@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
I have just done Italy’s turn but the triplea program has frozen on me. I hope it does not crash and I have to re-create it.
ok
Hi, it is late in Spain, going to bed now, happy gaming!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Tobruk to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 4 mech_infantrys
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits
British roll dice for 4 mech_infantrys in Trans-Jordan, round 2 : 3/4 hits
1 artillery owned by the Italians , 4 mech_infantrys owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Trans-Jordan: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
3 submarines moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 armour and 1 artillery placed in Southern Italy
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour and 1 artillery
Alexandria : 1 flag, 1 bomber and 1 fighter
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
95 Sea Zone : 3 submarines
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 4 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transports
Production/PUs Summary :
Germans : 40 / 51
Russians : 32 / 36
Japanese : 24 / 39
Americans : 52 / 72
Chinese : 18 / 22
British : 37 / 29
UK_Pacific : 24 / 27
Italians : 16 / 21
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hi, it is late in Spain, going to bed now, happy gaming!!
Sorry I could not get it in sooner my friend. All I did was start the game over and edit the changes to the first round of dice. In the first attempt, the mechs in Trans-Jordan only got one hit instead of the three in the second attempt. Please verify the dice in your email.
See you tomorrow.
Thanks Sir, no need to verify with players like you.
Juan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Formosa
2 fighters moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighter
Battle in Formosa
ANZAC attack with 2 fighters
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
2 battleships, 3 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
You did an incredible defense in Formosa!! 1 british plane and 2 Anzac planes killed by the 2 infantrys and they are alive!!
I realised I moved my american subs but forgot the british ships to be reagruped in Carolines with them, edited that move now.
Thanks
Juan
Thanks Sir, no need to verify with players like you.
Juan
Thank you sir for the trust and compliment. I think the same of you as well.
You did an incredible defense in Formosa!! 1 british plane and 2 Anzac planes killed by the 2 infantrys and they are alive!!
I realised I moved my american subs but forgot the british ships to be reagruped in Carolines with them, edited that move now.
Thanks
Juan
Sounds good on the moves to me.
Just a warning, I have air dropped in some super soldier steroids to the island infantry and thus their deadly accuracy :evil:
oops…that last message was meant for ziggurant
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to Egypt
1 artillery, 1 fighter and 5 infantry moved from 98 Sea Zone to Egypt
5 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt
1 bomber moved from Eastern Poland to Egypt
1 infantry moved from Eastern Poland to Romania
2 armour moved from Poland to Romania
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Finland to Karelia
1 fighter moved from Western Germany to Karelia
1 infantry moved from Eastern Poland to Baltic States
8 armour, 11 artilleries, 26 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Egypt
Germans attack with 6 artilleries, 1 bomber, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys
Germans roll dice for 6 artilleries, 1 bomber, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 8/24 hits
British roll dice for 2 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys in Egypt, round 2 : 5/20 hits
4 infantry owned by the British , 2 infantry owned by the French , 2 infantry owned by the ANZAC and 5 infantry owned by the Germans lost in Egypt
Germans roll dice for 6 artilleries, 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 12/19 hits
British roll dice for 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Egypt, round 3 : 6/12 hits
7 infantry owned by the British , 5 infantry owned by the Germans , 2 mech_infantrys owned by the British , 2 artilleries owned by the British , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 6 artilleries, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 2 infantry
Casualties for Germans: 10 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for British: 2 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys
Battle in Romania
Germans attack with 2 armour and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 infantry in Romania, round 2 : 3/3 hits
British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Karelia
Germans attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 8 armour, 11 artilleries, 26 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 26 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 15/55 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
4 artilleries and 6 infantry moved from Germany to Poland
1 aaGun moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Poland
1 fighter moved from Karelia to Finland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Alexandria
2 fighters and 2 tactical_bombers moved from Egypt to Greece
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Alexandria : 1 bomber
Egypt : 1 flag, 6 artilleries, 1 factory_minor and 1 harbour
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Romania : 2 armour
Poland : 1 aaGun, 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germany : 2 artilleries, 1 factory_major and 8 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 armour
Western Ukraine : 1 flag, 2 aaGuns, 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys
112 Sea Zone : 3 submarines
