13P G40 MagicQ (Axis) vs Infrastructure (Allies +14) dice nt


  • please ignore.  I am changing up this american turn.  Will get new post tomorrow.  Thanks.  FOund a major flaw in time barely!


  • no scramble


  • ok


  • @MagicQ:

    ok

    that really was barely!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                3 fighters moved from Gibraltar to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone


  • here we go, i only changed my purchase. after all that.

    scramble?


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                3 fighters moved from Gibraltar to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 97 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Italians defend with 2 submarines
                        Italians roll dice for 2 submarines in 97 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                3 infantry moved from Morocco to Algeria
                1 carrier and 1 fighter moved from 92 Sea Zone to 96 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                3 fighters moved from 97 Sea Zone to 96 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from Tunisia to Libya
                4 infantry moved from Libya to Tobruk
                1 aaGun, 1 artillery and 2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Alexandria to Egypt
                2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Trans-Jordan to Iraq
                1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 mech_infantry moved from Brazil to French Guiana
                1 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
                1 aaGun, 2 infantry and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
                1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from 42 Sea Zone to India
                1 fighter moved from 25 Sea Zone to Midway
                2 infantry moved from British Columbia to Western United States
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 104 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 infantry and 1 mech_infantry placed in Brazil
                1 artillery placed in Western United States
                4 infantry placed in Central United States
                1 fighter placed in Western United States
                2 fighters placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries and 9 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 16 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Combat Move - British
                1 fighter moved from Trans-Jordan to Northwest Persia
                2 artilleries and 4 infantry moved from Iraq to Northwest Persia
                1 bomber moved from India to Northwest Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Trans-Jordan to Northwest Persia
                2 artilleries and 4 infantry moved from Iraq to Northwest Persia
                1 bomber moved from India to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
                    Germans defend with 4 armour
                        British roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Northwest Persia, round 2 :  1/8 hits
                        Germans roll dice for 4 armour in Northwest Persia, round 2 :  2/4 hits
                        2 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                        British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Northwest Persia, round 3 :  4/6 hits
                        Germans roll dice for 3 armour in Northwest Persia, round 3 :  2/3 hits
                        2 infantry owned by the British and 3 armour owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 armour
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 fighter moved from Northwest Persia to Iraq
                1 bomber moved from Northwest Persia to Iraq
                5 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                5 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone

    Place Units - British
                2 aaGuns and 1 infantry placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 3 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 tactical_bomber moved from Caucasus to 97 Sea Zone
                1 fighter moved from Caucasus to 97 Sea Zone
                1 bomber moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to 97 Sea Zone


  • Test summary from TripleA, engine version: 1.7.0.3, time: 12:09:52


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 tactical_bomber moved from Caucasus to 97 Sea Zone
                1 fighter moved from Caucasus to 97 Sea Zone
                1 bomber moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to Northwest Persia
                1 fighter moved from Caucasus to 97 Sea Zone

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 armour, 1 bomber, 2 fighters and 5 mech_infantrys
                    British defend with 2 artilleries
                    Italians win, taking Northwest Persia from British with 1 armour, 1 bomber, 2 fighters and 5 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries
                Battle in 97 Sea Zone
                    Italians attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                1 bomber moved from Northwest Persia to Southern Italy
                2 fighters moved from Northwest Persia to Caucasus
                4 mech_infantrys moved from Ukraine to Caucasus
                2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  1/2 hits
                        Japanese roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 39 Sea Zone
                1 mech_infantry moved from Eastern Persia to Iraq
                1 aaGun, 1 armour and 1 infantry moved from Persia to Iraq

    Place Units - ANZAC
                1 aaGun and 2 infantry placed in Persia
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 4 armour, 2 bombers, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Norway to 104 Sea Zone
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Eastern Persia from British
                2 mech_infantrys moved from Kazakhstan to Kansu
                1 mech_infantry moved from Caucasus to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                2 mech_infantrys moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Tsinghai
                1 bomber moved from Caucasus to Kansu
                4 mech_infantrys moved from Caucasus to Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 bomber moved from Caucasus to Kansu
                1 tactical_bomber moved from Caucasus to Tsinghai
                1 tactical_bomber moved from Caucasus to Sikang
                2 tactical_bombers moved from Caucasus to Persia
                1 bomber moved from Western Germany to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 4 armour, 2 bombers, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Norway to 104 Sea Zone
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Eastern Persia from British
                2 mech_infantrys moved from Kazakhstan to Kansu
                1 mech_infantry moved from Caucasus to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                2 mech_infantrys moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Sikang
                1 bomber moved from Caucasus to Tsinghai
                1 bomber moved from Caucasus to Kansu
                4 mech_infantrys moved from Caucasus to Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 bomber moved from Caucasus to Kansu
                1 tactical_bomber moved from Caucasus to Tsinghai
                1 tactical_bomber moved from Caucasus to Sikang
                2 tactical_bombers moved from Caucasus to Persia
                1 bomber moved from Western Germany to Persia

    Combat - Germans
                Battle in Sikang
                    Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Germans win, taking Sikang from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Persia
                    Germans attack with 2 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 1 aaGun, 1 factory_minor and 2 infantry; British defend with 1 infantry
                    Germans win, taking Persia from ANZAC with 2 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 aaGun and 2 infantry
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Sikang to Northwest Persia
                1 tactical_bomber moved from Sikang to Caucasus
                1 bomber moved from Tsinghai to Northwest Persia
                1 tactical_bomber moved from Tsinghai to Caucasus
                3 armour moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                2 artilleries, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                7 mech_infantrys moved from Bryansk to Caucasus
                5 mech_infantrys moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Russia to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Kansu to Caucasus
                1 bomber moved from 104 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                2 bombers, 1 fighter and 3 tactical_bombers moved from Persia to Northwest Persia

    Place Units - Germans
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,1
                Germans collect 69 PUs (1 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs


  • I guess you wanna move 2 Frenchman closer to frontline.


  • @MagicQ:

    I guess you wanna move 2 Frenchman closer to frontline.

    Thanks.

    Its too bad about the brutal luck ive been having with aa (0 for about 18) and land units in the middle east…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - Russians
                3 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                3 infantry moved from Amur to Korea
                3 infantry moved from Amur to Buryatia

    Combat - Russians
                Battle in Korea
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Korea, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Buryatia, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                        Russians roll dice for 5 infantry in Buryatia, round 3 :  3/5 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Buryatia

    Turn Complete - Russians

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