@Adam514 Skipped scramble in 118 due to odds
14L Jenny (Axis) vs Amon-Sul (Allies) +10 Bid
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I probably wouldn’t waste the kamikaze’s on it. lol. However, as I said in league thread, I am going to be pulling a 14 hour day today, so will post tomorrow.
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ok
np
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Yugoslavia
2 infantry moved from Yugoslavia to Romania
1 infantry moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to YugoslaviaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to ANZAC
EDIT: Turning off Edit Mode
1 artillery and 1 fighter moved from New South Wales to Queensland
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EthiopiaPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser and 2 transports
Egypt : 1 infantry
Ethiopia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 20 / 40
Americans : 52 / 77
Chinese : 16 / 19
British : 31 / 31
UK_Pacific : 26 / 31
Italians : 10 / 16
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to French West AfricaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
French West Africa : 1 fighter
Tunisia : 1 infantry
Libya : 1 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 20 / 40
Americans : 52 / 77
Chinese : 16 / 19
British : 31 / 31
UK_Pacific : 26 / 31
Italians : 10 / 16
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 armour, 5 artilleries, 41 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Ukraine
2 tactical_bombers moved from Western Germany to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 armour, 5 artilleries, 41 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Ukraine
2 tactical_bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Germans
2 bombers moved from Ukraine to Romania
3 aaGuns moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Southern Italy to Western Germany
2 bombers and 1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 artilleries and 10 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 bombers moved from Novgorod to Poland
4 infantry moved from Finland to KareliaPlace Units - Germans
7 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs;
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Anhwe
1 armour moved from Yunnan to AnhweCombat - Russians
Battle in Anhwe
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Burma to India
1 infantry moved from Amur to Siberia
2 aaGuns and 16 infantry moved from Amur to Buryatia
1 infantry moved from Bryansk to Belarus
4 aaGuns, 6 artilleries and 26 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
9 artilleries and 4 infantry moved from Bryansk to Ukraine
4 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Jehol : 1 armour
Anhwe : 1 armour and 1 mech_infantry
India : 2 fighters and 2 tactical_bombers
Amur : 1 infantry
Siberia : 1 infantry
Buryatia : 2 aaGuns and 16 infantry
Belarus : 1 infantry
Bryansk : 4 artilleries and 3 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Ukraine : 4 aaGuns, 21 artilleries, 1 factory_minor and 30 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 51
Russians : 35 / 40
Japanese : 18 / 40
Americans : 52 / 77
Chinese : 18 / 19
British : 31 / 31
UK_Pacific : 26 / 31
Italians : 10 / 16
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery, 7 infantry and 1 mech_infantry moved from Korea to Amur
3 artilleries moved from Manchuria to Amur
2 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
3 fighters and 3 tactical_bombers moved from Manchuria to Anhwe
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Manchuria to 20 Sea Zone
2 bombers moved from Manchuria to 21 Sea Zone
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 2 submarines, 3 tactical_bombers and 6 transports moved from 38 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery, 7 infantry and 1 mech_infantry moved from Korea to Amur
3 artilleries moved from Manchuria to Amur
2 fighters, 2 infantry and 2 tactical_bombers moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
3 fighters and 3 tactical_bombers moved from Manchuria to Anhwe
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Manchuria to 20 Sea Zone
2 bombers moved from Manchuria to 21 Sea Zone
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 infantry, 2 submarines, 3 tactical_bombers and 6 transports moved from 38 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 2 transports
British defend with 1 destroyer and 1 transport
Japanese win, taking 20 Sea Zone from UK_Pacific with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 armour and 3 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Amur
Japanese attack with 4 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 3 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
1 aaGun moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from 21 Sea Zone to ManchuriaPlace Units - Japanese
1 armour, 2 artilleries and 3 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
6 transports moved from 64 Sea Zone to 89 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
4 aaGuns, 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
4 aaGuns, 1 armour, 3 artilleries, 9 infantry, 2 mech_infantrys and 10 transports moved from 89 Sea Zone to 91 Sea Zone
4 aaGuns, 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 64 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 infantry and 2 mech_infantrys moved from Western United States to Central United States
3 fighters moved from Western United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - Americans
1 infantry placed in Central United States
2 carriers, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
41 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
101 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 2 transports
81 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 4 submarines and 10 transportsProduction/PUs Summary :
Germans : 46 / 51
Russians : 34 / 40
Japanese : 27 / 28
Americans : 52 / 77
Chinese : 17 / 19
British : 31 / 31
UK_Pacific : 23 / 31
Italians : 10 / 16
ANZAC : 11 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Jehol
2 infantry moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 artillery and 11 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to HunanPlace Units - Chinese
4 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,2
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 22 to 23
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Hunan : 1 infantry
Chahar : 1 infantry
Anhwe : 5 artilleries, 1 fighter and 14 infantryProduction/PUs Summary :
Germans : 46 / 51
Russians : 34 / 40
Japanese : 27 / 28
Americans : 52 / 77
Chinese : 17 / 23
British : 31 / 31
UK_Pacific : 23 / 31
Italians : 10 / 16
ANZAC : 11 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 aaGun, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/9 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 armour moved from Kenya to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Alexandria to Egypt
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 tactical_bomber moved from Hunan to India
3 aaGuns, 1 artillery and 6 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from Iraq to India
2 fighters and 1 tactical_bomber moved from Iraq to Eastern PersiaPlace Units - British
3 submarines placed in 81 Sea Zone
1 aaGun and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 9 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,1,6
UK_Pacific collect 22 PUs (1 lost to blockades); end with 22 PUs total
Some Units in India change ownership: 1 artillery and 9 infantryTerritory Summary for British, UK_Pacific :
Shantung : 1 infantry
Formosa : 1 flag, 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 1 artillery and 6 infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries and 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 armour
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Eire : 1 flag
Iraq : 1 flag, 1 artillery and 4 infantry
Eastern Persia : 1 flag, 2 fighters and 1 tactical_bomber
81 Sea Zone : 3 submarines
Persia : 1 flag, 1 aaGun, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 46 / 51
Russians : 34 / 40
Japanese : 25 / 28
Americans : 52 / 77
Chinese : 19 / 23
British : 33 / 33
UK_Pacific : 23 / 22
Italians : 10 / 16
ANZAC : 11 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Romania to Eastern Poland
2 armour moved from Yugoslavia to Eastern Poland
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Northern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns, 2 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales
1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 aaGun and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 3 aaGuns, 2 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag
26 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Trans-Jordan : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 46 / 51
Russians : 34 / 40
Japanese : 25 / 28
Americans : 52 / 77
Chinese : 19 / 23
British : 33 / 33
UK_Pacific : 23 / 22
Italians : 10 / 17
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 infantry moved from Libya to Tobruk
1 fighter moved from French West Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
Tobruk : 1 infantry
Libya : 1 infantryProduction/PUs Summary :
Germans : 46 / 51
Russians : 34 / 40
Japanese : 25 / 28
Americans : 52 / 77
Chinese : 19 / 23
British : 33 / 33
UK_Pacific : 23 / 22
Italians : 10 / 17
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 bombers moved from Poland to Belarus
2 bombers moved from Romania to Ukraine
7 armour, 5 artilleries, 39 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 bombers moved from Poland to Belarus
2 bombers moved from Romania to Ukraine
7 armour, 5 artilleries, 39 infantry and 1 mech_infantry moved from Eastern Poland to Western UkraineCombat - Germans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Western Ukraine
Germans attack with 7 armour, 5 artilleries, 39 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from Belarus to Western Germany
2 bombers moved from Ukraine to Eastern Poland
2 artilleries and 9 infantry moved from Poland to Eastern Poland
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Northern Italy
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 artilleries and 7 infantry placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
16 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to AmurCombat - Russians
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry
Russians roll dice for 17 infantry in Amur, round 2 : 7/17 hits
Japanese roll dice for 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry in Amur, round 2 : 5/12 hits
5 infantry owned by the Russians , 6 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 12 infantry in Amur, round 3 : 0/12 hits
Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 3 : 3/6 hits
3 infantry owned by the Russians lost in Amur
Russians roll dice for 9 infantry in Amur, round 4 : 0/9 hits
Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 4 : 0/6 hits
Russians roll dice for 9 infantry in Amur, round 5 : 1/9 hits
Japanese roll dice for 4 artilleries, 1 infantry and 1 mech_infantry in Amur, round 5 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 7 infantry in Amur, round 6 : 1/7 hits
Japanese roll dice for 4 artilleries and 1 mech_infantry in Amur, round 6 : 2/5 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
Russians roll dice for 5 infantry in Amur, round 7 : 2/5 hits
Japanese roll dice for 4 artilleries in Amur, round 7 : 2/4 hits
2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
Russians roll dice for 3 infantry in Amur, round 8 : 1/3 hits
Japanese roll dice for 2 artilleries in Amur, round 8 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Russians roll dice for 2 infantry in Amur, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Amur, round 9 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 10 : 0/2 hits
Japanese roll dice for 1 artillery in Amur, round 10 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 11 : 0/2 hits
Japanese roll dice for 1 artillery in Amur, round 11 : 1/1 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 12 : 1/1 hits
Japanese roll dice for 1 artillery in Amur, round 12 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry
Casualties for Russians: 16 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 artillery and 5 infantry moved from Russia to Bryansk
4 aaGuns, 21 artilleries and 30 infantry moved from Ukraine to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Russians :
India : 2 fighters and 2 tactical_bombers
Amur : 1 infantry
Yakut S.S.R. : 2 aaGuns
Bryansk : 4 aaGuns, 26 artilleries and 38 infantry
Russia : 1 airfield, 4 armour, 1 factory_major and 4 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 60
Russians : 29 / 34
Japanese : 24 / 28
Americans : 52 / 77
Chinese : 19 / 23
British : 33 / 33
UK_Pacific : 23 / 22
Italians : 10 / 17
ANZAC : 11 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





