@pacifiersboard scramble orders for 36?
G40L Infrastructure vs PGMatt(Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Novgorod to 125 Sea Zone
2 bombers moved from Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 4 fighters
British defend with 2 submarines
British roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarinesNon Combat Move - Germans
2 bombers moved from 125 Sea Zone to Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from Germany to Novgorod
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Iraq to Trans-Jordan
3 artilleries moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from 125 Sea Zone to Novgorod
2 fighters moved from 125 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 5.
4 infantry placed in Western Germany
Germans undo move 5.
2 infantry placed in Germany
2 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Germans undo move 6.
Germans undo move 5.
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 26 artilleries, 1 factory_major, 2 fighters, 72 infantry, 2 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 58 / 78
Russians : 3 / 3
Japanese : 80 / 82
Americans : 52 / 75
Chinese : 1 / 1
British : 30 / 29
UK_Pacific : 0 / 0
Italians : 23 / 29
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for my playing delay. My IT department has managed to block AAA and the dice server at work. Not something I can ask them to fix :lol:
My home PC is used by my family and game time is limited. I’m still playing, so please excuse any play gaps as I resolve my tech issues.
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@PGMatt:
Sorry for my playing delay. My IT department has managed to block AAA and the dice server at work. Not something I can ask them to fix :lol:
My home PC is used by my family and game time is limited. I’m still playing, so please excuse any play gaps as I resolve my tech issues.
no prob! :-D
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Hey I got confused with persias color scheme and thought it was japanese. I edited it as i meant to move stuff in. Let me know if thats an issue.
Had some really rough luck in Egypt…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans
3 artilleries, 6 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Shensi to Tsinghai
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Sikang to Tsinghai
3 armour moved from Szechwan to Sikang
3 armour moved from Sikang to Tsinghai
3 armour, 1 fighter and 1 mech_infantry moved from Hopei to Tsinghai
2 bombers moved from Szechwan to Tsinghai
4 artilleries, 4 infantry and 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
2 battleships and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
4 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 76 Sea Zone to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from 76 Sea Zone to Egypt
4 artilleries, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 4 armour, 4 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 3/4 hits
Japanese roll dice for 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 5/15 hits
British roll dice for 4 armour, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 10/14 hits
2 infantry owned by the French , 4 armour owned by the British , 4 infantry owned by the Japanese , 2 mech_infantrys owned by the British , 1 fighter owned by the Japanese , 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Egypt
Japanese roll dice for 2 fighters and 3 tactical_bombers in Egypt, round 3 : 3/5 hits
British roll dice for 4 fighters and 2 tactical_bombers in Egypt, round 3 : 2/6 hits
2 tactical_bombers owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
Japanese roll dice for 1 fighter and 2 tactical_bombers in Egypt, round 4 : 2/3 hits
British roll dice for 3 fighters in Egypt, round 4 : 1/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Egypt
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 2/2 hits
British roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Egypt
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 4 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Battle in Tsinghai
Japanese attack with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 3 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 fighter and 16 infantry
Japanese roll dice for 6 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 3 mech_infantrys and 5 tactical_bombers in Tsinghai, round 2 : 17/38 hits
Chinese roll dice for 1 fighter and 16 infantry in Tsinghai, round 2 : 6/17 hits
1 fighter owned by the Chinese , 6 infantry owned by the Japanese and 16 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 6 armour, 3 artilleries, 2 bombers, 7 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 6 infantry
Casualties for Chinese: 1 fighter and 16 infantry
Battle in 19 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 1 submarine
Americans defend with 3 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 3 : 3/5 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarinesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Japanese
EDIT: Turning off Edit Mode
3 fighters moved from 19 Sea Zone to Japan
4 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
1 armour and 2 mech_infantrys moved from Chahar to Shensi
1 aaGun moved from Shensi to Tsinghai
1 aaGun, 2 artilleries and 7 infantry moved from West India to Eastern Persia
3 armour moved from India to Eastern Persia
1 aaGun moved from India to West India
3 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to Buyant-Uhaa
1 carrier moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
2 carriers, 2 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from Tsinghai to Persia
2 bombers moved from Tsinghai to Persia
1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
1 fighter moved from Tsinghai to Persia
1 fighter moved from Tsinghai to ShensiPlace Units - Japanese
1 transport placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 bomber placed in Malaya
1 armour and 1 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 110 Sea Zone to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 2 artilleries, 6 fighters, 4 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 6 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 3/13 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 3/4 hits
1 artillery owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 artilleries, 6 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 3/10 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
6 fighters moved from Southern France to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 110 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
3 armour placed in Normandy Bordeaux
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 destroyer
54 Sea Zone : 2 destroyers
Central United States : 2 aaGuns, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 2 aaGuns, 7 armour, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
93 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 3 transports
91 Sea Zone : 3 armour, 3 infantry and 3 transports
110 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 58 / 78
Russians : 3 / 3
Japanese : 81 / 91
Americans : 55 / 75
Chinese : 0 / 1
British : 30 / 29
UK_Pacific : 0 / 0
Italians : 20 / 29
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 4 artilleries, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 infantry
British roll dice for 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 4/10 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
4 infantry moved from Brazil to 86 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 3 submarines and 2 transports moved from 86 Sea Zone to 91 Sea Zone
EDIT: 2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Holland Belgium : 1 flag, 4 artilleries and 4 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 4 infantry, 3 submarines and 2 transports
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 55 / 78
Russians : 3 / 3
Japanese : 81 / 91
Americans : 55 / 75
Chinese : 0 / 1
British : 33 / 31
UK_Pacific : 0 / 0
Italians : 20 / 29
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 artillery and 7 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to EgyptCombat - Italians
Battle in Gibraltar
Battle in Egypt
Italians attack with 1 artillery, 7 infantry and 1 mech_infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 : 1/9 hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits
2 submarines owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Southern France
Italians attack with 2 artilleries and 5 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 artilleries and 5 infantry in Southern France, round 2 : 2/7 hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Southern France, round 2 : 1/3 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 3 : 4/6 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
2 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Trans-Jordan to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Trans-Jordan to Egypt
1 armour moved from Samara to BryanskPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
6 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 artilleries, 2 bombers, 3 fighters and 7 infantry
British defend with 4 artilleries and 4 infantry
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 7 infantry in Holland Belgium, round 2 : 6/15 hits
British roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 1/8 hits
4 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 6 infantry in Holland Belgium, round 3 : 6/14 hits
British roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 artilleries, 2 bombers, 3 fighters and 5 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for British: 4 artilleries and 4 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Germany
1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
3 infantry moved from Novgorod to Belarus
3 infantry moved from Belarus to Bryansk
1 infantry moved from Samara to Tambov
3 armour moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 tactical_bomber placed in Novgorod
1 artillery and 8 infantry placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Southern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 26 artilleries, 1 factory_major, 2 fighters, 73 infantry, 2 mech_infantrys and 1 tactical_bomber
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 14 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Malaya to 45 Sea Zone
1 armour moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to KenyaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kenya
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/3 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 armour and 1 artillery in Dutch New Guinea, round 5 : 1/2 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 5 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Kenya from British, taking Dutch New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from 45 Sea Zone to Malaya
3 infantry moved from India to West India
1 aaGun moved from West India to Eastern Persia
2 armour moved from Eastern Persia to Iraq
2 battleships, 1 carrier, 2 cruisers, 1 tactical_bomber and 5 transports moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 2 destroyers and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from Persia to India
2 bombers moved from Persia to Malaya
1 fighter moved from Shensi to French Indo China
5 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
1 aaGun, 3 artilleries and 6 infantry moved from Tsinghai to Kazakhstan
1 armour and 2 mech_infantrys moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Szechwan to Sikang
2 infantry moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Shan State to Burma
3 infantry moved from Burma to India
1 aaGun, 2 artilleries and 6 infantry moved from Eastern Persia to Persia
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Hopei to Shensi
4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Buyant-Uhaa to Chahar
3 infantry moved from Manchuria to Korea
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Nenetsia to VologdaPlace Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
My inevitable loss and horrible play time compel me to surrender. Sorry you got stuck with a duff game from me, I’d like a rematch if your schedule allows later in the season.
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thanks for the game.





