13P G40 MagicQ (Axis) vs Infrastructure (Allies +14) dice nt


  • Test summary from TripleA, engine version: 1.7.0.3, time: 12:09:52


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 tactical_bomber moved from Caucasus to 97 Sea Zone
                1 fighter moved from Caucasus to 97 Sea Zone
                1 bomber moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to 97 Sea Zone

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour, 1 bomber, 2 fighters and 5 mech_infantrys
                    British defend with 2 artilleries
                    Italians win, taking Northwest Persia from British with 1 armour, 1 bomber, 2 fighters and 5 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries
                Battle in 97 Sea Zone
                    Italians attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                1 bomber moved from Northwest Persia to Southern Italy
                2 fighters moved from Northwest Persia to Caucasus
                4 mech_infantrys moved from Ukraine to Caucasus
                2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  1/2 hits
                        Japanese roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 39 Sea Zone
                1 mech_infantry moved from Eastern Persia to Iraq
                1 aaGun, 1 armour and 1 infantry moved from Persia to Iraq

    Place Units - ANZAC
                1 aaGun and 2 infantry placed in Persia
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 4 armour, 2 bombers, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Norway to 104 Sea Zone
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Eastern Persia from British
                2 mech_infantrys moved from Kazakhstan to Kansu
                1 mech_infantry moved from Caucasus to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                2 mech_infantrys moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Tsinghai
                1 bomber moved from Caucasus to Kansu
                4 mech_infantrys moved from Caucasus to Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 bomber moved from Caucasus to Kansu
                1 tactical_bomber moved from Caucasus to Tsinghai
                1 tactical_bomber moved from Caucasus to Sikang
                2 tactical_bombers moved from Caucasus to Persia
                1 bomber moved from Western Germany to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 4 armour, 2 bombers, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Norway to 104 Sea Zone
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Eastern Persia from British
                2 mech_infantrys moved from Kazakhstan to Kansu
                1 mech_infantry moved from Caucasus to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                2 mech_infantrys moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Tsinghai
                1 bomber moved from Caucasus to Kansu
                4 mech_infantrys moved from Caucasus to Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 bomber moved from Caucasus to Kansu
                1 tactical_bomber moved from Caucasus to Tsinghai
                1 tactical_bomber moved from Caucasus to Sikang
                2 tactical_bombers moved from Caucasus to Persia
                1 bomber moved from Western Germany to Persia

    Combat - Germans
                Battle in Sikang
                    Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Germans win, taking Sikang from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Persia
                    Germans attack with 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 1 aaGun, 1 factory_minor and 2 infantry; British defend with 1 infantry
                    Germans win, taking Persia from ANZAC with 2 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 aaGun and 2 infantry
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Sikang to Northwest Persia
                1 tactical_bomber moved from Sikang to Caucasus
                1 bomber moved from Tsinghai to Northwest Persia
                1 tactical_bomber moved from Tsinghai to Caucasus
                3 armour moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                2 artilleries, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                7 mech_infantrys moved from Bryansk to Caucasus
                5 mech_infantrys moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Russia to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Kansu to Caucasus
                1 bomber moved from 104 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                2 bombers, 1 fighter and 3 tactical_bombers moved from Persia to Northwest Persia

    Place Units - Germans
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,1
                Germans collect 69 PUs (1 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs


  • I guess you wanna move 2 Frenchman closer to frontline.


  • @MagicQ:

    I guess you wanna move 2 Frenchman closer to frontline.

    Thanks.

    Its too bad about the brutal luck ive been having with aa (0 for about 18) and land units in the middle east…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - Russians
                3 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                3 infantry moved from Amur to Korea
                3 infantry moved from Amur to Buryatia

    Combat - Russians
                Battle in Korea
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Korea, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Buryatia, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                        Russians roll dice for 5 infantry in Buryatia, round 3 :  3/5 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Buryatia

