_Pacific : 24 / 27
Italians : 16 / 21
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi, it is late in Spain, going to bed now, happy gaming!!
Sorry I could not get it in sooner my friend. All I did was start the game over and edit the changes to the first round of dice. In the first attempt, the mechs in Trans-Jordan only got one hit instead of the three in the second attempt. Please verify the dice in your email.
See you tomorrow.
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Thanks Sir, no need to verify with players like you.
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Formosa
2 fighters moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighter
Battle in Formosa
ANZAC attack with 2 fighters
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
2 battleships, 3 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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You did an incredible defense in Formosa!! 1 british plane and 2 Anzac planes killed by the 2 infantrys and they are alive!!
I realised I moved my american subs but forgot the british ships to be reagruped in Carolines with them, edited that move now.
Thanks
Juan
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Thanks Sir, no need to verify with players like you.
Juan
Thank you sir for the trust and compliment. I think the same of you as well.
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You did an incredible defense in Formosa!! 1 british plane and 2 Anzac planes killed by the 2 infantrys and they are alive!!
I realised I moved my american subs but forgot the british ships to be reagruped in Carolines with them, edited that move now.
Thanks
Juan
Sounds good on the moves to me.
Just a warning, I have air dropped in some super soldier steroids to the island infantry and thus their deadly accuracy :evil:
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oops…that last message was meant for ziggurant
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to Egypt
1 artillery, 1 fighter and 5 infantry moved from 98 Sea Zone to Egypt
5 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt
1 bomber moved from Eastern Poland to Egypt
1 infantry moved from Eastern Poland to Romania
2 armour moved from Poland to Romania
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Finland to Karelia
1 fighter moved from Western Germany to Karelia
1 infantry moved from Eastern Poland to Baltic States
8 armour, 11 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Egypt
Germans attack with 6 artilleries, 1 bomber, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys
Germans roll dice for 6 artilleries, 1 bomber, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 8/24 hits
British roll dice for 2 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys in Egypt, round 2 : 5/20 hits
4 infantry owned by the British , 2 infantry owned by the French , 2 infantry owned by the ANZAC and 5 infantry owned by the Germans lost in Egypt
Germans roll dice for 6 artilleries, 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 12/19 hits
British roll dice for 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Egypt, round 3 : 6/12 hits
7 infantry owned by the British , 5 infantry owned by the Germans , 2 mech_infantrys owned by the British , 2 artilleries owned by the British , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 6 artilleries, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 2 infantry
Casualties for Germans: 10 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for British: 2 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys
Battle in Romania
Germans attack with 2 armour and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 infantry in Romania, round 2 : 3/3 hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Karelia
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 8 armour, 11 artilleries, 26 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 26 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 15/55 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
4 artilleries and 6 infantry moved from Germany to Poland
1 aaGun moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
1 fighter moved from Karelia to Finland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Alexandria
2 fighters and 2 tactical_bombers moved from Egypt to Greece
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
2 artilleries and 8 infantry placed in Germany
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Alexandria : 1 bomber
Egypt : 1 flag, 6 artilleries, 1 factory_minor and 1 harbour
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Romania : 2 armour
Poland : 1 aaGun, 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germany : 2 artilleries, 1 factory_major and 8 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 armour
Western Ukraine : 1 flag, 2 aaGuns, 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys
112 Sea Zone : 3 submarines
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 2 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 2 fighters and 2 tactical_bombers
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 carrier, 2 fighters and 3 transports
Finland : 1 flag, 1 artillery, 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 49 / 59
Russians : 28 / 36
Japanese : 24 / 39
Americans : 52 / 72
Chinese : 18 / 22
British : 32 / 29
UK_Pacific : 24 / 27
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Belarus to Karelia
1 tactical_bomber moved from Belarus to Karelia
1 fighter moved from Belarus to Vyborg
1 fighter moved from Belarus to Karelia
1 tactical_bomber moved from Belarus to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Belarus
2 tactical_bombers moved from Karelia to Belarus
2 fighters moved from Karelia to Belarus
1 fighter moved from Vyborg to Belarus
4 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Smolensk
5 artilleries moved from Russia to Smolensk
2 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from Manchuria to Jehol
5 artilleries moved from Shantung to Jehol
6 infantry moved from Shantung to Jehol
2 bombers and 4 fighters moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Jehol
2 battleships and 2 cruisers moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 7 artilleries, 2 bombers, 8 fighters, 11 infantry and 2 tactical_bombers
British defend with 1 aaGun, 5 infantry and 1 mech_infantry; Chinese defend with 10 artilleries and 7 infantry
AA fire in Jehol : 1/3 hits
1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 2/4 hits
Japanese roll dice for 7 artilleries, 2 bombers, 7 fighters, 11 infantry and 2 tactical_bombers in Jehol, round 2 : 12/29 hits
Chinese roll dice for 1 aaGun, 10 artilleries, 12 infantry and 1 mech_infantry in Jehol, round 2 : 8/23 hits
5 infantry owned by the British , 8 infantry owned by the Japanese , 1 mech_infantry owned by the British , 7 infantry owned by the Chinese and 1 aaGun owned by the British lost in Jehol
Japanese roll dice for 7 artilleries, 2 bombers, 7 fighters, 3 infantry and 2 tactical_bombers in Jehol, round 3 : 10/21 hits
Chinese roll dice for 10 artilleries in Jehol, round 3 : 5/10 hits
10 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 5 artilleries, 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 2 artilleries, 1 fighter and 11 infantry
Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry
Casualties for Chinese: 10 artilleries and 7 infantryNon Combat Move - Japanese
6 carriers, 3 destroyers and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Jehol to Shantung
2 fighters moved from Jehol to 19 Sea Zone
2 tactical_bombers moved from Jehol to 19 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
1 fighter moved from Jehol to Shantung
2 fighters moved from Jehol to 19 Sea Zone
1 artillery moved from Sakha to Amur
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Manchuria
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 1 fighter and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag, 5 artilleries
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery
Siberia : 1 flag, 1 infantry
Dzavhan : 1 flag
19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 47 / 59
Russians : 30 / 34
Japanese : 25 / 30
Americans : 52 / 72
Chinese : 17 / 22
British : 32 / 29
UK_Pacific : 24 / 27
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Hawaiian IslandsNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to 89 Sea Zone
1 bomber moved from 89 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 6 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4,5,5,1,4,5,1,2,2,3,3,5,3,6,2,4,5,4,4,4,5,1,5,6,4,6,6
Chinese collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Iraq to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 armour moved from Iraq to Trans-Jordan
13 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Central Mongolia to Ulaanbaatar
UK_Pacific take Ulaanbaatar from Japanese
1 armour moved from Ulaanbaatar to Amur
1 tactical_bomber moved from Iraq to Trans-JordanCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 4 transports
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Italians: 4 transports
Battle in 95 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 3 submarines
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 2 submarines
Battle in Amur
British attack with 1 armour
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in Trans-Jordan
British attack with 2 armour, 16 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 1 artillery
British win, taking Trans-Jordan from Italians with 2 armour, 14 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 armour and 1 artilleryNon Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber moved from 97 Sea Zone to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Hopei to Anhwe
1 aaGun moved from Hopei to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
2 artilleries moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Hunan
1 armour moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Russia
3 mech_infantrys moved from Belarus to NovgorodPlace Units - British
3 armour placed in Iraq
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,6,5,2,2
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Alexandria to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Western Ukraine
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Western Ukraine : 1 bomber
Greece : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 59
Russians : 30 / 34
Japanese : 24 / 30
Americans : 54 / 79
Chinese : 17 / 20
British : 33 / 32
UK_Pacific : 24 / 30
Italians : 14 / 24
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to French Indo ChinaPlace Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs





