Will have to come to this later.
14L G40 bonusbent (axis) - Rasmustb (allies bid 7) Part 2
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De allierede forsoeger tydeligvis at lulle aksemagterne i soevn. Snedigt.
keder sig bravt
:lol:
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heh… har faktisk vaeret ved at traekke flere gange. senest her til eftermiddag, men har lige ville kigge en ekstra gang. Synes amerikanerne er kommet frygteligt fra start først i karambolage med sølle tyske ubaade og saa vaagner de op med japanere i baghaven.
Regner med at traekke foer jeg gaar i seng men ikke inden for de naeste par timer
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Helt fint. Ingen hast.
Jeg har pludselig fået gang i mange spil :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 fighter moved from Western United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from 8 Sea Zone to British Columbia
1 bomber moved from Aleutian Islands to British Columbia
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 aaGun moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 mech_infantry moved from Western United States to British Columbia
1 aaGun moved from British Columbia to Western United StatesPlace Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters and 1 mech_infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 artillery and 3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 fighters; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Morocco to Algeria
British take Algeria from ItaliansCombat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Bryansk
2 fighters moved from Northwest Persia to Bryansk
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Eastern Persia to West India
1 armour moved from Iraq to Eastern Persia
3 aaGuns, 2 artilleries, 2 fighters, 24 infantry and 1 tactical_bomber moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Egypt to India
1 fighter moved from Egypt to Northwest Persia
2 fighters moved from Anglo Egyptian Sudan to Northwest Persia
2 fighters moved from Morocco to 98 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Kenya to Egypt
1 fighter moved from Morocco to United Kingdom
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
Japan overgiver sig aldrig. Oerne er mine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Tunisia to Libya
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
Men tyskerne har da godt nok faaet en del af taenke paa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to 81 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneTurn Complete - French
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Naa, jeg maa jo til det. Har taenkt en del over hvad de stakkels tyskere dog skal goere, og det er nok for risikabelt at satse die ganze grenzbutik paa et angreb mod Rusland nu.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Belarus
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
5 armour moved from Western Ukraine to Ukraine
9 armour moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Western Ukraine to Ukraine
3 artilleries and 20 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Belarus
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
5 armour moved from Western Ukraine to Ukraine
9 armour moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Western Ukraine to Ukraine
3 artilleries and 20 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Ukraine
Germans attack with 14 armour, 5 artilleries, 22 infantry and 7 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 14 armour, 5 artilleries, 22 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8,3,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.Non Combat Move - Germans
4 bombers moved from Russia to Novgorod
1 bomber moved from Belarus to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
4 armour moved from Eastern Poland to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Poland
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea ZonePlace Units - Germans
4 mech_infantrys placed in Western Germany
3 artilleries placed in Western Germany
3 infantry placed in France
3 armour placed in Western Germany
1 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 4.
1 armour placed in Western Germany
1 armour placed in Novgorod
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Ahh. Det lettede. En tung sten er faldet af mine skuldre.
Nu Ivan bare staar og ser ubehagelig ud, kan han jo passende gaa i gang med at bygge sine fabrikker op igen.
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Buuuuuhh
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You got me… :-D
Russerne kommer tidligst ud i aften, men har håb om, at en dejlig lang påskeferie giver god tid til masser af axis på baggrund af sublime strategiske overvejelser.
Du har vækket den sovende Bjørn!!
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You got me… :-D
Russerne kommer tidligst ud i aften, men har h�b om, at en dejlig lang p�skeferie giver god tid til masser af axis p� baggrund af sublime strategiske overvejelser.
Du har v�kket den sovende Bj�rn!!
Jeg har desvaerre ikke saa meget fri, men skal nok forsoege at faa spillet i et tempo, saa bjoernen ikke falder i soevn igen :lol:
Jeg spiller nok ikke nogen tur i aften i vores spil, saa det har ingen hast herfra. Jeg forventer at gaa ombord i noget roedt koed og en sublim flaske vin. Vinen kan selvfoelgelig inspirere til en heroisk og dristig daad ude paa de sene aftentimer…