• It’s so strange how you easily take out Soviets alone with Germans, I don’t say that it’s not possible. But your group is playing really badly  if soviets can’t keep the Germans off, when Germans are even using their planes in naval battles.

    Let’s make a summary of this strategy.

    S1
    -Soviet sub to block baltic fleet
    G1
    -AC purchased to Baltic, 2figs land there
    -Med fleet move to merge with baltic fleet in sz7, it has 1bb 1trans 1sub
    -Figs try to destroy soviet sub
    -Bomber + 1fig help to take out anglo-egypt so 1inf 1arm 1fig 1bomb.
    -Is the UK destroyer in med taken out with planes? And what planes? If 1fig is used in anglo-egypt, you can only attack it with 1fig, not so good odds. If 2figs used, you would take a high gamble in anglo-egypt, with 1inf 1arm 1bomb.

    Egypt would look really bad, but anyway my point was how to counter the merging of those fleets.

    UK1
    -AC purchased, 1fig to land on AC purchased, 4ipc saved or 1art purchased.
    -UK fleet form up in sz7, 1transport moves to replace soviet sub if it’s destroyed by the Germans
    -UK indian fleet move to med if the route is open, or optional they open the route by attacking anglo-egypt with 3inf 1fig.
    -UK airforce 2figs, 1bomber attack the German med fleet, 2 rounds of combat is enough, to destroy the transport and sub, after that  consolidate your bomber and with luck 1fighter back to england.

    USA this is really optional, either buy something to try hold the Japan steamhorse or full KGF tactic. I will go with full KGF.

    USA1
    -Buy 1fig, 2trans, 1dest, 1art
    -Attack the med fleet on the coast of algeria, 2trans, 1dest, 1bomb. Because the british have already destroyed at minimum 1sub/1trans or both of them. The lonely BB is easy prey. If there is only the BB, take 1inf with you to take algeria. After this attack the med fleet should be totally wasted, freeing africa for UK, and keeping the fleets from merging.
    -Bomber moves to UK and 1fig is placed on UK AC, so on sz7 there will be 1-2trans, 1BB, 1AC + 2figs(UK&USA figs)
    -USA Hawaii fighter moves to russia, West Coast fighter moves to East Coast or Alaska, where it will fly to russia.
    -All Purchases to East Coast, leave Japan to ramble on it’s own, it will take a long time before it can do anything really bad, USA could  start moving it’s 1trans, 1BB to Atlantic sea, and panama destroyer is moved to Eastern coast

    S2 I won’t do any land battle moves

    G2 Now this is really hard for germans, what should they do. They have the option to waste british fleet, but with great loss of AF. Well what here has always been done, you sacrifice your planes heedlessly.

    -1 fig is used to destroy the UK trans or soviet sub if it really survived G1
    -2 Subs 4figs 1bomb attack the UK fleet. (1fig can’t move from Libya to sz7)

    7hit attack force against 6hit UK fleet. Germans will waste this fleet on round 1, but the fighters survive or if the germans continue to round to destroy everything then most likely germany will be after this battle lost 2subs 2-3figs. The loss of this navy isn’t so bad to UK.

    -Baltic fleet moves to sz7?? Or I don’t think so, what is the point anymore when the med fleet have been wasted by the allies.

    UK2
    -Buy AC, 1trans, 2inf placed to sz8, where USA fleet merges with this new UK fleet
    -Bomber maybe SBR or moved to Russia to slow down Japan juggernaut, it can always come back from there to help take out the rest of German fleet when the time comes.