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 2 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 2 fighters and 2 tactical_bombers
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 carrier, 2 fighters and 3 transports
Finland : 1 flag, 1 artillery, 1 fighter and 6 infantry
Production/PUs Summary :
Germans : 49 / 59
Russians : 28 / 36
Japanese : 24 / 39
Americans : 52 / 72
Chinese : 18 / 22
British : 32 / 29
UK_Pacific : 24 / 27
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Belarus to Karelia
1 tactical_bomber moved from Belarus to Karelia
1 fighter moved from Belarus to Vyborg
1 fighter moved from Belarus to Karelia
1 tactical_bomber moved from Belarus to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Belarus
2 tactical_bombers moved from Karelia to Belarus
2 fighters moved from Karelia to Belarus
1 fighter moved from Vyborg to Belarus
4 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Smolensk
5 artilleries moved from Russia to Smolensk
2 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 artillery and 2 infantry moved from Manchuria to Jehol
5 artilleries moved from Shantung to Jehol
6 infantry moved from Shantung to Jehol
2 bombers and 4 fighters moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Jehol
2 battleships and 2 cruisers moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 7 artilleries, 2 bombers, 8 fighters, 11 infantry and 2 tactical_bombers
British defend with 1 aaGun, 5 infantry and 1 mech_infantry; Chinese defend with 10 artilleries and 7 infantry
AA fire in Jehol : 1/3 hits
1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 2/4 hits
Japanese roll dice for 7 artilleries, 2 bombers, 7 fighters, 11 infantry and 2 tactical_bombers in Jehol, round 2 : 12/29 hits
Chinese roll dice for 1 aaGun, 10 artilleries, 12 infantry and 1 mech_infantry in Jehol, round 2 : 8/23 hits
5 infantry owned by the British , 8 infantry owned by the Japanese , 1 mech_infantry owned by the British , 7 infantry owned by the Chinese and 1 aaGun owned by the British lost in Jehol
Japanese roll dice for 7 artilleries, 2 bombers, 7 fighters, 3 infantry and 2 tactical_bombers in Jehol, round 3 : 10/21 hits
Chinese roll dice for 10 artilleries in Jehol, round 3 : 5/10 hits
10 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 5 artilleries, 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 2 artilleries, 1 fighter and 11 infantry
Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry
Casualties for Chinese: 10 artilleries and 7 infantry
Non Combat Move - Japanese
6 carriers, 3 destroyers and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Jehol to Shantung
2 fighters moved from Jehol to 19 Sea Zone
2 tactical_bombers moved from Jehol to 19 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
1 fighter moved from Jehol to Shantung
2 fighters moved from Jehol to 19 Sea Zone
1 artillery moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Manchuria
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 1 fighter and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag, 5 artilleries
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery
Siberia : 1 flag, 1 infantry
Dzavhan : 1 flag
19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 47 / 59
Russians : 30 / 34
Japanese : 25 / 30
Americans : 52 / 72
Chinese : 17 / 22
British : 32 / 29
UK_Pacific : 24 / 27
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Hawaiian Islands
Non Combat Move - Americans
3 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to 89 Sea Zone
1 bomber moved from 89 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Anhwe
Place Units - Chinese
1 artillery and 6 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4,5,5,1,4,5,1,2,2,3,3,5,3,6,2,4,5,4,4,4,5,1,5,6,4,6,6
Chinese collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Iraq to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 armour moved from Iraq to Trans-Jordan
13 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Central Mongolia to Ulaanbaatar
UK_Pacific take Ulaanbaatar from Japanese
1 armour moved from Ulaanbaatar to Amur
1 tactical_bomber moved from Iraq to Trans-Jordan
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 4 transports
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Italians: 4 transports
Battle in 95 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 3 submarines
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 2 submarines
Battle in Amur
British attack with 1 armour
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in Trans-Jordan
British attack with 2 armour, 16 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 1 artillery
British win, taking Trans-Jordan from Italians with 2 armour, 14 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 armour and 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber moved from 97 Sea Zone to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Hopei to Anhwe
1 aaGun moved from Hopei to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
2 artilleries moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Hunan
1 armour moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Russia
3 mech_infantrys moved from Belarus to Novgorod
Place Units - British
3 armour placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,6,5,2,2
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Alexandria to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Bryansk
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Western Ukraine
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Western Ukraine : 1 bomber
Greece : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 47 / 59
Russians : 30 / 34
Japanese : 24 / 30
Americans : 54 / 79
Chinese : 17 / 20
British : 33 / 32
UK_Pacific : 24 / 30
Italians : 14 / 24
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to French Indo China
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs