14L Jenny (Axis) vs Amon-Sul (Allies) +10 Bid

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Bulgaria to Romania
                1 armour moved from Bulgaria to Yugoslavia
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from 97 Sea Zone to Yugoslavia
                2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Ethiopia from Italians to ANZAC
                EDIT: Turning off Edit Mode
                1 artillery and 1 fighter moved from New South Wales to Queensland
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 transport moved from 61 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        35 Sea Zone : 1 flag
        21 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser and 2 transports
        Egypt : 1 infantry
        Ethiopia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 20 / 40
        Americans : 52 / 77
        Chinese : 16 / 19
        British : 31 / 31
        UK_Pacific : 26 / 31
        Italians : 10 / 16
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 fighter moved from United Kingdom to French West Africa

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        French West Africa : 1 fighter
        Tunisia : 1 infantry
        Libya : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 20 / 40
        Americans : 52 / 77
        Chinese : 16 / 19
        British : 31 / 31
        UK_Pacific : 26 / 31
        Italians : 10 / 16
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                7 armour, 5 artilleries, 41 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 bombers moved from Western Germany to Novgorod
                2 bombers moved from Western Germany to Ukraine
                2 tactical_bombers moved from Western Germany to 114 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                7 armour, 5 artilleries, 41 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 bombers moved from Western Germany to Novgorod
                2 bombers moved from Western Germany to Ukraine
                2 tactical_bombers moved from Western Germany to 114 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 2 tactical_bombers
                    Russians defend with 1 cruiser
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 cruiser
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 4,8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 8,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Romania
                3 aaGuns moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Southern Italy to Western Germany
                2 bombers and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern France to Western Germany
                1 tactical_bomber moved from 114 Sea Zone to Western Germany
                2 artilleries and 10 infantry moved from Germany to Poland
                1 artillery and 3 infantry moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to France
                2 bombers moved from Novgorod to Poland
                4 infantry moved from Finland to Karelia

    Place Units - Germans
                7 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs;
                Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Hopei to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Hopei to Anhwe
                1 armour moved from Yunnan to Anhwe

    Combat - Russians
                Battle in Anhwe
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from Burma to India
                1 infantry moved from Amur to Siberia
                2 aaGuns and 16 infantry moved from Amur to Buryatia
                1 infantry moved from Bryansk to Belarus
                4 aaGuns, 6 artilleries and 26 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                9 artilleries and 4 infantry moved from Bryansk to Ukraine
                4 artilleries and 3 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Jehol : 1 armour
        Anhwe : 1 armour and 1 mech_infantry
        India : 2 fighters and 2 tactical_bombers
        Amur : 1 infantry
        Siberia : 1 infantry
        Buryatia : 2 aaGuns and 16 infantry
        Belarus : 1 infantry
        Bryansk : 4 artilleries and 3 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
        Ukraine : 4 aaGuns, 21 artilleries, 1 factory_minor and 30 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 40
        Japanese : 18 / 40
        Americans : 52 / 77
        Chinese : 18 / 19
        British : 31 / 31
        UK_Pacific : 26 / 31
        Italians : 10 / 16
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery, 7 infantry and 1 mech_infantry moved from Korea to Amur
                3 artilleries moved from Manchuria to Amur
                2 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Jehol
                1 infantry moved from Shantung to Anhwe
                3 fighters and 3 tactical_bombers moved from Manchuria to Anhwe
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from Manchuria to 20 Sea Zone
                2 bombers moved from Manchuria to 21 Sea Zone
                1 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 2 submarines, 3 tactical_bombers and 6 transports moved from 38 Sea Zone to 42 Sea Zone
                1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery, 7 infantry and 1 mech_infantry moved from Korea to Amur
                3 artilleries moved from Manchuria to Amur
                2 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Jehol
                1 infantry moved from Shantung to Anhwe
                3 fighters and 3 tactical_bombers moved from Manchuria to Anhwe
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from Manchuria to 20 Sea Zone
                2 bombers moved from Manchuria to 21 Sea Zone
                1 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 2 submarines, 3 tactical_bombers and 6 transports moved from 38 Sea Zone to 42 Sea Zone
                1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 2 fighters and 2 transports
                    British defend with 1 destroyer and 1 transport
                    Japanese win, taking 20 Sea Zone from UK_Pacific with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 armour and 3 infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 4 artilleries, 7 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Anhwe
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 armour
                    Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
                2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
                1 aaGun moved from Korea to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
                2 bombers moved from 21 Sea Zone to Manchuria

    Place Units - Japanese
                1 armour, 2 artilleries and 3 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                6 transports moved from 64 Sea Zone to 89 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
                4 aaGuns, 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                4 aaGuns, 1 armour, 3 artilleries, 9 infantry, 2 mech_infantrys and 10 transports moved from 89 Sea Zone to 91 Sea Zone
                4 aaGuns, 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 64 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 infantry and 2 mech_infantrys moved from Western United States to Central United States
                3 fighters moved from Western United States to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                2 carriers, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 bomber
        41 Sea Zone : 1 destroyer
        26 Sea Zone : 1 destroyer and 1 submarine
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
        101 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 2 transports
        81 Sea Zone : 1 submarine
        91 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 4 submarines and 10 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 27 / 28
        Americans : 52 / 77
        Chinese : 17 / 19
        British : 31 / 31
        UK_Pacific : 23 / 31
        Italians : 10 / 16
        ANZAC : 11 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Jehol
                2 infantry moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Jehol, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    retreated to Jehol
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kiangsi to Anhwe
                1 artillery and 11 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangsi to Hunan

    Place Units - Chinese
                4 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,2
                Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 22 to 23
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 1 infantry
        Hunan : 1 infantry
        Chahar : 1 infantry
        Anhwe : 5 artilleries, 1 fighter and 14 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 27 / 28
        Americans : 52 / 77
        Chinese : 17 / 23
        British : 31 / 31
        UK_Pacific : 23 / 31
        Italians : 10 / 16
        ANZAC : 11 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 aaGun, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  1/2 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 :  3/9 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 armour moved from Kenya to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                2 artilleries and 1 infantry moved from Tobruk to Alexandria
                1 tactical_bomber moved from Hunan to India
                3 aaGuns, 1 artillery and 6 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 bomber moved from Iraq to India
                2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia

    Place Units - British
                3 submarines placed in 81 Sea Zone
                1 aaGun and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 9 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,1,6
                UK_Pacific collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Some Units in India change ownership: 1 artillery and 9 infantry

    Territory Summary for British, UK_Pacific :

    Shantung : 1 infantry
        Formosa : 1 flag, 1 infantry
        Siam : 1 flag, 1 infantry
        Yunnan : 3 aaGuns, 1 artillery and 6 infantry
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Celebes : 1 flag
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 2 artilleries and 1 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 armour
        80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 1 artillery and 4 infantry
        Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
        81 Sea Zone : 3 submarines
        Persia : 1 flag, 1 aaGun, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 25 / 28
        Americans : 52 / 77
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 23 / 22
        Italians : 10 / 16
        ANZAC : 11 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 5 infantry moved from Romania to Eastern Poland
                2 armour moved from Yugoslavia to Eastern Poland
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                2 aaGuns moved from Yugoslavia to Northern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 aaGuns, 2 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales
                1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 aaGun and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 3 aaGuns, 2 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 1 transport
        Trans-Jordan : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 25 / 28
        Americans : 52 / 77
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 23 / 22
        Italians : 10 / 17
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Libya to Tobruk
                1 fighter moved from French West Africa to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        Tunisia : 1 infantry
        Tobruk : 1 infantry
        Libya : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 34 / 40
        Japanese : 25 / 28
        Americans : 52 / 77
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 23 / 22
        Italians : 10 / 17
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                5 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                2 bombers moved from Poland to Belarus
                2 bombers moved from Romania to Ukraine
                7 armour, 5 artilleries, 39 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                5 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                2 bombers moved from Poland to Belarus
                2 bombers moved from Romania to Ukraine
                7 armour, 5 artilleries, 39 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 7,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Western Ukraine
                    Germans attack with 7 armour, 5 artilleries, 39 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Western Ukraine
                2 bombers moved from Belarus to Western Germany
                2 bombers moved from Ukraine to Eastern Poland
                2 artilleries and 9 infantry moved from Poland to Eastern Poland
                7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to Northern Italy
                1 cruiser moved from 113 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                3 artilleries and 7 infantry placed in Western Germany
                3 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                16 infantry moved from Buryatia to Amur
                1 infantry moved from Siberia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 17 infantry
                    Japanese defend with 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry
                        Russians roll dice for 17 infantry in Amur, round 2 :  7/17 hits
                        Japanese roll dice for 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry in Amur, round 2 :  5/12 hits
                        5 infantry owned by the Russians , 6 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                        Russians roll dice for 12 infantry in Amur, round 3 :  0/12 hits
                        Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 3 :  3/6 hits
                        3 infantry owned by the Russians lost in Amur
                        Russians roll dice for 9 infantry in Amur, round 4 :  0/9 hits
                        Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 4 :  0/6 hits
                        Russians roll dice for 9 infantry in Amur, round 5 :  1/9 hits
                        Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 5 :  2/6 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 7 infantry in Amur, round 6 :  1/7 hits
                        Japanese roll dice for 4 artilleries and 1 mech_infantry in Amur, round 6 :  2/5 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
                        Russians roll dice for 5 infantry in Amur, round 7 :  2/5 hits
                        Japanese roll dice for 4 artilleries in Amur, round 7 :  2/4 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
                        Russians roll dice for 3 infantry in Amur, round 8 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Amur, round 8 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                        Russians roll dice for 2 infantry in Amur, round 9 :  0/2 hits
                        Japanese roll dice for 1 artillery in Amur, round 9 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 10 :  0/2 hits
                        Japanese roll dice for 1 artillery in Amur, round 10 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 11 :  0/2 hits
                        Japanese roll dice for 1 artillery in Amur, round 11 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 1 infantry in Amur, round 12 :  1/1 hits
                        Japanese roll dice for 1 artillery in Amur, round 12 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry
                    Casualties for Russians: 16 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 artillery and 5 infantry moved from Russia to Bryansk
                4 aaGuns, 21 artilleries and 30 infantry moved from Ukraine to Bryansk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                4 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Russians :

    India : 2 fighters and 2 tactical_bombers
        Amur : 1 infantry
        Yakut S.S.R. : 2 aaGuns
        Bryansk : 4 aaGuns, 26 artilleries and 38 infantry
        Russia : 1 airfield, 4 armour, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 29 / 34
        Japanese : 24 / 28
        Americans : 52 / 77
        Chinese : 19 / 23
        British : 33 / 33
        UK_Pacific : 23 / 22
        Italians : 10 / 17
        ANZAC : 11 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • please move 2 russian tacs and figs from india to samara

    thanks

    i ll be off town for 5 days

    see ya then

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 3 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                1 armour, 2 fighters and 3 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Manchuria to Formosa
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                2 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Java to 42 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 41 Sea Zone to Sumatra
                2 submarines moved from 42 Sea Zone to 41 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 44 Sea Zone to Celebes

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