    USA2
    -East Coast should have 2figs now if the West coast fig moved there, this figs move to UK carrier and all surviviving USA Navy consolidate on sz8, where plans for D-Day can begin.
    -BB and trans moved to East coast
    -Buy 2trans 2inf 2arm, 8ipc save or 1sub

    What do you think of this? I have always thought the merging of med fleet and baltic is fools job, it the Allies know what they are doing. Egypt is in firm control of allies, because of India fleet and troops moving there, with those inf and 1fig they can take africa to UK, to replace loss of India to Japan. Germans have lost a lot of planes in taking out UK fleet, weakening their power greatly and the soviet front looks very good for allies who have after turn 2. 1UK trans and 2USA trans ready to sail where they want them, most likely to Norway where they will disrupt the german armies marching towards moscow. 1BB 2trans 1sub is ready to sail from east coast to threaten the Baltic fleet and 3-4 figs + 1-2 bombers will be the Force that takes it down and the Germans don’t have much choice in that.

    I can explain this hand to hand if you don’t understand, but you should from this long post. Do you play with national advantages? We always play with 1random advantage, only rule that we have changed is that USA don’t get Super Bombers, if USA player rolls number 6, he can choose the advantage from the last 5.


  • Just have to point out this, You should only try merging if the Allies go KJF. The british will lose a lot of IPC to wrong places. Just wait one turn before revealing your plan to the allies, but the med fleet can’t survive with only 1bb 1trans 1sub, only choice is on turn 1 more  fleets, but that will really drain the forces in eastern front. And not taking africa, no transports in med, Africa will be firmly in UK hands and gaining 25-30ipc a turn. Too much, in my opinion.

    Just wait and see what the allies will try to do, and gather more power to germans. If you don’t move to merge your fleets, UK will most likely buy 1IC on it’s first turn, so no carrier on turn 1.

    The Baltic fleet is sacrifice fleet to slow down the british, when they try to move in force to block you to baltic, then you hit them with everything you got, rest of the turns you move powerfully towards russia and hold africa to gain those extra ipc and weaken UK. You are strong and gaining more turns with this tactic, and Japan will be so much closer when the time comes for Allies to trying to hammer on your coasts, and you are still in good shape if you have your med fleet intact. 'nuff said. This will be my last rambling of this point. I got good ideas from what everybody said, but most of them helped me to figure out the good moves for Allies more than Axis. The more I have played the more powerful I am with Allies and more closer to take the victory with them, than axis. And I    almost always get the Germans. They are the most hardest country to play and think what to do.


  • Thank you, Thamor.

    I was getting tired of getting raked across coals…

    It is not economically feasible for the Germans to hold off a Russian push, let alone take the Russians, without the monetary backing from Africa.  They are simply caught on too many fronts.  Your breakdown is a little different in the Allied strategy that I had in my mock games, but the result was the same.  The German fleet being out of the picture by round 4 with Germany falling in round 7 while Moscow is sacrificed to the Japanese in round 6 or 7.  Berlin for Moscow is a win for the Allies…  Moscow is librerated 3-4 rounds after Berlin falls.

    @Thamor:

    It’s so strange how you easily take out Soviets alone with Germans, I don’t say that it’s not possible. But your group is playing really badly  if soviets can’t keep the Germans off, when Germans are even using their planes in naval battles.

    Let’s make a summary of this strategy.

    S1
    -Soviet sub to block baltic fleet
    G1
    -AC purchased to Baltic, 2figs land there
    -Med fleet move to merge with baltic fleet in sz7, it has 1bb 1trans 1sub
    -Figs try to destroy soviet sub
    -Bomber + 1fig help to take out anglo-egypt so 1inf 1arm 1fig 1bomb.
    -Is the UK destroyer in med taken out with planes? And what planes? If 1fig is used in anglo-egypt, you can only attack it with 1fig, not so good odds. If 2figs used, you would take a high gamble in anglo-egypt, with 1inf 1arm 1bomb.

    Egypt would look really bad, but anyway my point was how to counter the merging of those fleets.

    UK1
    -AC purchased, 1fig to land on AC purchased, 4ipc saved or 1art purchased.
    -UK fleet form up in sz7, 1transport moves to replace soviet sub if it’s destroyed by the Germans
    -UK indian fleet move to med if the route is open, or optional they open the route by attacking anglo-egypt with 3inf 1fig.
    -UK airforce 2figs, 1bomber attack the German med fleet, 2 rounds of combat is enough, to destroy the transport and sub, after that  consolidate your bomber and with luck 1fighter back to england.

    USA this is really optional, either buy something to try hold the Japan steamhorse or full KGF tactic. I will go with full KGF.

    USA1
    -Buy 1fig, 2trans, 1dest, 1art
    -Attack the med fleet on the coast of algeria, 2trans, 1dest, 1bomb. Because the british have already destroyed at minimum 1sub/1trans or both of them. The lonely BB is easy prey. If there is only the BB, take 1inf with you to take algeria. After this attack the med fleet should be totally wasted, freeing africa for UK, and keeping the fleets from merging.
    -Bomber moves to UK and 1fig is placed on UK AC, so on sz7 there will be 1-2trans, 1BB, 1AC + 2figs(UK&USA figs)
    -USA Hawaii fighter moves to russia, West Coast fighter moves to East Coast or Alaska, where it will fly to russia.
    -All Purchases to East Coast, leave Japan to ramble on it’s own, it will take a long time before it can do anything really bad, USA could   start moving it’s 1trans, 1BB to Atlantic sea, and panama destroyer is moved to Eastern coast

    S2 I won’t do any land battle moves

    G2 Now this is really hard for germans, what should they do. They have the option to waste british fleet, but with great loss of AF. Well what here has always been done, you sacrifice your planes heedlessly.

    -1 fig is used to destroy the UK trans or soviet sub if it really survived G1
    -2 Subs 4figs 1bomb attack the UK fleet. (1fig can’t move from Libya to sz7)

    7hit attack force against 6hit UK fleet. Germans will waste this fleet on round 1, but the fighters survive or if the germans continue to round to destroy everything then most likely germany will be after this battle lost 2subs 2-3figs. The loss of this navy isn’t so bad to UK.

    -Baltic fleet moves to sz7?? Or I don’t think so, what is the point anymore when the med fleet have been wasted by the allies.

    UK2
    -Buy AC, 1trans, 2inf placed to sz8, where USA fleet merges with this new UK fleet
    -Bomber maybe SBR or moved to Russia to slow down Japan juggernaut, it can always come back from there to help take out the rest of German fleet when the time comes.

    USA2
    -East Coast should have 2figs now if the West coast fig moved there, this figs move to UK carrier and all surviviving USA Navy consolidate on sz8, where plans for D-Day can begin.
    -BB and trans moved to East coast
    -Buy 2trans 2inf 2arm, 8ipc save or 1sub

    What do you think of this? I have always thought the merging of med fleet and baltic is fools job, it the Allies know what they are doing. Egypt is in firm control of allies, because of India fleet and troops moving there, with those inf and 1fig they can take africa to UK, to replace loss of India to Japan. Germans have lost a lot of planes in taking out UK fleet, weakening their power greatly and the soviet front looks very good for allies who have after turn 2. 1UK trans and 2USA trans ready to sail where they want them, most likely to Norway where they will disrupt the german armies marching towards moscow. 1BB 2trans 1sub is ready to sail from east coast to threaten the Baltic fleet and 3-4 figs + 1-2 bombers will be the Force that takes it down and the Germans don’t have much choice in that.

    I can explain this hand to hand if you don’t understand, but you should from this long post. Do you play with national advantages? We always play with 1random advantage, only rule that we have changed is that USA don’t get Super Bombers, if USA player rolls number 6, he can choose the advantage from the last 5.


  • Back to Switch’s reply about the Ukraine…

    Leave Belorussia, take 8 Inf, Art, 2 Arm into W Russia, 3 Inf, Art, 2 Arm, 2 Ftr into Ukraine. By the odds you then have 5 Inf and hardware left in W Russia, and you should take the Ukraine with an Arm left. The purchase is 3 Inf, 3 Arm. Net results- Russia collects 29 IPCs (not too shabby), Germany cannot realistically counter W Russia, Caucasus, or stack troops in the Ukraine. But in my opinion the biggest prize is the German Fighter. 5 Ftrs limits Germany’s versatility on G1. Plus the German hardware in the Ukraine can no longer be used elsewhere.

    Non combat 2 Inf to Sinkiang, 2 Inf to Caucasus, 2 Inf to Russia, 6 Inf to Buryatia. Sub joins BB and Trans. Fighters to Caucasus (or Kazahk for retribution in China on R2, if Japan is thin). Place 3 Inf, Arm in Caucasus, 2 Arm in Russia. You now have the capability on R2 to also strafe Karelia or the Ukraine if Germany doesn’t place properly. The assertion that Russia doesn’t have enough Armor is not true with this purchase.

    R2 purchase 8 Inf, Arm and enjoy. For several rounds you’ll produce more than 24 IPCs of Russian units- guaranteed if a Carrier was purchased. Prepare for the Russian Bear.

    More importantly, in this particular conversation, Germany’s options are a bit less limited. One less Fighter is a big deal in the land and naval battles. If I see a German carrier on G1, I also realize that I now have the initiative on the front vs. Germany. 2 Transports on G1 is different, because it means on G2 6 Inf will show up on the scene in Karelia.

    Oh, and I’ll continue to hold fast to in a non-bid situation the absolute necessity of taking out Egypt using the Battleship and Transport. Going into the Ukraine with them would make the British player very, very confident.

    I’ve played more than a few games, and if as a German I still hold the Ukraine on G1 I’m a happy monkey. The same holds true with being British and holding Egypt and its Ftr on UK1.

    Play test R1 just as I wrote it up and get back to me.


  • I would rather strafe ukraine, that 3ipc more and lose 3inf 1art 2armor isn’t so big tradeoff, even when you can get 1 German fighter, it isn’t so big a loss as you think. And only having 2fighters for Russia is weak :/, you need fighters to trade off with germans with only infranty.

    Strafe = Hit ukraine with 3inf 1art 2arm 2fighters, on round 1 you should inflict 3-5 hits. So you leave behind usually for germans 1art 1arm 1fighter, but you save 2arm 1art and maybe 1inf. That ukraine plane i usually take to Egypt, but if it is destroyed, 2inf 2arm 1bomb is enough to take it down close the canal. I don’t take chances with UK destroyer 1bb 1tran 1fig I use to take it down, so it sinks on round 1, very bad luck if goes to round 2 and the destroyer manages to hit, round 2 it always sinks and with very bad luck one german AF blown to pieces, but rather plane than my bb. I have lost sometimes when I attack only with bb and trans, that I lose the battle, don’t ever again want that to happen :/


  • Um guys… one thing as you rage back and forth over UK landing forces in the north free-and-clear becaue the Germans are heading for SZ7…

    That move assumes that UK is building it’s fleet somewhere SAFE, like SZ2.

    The point of GOING to SZ7 AND of linking the fleets is to allow Germany to either A) defend against allied navy/AF attacking the German navy or B) to be able to put that UK navy that has been building AT RISK.

    If the Brits sail their fleet to within reach of me on UK1, guess what?  I am NOT going to bother linking the fleets… I am just going to take out the UK fleet with 2 subs, 1 TRN, 1 DST, 1 AC, and as many figs as I feel like using, plus a bomber.  I leave the med fleet in the med to shuttle forces into Africa AND to strike any US trannies that approach Africa unguarded or lightly guarded.

    It is not a “set in stone” strategy.  It is used to counter a “safe” allied naval build up and force the allies hand on their intial naval build up.

    But again, if UK negates the need for such a shift to threaten, then just attack them and be done with it.

    sheez…


  • Hehe, you are right, of course after that you would do it, but the tradeoff for germans to sacrifice their fleet so they take UK fleet isn’t so great, because UK just jumps straight back at you really fast and USA will protect their transports with their navy.

    Ncscswitch, if you read carefully my post. You could see that if you moved your med fleet to sz12, it would be wasted by UK and USA. And you could only attack the UK fleet with 2 subs and planes. Why Submarines because sub/transport don’t block them from moving through the sz6.