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Jehol to Manchuria
                1 bomber moved from French Indo China to Anhwe
                1 bomber moved from Kiangsu to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kwangsi to Hunan
                1 fighter moved from French Indo China to Hunan
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Java
                3 infantry moved from Borneo to 43 Sea Zone
                3 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                2 battleships and 1 cruiser moved from 43 Sea Zone to 41 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Jehol to Manchuria
                1 bomber moved from French Indo China to Anhwe
                1 bomber moved from Kiangsu to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kwangsi to Hunan
                1 fighter moved from French Indo China to Hunan
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Java
                3 infantry moved from Borneo to 43 Sea Zone
                3 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                2 battleships and 1 cruiser moved from 43 Sea Zone to 41 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    retreated to Hunan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sumatra
                    Japanese attack with 4 infantry
                    Americans defend with 1 artillery
                    Japanese win, taking Sumatra from Americans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Anhwe
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Korea
                    Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun and 3 infantry
                    Japanese win, taking Korea from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Java
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 carriers moved from 43 Sea Zone to 41 Sea Zone
                3 fighters and 3 tactical_bombers moved from Java to 41 Sea Zone
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                1 bomber moved from Manchuria to French Indo China
                1 bomber moved from Anhwe to French Indo China
                1 fighter moved from Hunan to French Indo China
                1 infantry and 3 mech_infantrys moved from Burma to Shan State
                3 mech_infantrys moved from Kwangsi to Shan State
                1 armour moved from Yakut S.S.R. to Yenisey
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                3 infantry moved from French Indo China to Shan State

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • @Infrastructure:

    @MagicQ:

    I guess you wanna move 2 Frenchman closer to frontline.

    Thanks.

    Its too bad about the brutal luck ive been having with aa (0 for about 18) and land units in the middle east…

    Sorry about that.  I feel really lucky.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Iraq to Persia
                1 bomber moved from India to Persia
                1 infantry and 1 mech_infantry moved from Iraq to 80 Sea Zone
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
                1 battleship moved from 39 Sea Zone to 80 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Iraq to Persia
                1 bomber moved from India to Persia
                1 infantry and 1 mech_infantry moved from Iraq to 80 Sea Zone
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
                1 battleship moved from 39 Sea Zone to 80 Sea Zone

    Combat - Americans
                Battle in Persia
                    Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Americans roll dice for 1 battleship and 1 cruiser in Persia, round 2 :  1/2 hits
                        Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 :  4/5 hits
                        Germans roll dice for 2 mech_infantrys in Persia, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Persia
                    Americans win, taking Persia from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Americans
                2 fighters moved from Persia to India
                1 bomber moved from Persia to India
                3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 39 Sea Zone to 80 Sea Zone
                2 carriers and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
                3 fighters moved from 96 Sea Zone to Iraq
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                2 destroyers moved from 96 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Gibraltar to Egypt
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                3 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 aaGun, 1 artillery and 4 infantry moved from Libya to Tobruk
                6 infantry moved from Tobruk to Alexandria
                1 aaGun, 1 artillery and 2 infantry moved from Alexandria to Egypt
                6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from French Equatorial Africa to Egypt
                1 aaGun and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 fighter moved from Iraq to 80 Sea Zone
                1 fighter moved from Western United States to 90 Sea Zone
                1 fighter moved from 90 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Brazil to French Guiana
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Midway to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 fighter moved from Gibraltar to 92 Sea Zone

    Place Units - Americans
                2 infantry and 1 mech_infantry placed in Brazil
                1 mech_infantry placed in Central United States
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 fighter placed in Western United States
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Chahar
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - British
                1 mech_infantry moved from Iraq to Eastern Persia
                1 bomber and 1 fighter moved from Iraq to Eastern Persia
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 aaGun, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Eastern Persia
                1 bomber and 1 fighter moved from Iraq to Eastern Persia
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - British
                Battle in Malaya
                Battle in Eastern Persia
                    British attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    retreated to Eastern Persia
                    Germans win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber and 1 fighter moved from Eastern Persia to India
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                5 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                5 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                1 aaGun, 1 artillery and 1 infantry placed in Iraq
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 aaGun


  • combat move

    33050 infra.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 armour and 5 mech_infantrys moved from Northwest Persia to Persia
                2 fighters and 4 mech_infantrys moved from Caucasus to Persia

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Persia
                    Italians attack with 1 armour, 2 fighters and 9 mech_infantrys
                    Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Italians win, taking Persia from Americans with 1 armour, 2 fighters and 9 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Persia to Northwest Persia
                1 bomber moved from 81 Sea Zone to Northwest Persia
                2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Romania to Ukraine

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,4,5,6,3,1,3,3,4,2,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 5 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

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