@Adam514 No scramble.
L14 G40 Helmutpower (Axis) vs bonusbent (Allies+9)
-
I allowed myself not to ask for your scrambling orders in the SZ 112. In the first battle when the US attacked the odds were against me so I scrambled. As expected you won the battle. With only 2units left to defend the TTs I decided to save your fighters.
Next I attacked SZ 112 with the UK. 1 DD, 2 fighters, 1 tac and 1 bomber. Since you could only scramble 2 fighters I decided to just sacrifice the TTs. Just let me know if you want me to redo anything.
Oh, your Japanese guys are tough. Both the US and the UK suffered “heavy” casualties and both failed to take back any isles. At least ANZAC wont have to fight any remaining troops :lol:
It is an interesting race for Egypt…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 artillery moved from Greece to Albania
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Southern Italy to Eastern PolandCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits
Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 2/2 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 3 armour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 3 armour in Eastern Poland, round 2 : 1/3 hits
2 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 1 bomber in Eastern Poland, round 3 : 0/2 hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 bomber in Eastern Poland, round 4 : 1/2 hits
Russians roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 15
Casualties for Russians: 3 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
3 fighters and 1 tactical_bomber moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,4,6,3,5,4
Italians collect 2 PUs (8 lost to blockades); end with 3 PUs totalProduction/PUs Summary :
Germans : 34 / 47
Russians : 18 / 0
Japanese : 41 / 45
Americans : 71 / 94
Chinese : 17 / 19
British : 38 / 43
UK_Pacific : 18 / 23
Italians : 10 / 3
ANZAC : 13 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think, I wont be able to take Egypt!
It could be a long game with Germany and Italy on defense!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Java to 44 Sea Zone
1 bomber moved from New South Wales to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in PhilippinesNon Combat Move - ANZAC
2 bombers moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
2 fighters moved from Western Germany to 112 Sea Zone
5 artilleries and 10 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 5 artilleries and 11 infantry
Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 5 artilleries and 11 infantry in Holland Belgium, round 2 : 2/16 hits
Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 5 artilleries and 10 infantry in Holland Belgium, round 3 : 5/15 hits
Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
2 infantry moved from Germany to Western Germany
2 fighters moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 artilleries and 8 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 37 / 42
Russians : 18 / 0
Japanese : 39 / 45
Americans : 66 / 94
Chinese : 17 / 19
British : 38 / 43
UK_Pacific : 18 / 23
Italians : 14 / 3
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - Russians
1 armour moved from Novgorod to Vologda
Russians take Archangel from Germans
Russians take Vologda from Germans
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Nenetsia to Suiyuyan
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Iraq to Northwest PersiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Rostov to Ukraine
Japanese take Ukraine from Russians
1 armour moved from Tambov to Western Ukraine
Japanese take Western Ukraine from Russians
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 armour moved from Smolensk to Novgorod
Japanese take Archangel from Russians
Japanese take Novgorod from Russians
1 armour moved from Smolensk to Belarus
Japanese take Belarus from Russians
1 armour moved from Belarus to Bryansk
1 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Vologda
8 armour moved from Smolensk to Rostov
1 armour moved from Rostov to Caucasus
1 infantry moved from Tambov to Volgograd
3 armour moved from Tsinghai to Turkmenistan
2 armour moved from Kazakhstan to Turkmenistan
7 infantry moved from Manchuria to Jehol
2 fighters moved from Shantung to Jehol
1 fighter and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Vologda
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Jehol
Japanese attack with 2 fighters and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 7 infantry in Jehol, round 2 : 2/9 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Turkmenistan
Japanese attack with 5 armour
British defend with 1 mech_infantry
Japanese roll dice for 5 armour in Turkmenistan, round 2 : 3/5 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 5 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Vologda to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
2 infantry moved from Russia to Tambov
1 aaGun moved from Tambov to Volgograd
4 fighters and 3 tactical_bombers moved from Volgograd to Caucasus
2 fighters moved from Jehol to Shantung
1 fighter and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Volgograd
3 armour placed in Russia
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,4,6
Japanese collect 46 PUs (3 lost to blockades); end with 47 PUs totalProduction/PUs Summary :
Germans : 34 / 42
Russians : 12 / 0
Japanese : 49 / 47
Americans : 66 / 94
Chinese : 16 / 19
British : 38 / 43
UK_Pacific : 18 / 23
Italians : 14 / 3
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Yunnan to Szechwan
4 fighters moved from India to Northwest Persia
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 93 Sea Zone to 88 Sea Zone
2 carriers and 7 destroyers moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
4 fighters placed in Eastern United States
1 factory_minor placed in Norway
1 destroyer placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
2 artilleries, 1 fighter and 6 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 6 infantry
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 6 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
3 infantry moved from Kiangsi to AnhwePlace Units - Chinese
3 infantry placed in Jehol
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British repair 6 damage on 6 airfields; Remaining resources: 37 PUs;
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kansu to Novosibirsk
British take Novosibirsk from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Japanese
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
6 artilleries, 1 bomber, 12 infantry and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Sumatra
Battle in Holland Belgium
British attack with 6 artilleries, 1 bomber, 2 fighters, 15 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 5 artilleries and 9 infantry
6 artilleries and 8 infantry retreated to Normandy Bordeaux
Germans win, taking Sumatra from Japanese with 5 artilleries remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 9 infantry
Casualties for British: 7 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Southern France to Normandy Bordeaux
1 destroyer and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from India to West India
2 fighters moved from India to Northwest Persia
2 aaGuns, 2 artilleries and 14 infantry moved from Szechwan to Sikang
1 artillery moved from Kiangsu to AnhwePlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 artillery moved from Albania to YugoslaviaCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/7 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 5/6 hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 tactical_bomber owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 artillery moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1,2,4,4,1,6
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs totalProduction/PUs Summary :
Germans : 34 / 42
Russians : 12 / 0
Japanese : 38 / 47
Americans : 66 / 95
Chinese : 21 / 23
British : 40 / 45
UK_Pacific : 22 / 28
Italians : 14 / 7
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
2 bombers moved from Celebes to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 bombers moved from 35 Sea Zone to Philippines
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
ANZAC undo move 2.
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
If you wished to use any kamikaze tokens in SZ 35 just roll the dice on the forum and we will edit the result.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
5 artilleries moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
5 aaGuns moved from Western Germany to France
1 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
5 infantry moved from Germany to Western Germany
5 infantry moved from Germany to Western GermanyPlace Units - Germans
2 artilleries, 1 fighter and 4 infantry placed in Western Germany
Germans undo move 1.
8 infantry placed in Germany
2 artilleries and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 34 / 39
Russians : 12 / 0
Japanese : 38 / 47
Americans : 66 / 95
Chinese : 21 / 23
British : 40 / 45
UK_Pacific : 22 / 28
Italians : 14 / 7
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - Russians
1 armour moved from Vyborg to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 armour
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
2 fighters moved from Suiyuyan to Sikang
2 aaGuns and 9 infantry moved from Amur to Manchuria
1 mech_infantry moved from Egypt to IraqTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 armour moved from Turkmenistan to Eastern Persia
1 infantry moved from Volgograd to Kazakhstan
4 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
8 armour moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Shantung to 6 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Novgorod
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Japanese win, taking Novgorod from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 5/8 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
Japanese attack with 5 armour
British defend with 1 infantry
Japanese roll dice for 5 armour in Eastern Persia, round 2 : 2/5 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits
British roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 1/2 hits
British roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 armour moved from Russia to Volgograd
1 aaGun and 3 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
4 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in RussiaTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalProduction/PUs Summary :
Germans : 34 / 39
Russians : 12 / 0
Japanese : 39 / 39
Americans : 66 / 95
Chinese : 21 / 23
British : 39 / 45
UK_Pacific : 22 / 28
Italians : 14 / 7
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Gibraltar to Northern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Southern France to Northern ItalyCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 3 infantry; Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Northern Italy to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 3 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
2 carriers and 6 destroyers moved from 92 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 88 Sea Zone to 101 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
3 infantry moved from Szechwan to SikangPlace Units - Americans
1 armour and 2 infantry placed in Norway
2 armour and 1 infantry placed in Southern France
2 artilleries, 1 bomber, 3 fighters and 2 infantry placed in Eastern United States
3 mech_infantrys placed in French Indo ChinaTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 10 infantry moved from Jehol to Shantung
1 artillery, 1 fighter and 5 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 factory_minor and 8 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Shantung, round 2 : 1/19 hits
Japanese roll dice for 8 infantry in Shantung, round 2 : 4/8 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shantung, round 3 : 2/15 hits
Japanese roll dice for 7 infantry in Shantung, round 3 : 6/7 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 1/9 hits
Japanese roll dice for 5 infantry in Shantung, round 4 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Shantung, round 5 : 2/7 hits
Japanese roll dice for 4 infantry in Shantung, round 5 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Shantung, round 6 : 2/6 hits
Japanese roll dice for 2 infantry in Shantung, round 6 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 8 infantry
Casualties for Chinese: 14 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to ShensiPlace Units - Chinese
2 artilleries and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