    Read my post, I want you to attack the UK navy, because I want to take a lot of German AF with me to the bottom.


  • All I ahve to do with that navy is hold you off for 3 rounds.  That’s all, just 3 rounds.

    And if I can remove enough of your capital ships so that you are transport heavy and capital ship light, I can still take out that navy one more time in an AF sack to shut you down for one final round, as I make my last press for Russia.

    You have to replace the capital ships.  That is not cheap, takes a round of build.  Then another round of build to get trannies.  Then a round to fill them…

    Kill the initial fleet, and I get my 3 rounds.  Make you work around my intial lfeet and take yours out piecemeal, and I get my 3 rounds.


  • Even if the Brit fleet moves within striking distance of the Baltic fleet in round 1, the Germans shouldn’t be able to hit it with anything except planes(in round2) if the Russians seal off the Baltic with their sub.  This will allow the UK to place another AC and a trannie with the fleet in round 2(with the americans dropping planes on it).  The Brits would have 2AC, at least 3 planes, 3trannies, and a battleship against the german AC, 4 fighters, a bomber, 2 subs, a destroyer, and a trannie.  With just 3 allied planes in the mix, it is a 40-60 LOSS for the Germans if they attack.  The odds are worse if the Americans find a way to get 2 planes on the carrier at the end of round 2.

    Wilk

    @ncscswitch:

    Um guys… one thing as you rage back and forth over UK landing forces in the north free-and-clear becaue the Germans are heading for SZ7…

    That move assumes that UK is building it’s fleet somewhere SAFE, like SZ2.

    The point of GOING to SZ7 AND of linking the fleets is to allow Germany to either A) defend against allied navy/AF attacking the German navy or B) to be able to put that UK navy that has been building AT RISK.

    If the Brits sail their fleet to within reach of me on UK1, guess what?   I am NOT going to bother linking the fleets… I am just going to take out the UK fleet with 2 subs, 1 TRN, 1 DST, 1 AC, and as many figs as I feel like using, plus a bomber.  I leave the med fleet in the med to shuttle forces into Africa AND to strike any US trannies that approach Africa unguarded or lightly guarded.

    It is not a “set in stone” strategy.  It is used to counter a “safe” allied naval build up and force the allies hand on their intial naval build up.

    But again, if UK negates the need for such a shift to threaten, then just attack them and be done with it.

    sheez…


  • The Brits would have 2AC, at least 3 planes, 3trannies, and a battleship against the german AC, 4 fighters, a bomber, 2 subs, a destroyer, and a trannie.  With just 3 allied planes in the mix, it is a 40-60 LOSS for the Germans if they attack.

    Why would I attack to death? Any surviving German navy is a problem because it provides fodder for the airforce to do a lot of damage. I’ll just strafe and wreck say 4+ transports while losing no airforce, plus the UK has spent all this cash on pure defense in the water (carriers). That’s a lot of setback to them getting troops into gear for a very low price of 16 IPCs in the Baltic.

    I don’t understand why people keep saying it’s not worth it for the German navy to trade for the UK navy. First quite obviously, you don’t get to trade the German navy for anything at all except perhaps 1 or luckily 2 fighters when they smash it on UK1 since you didn’t buy anything. Spend 0 IPCs: navy dies while inflicting perhaps 10 IPCs of damage. Spend 16 IPCs: navy still dies, but you get to choose how it dies and inflict possibly upwards of 80 IPCS in damages that are hard to replace (btl, carrier, 2 fighters, 1 transport if the UK decides to block SZ6). Second, like switch and I have been saying, it’s NOT easy at all to replace capital ships! The UK doesn’t have that great of a paycheck and if you have to spend it defensively on replacing carriers/fighters, you are giving Germany quite a bit of time to throw back the Russians.

    Even if the Brit fleet moves within striking distance of the Baltic fleet in round 1, the Germans shouldn’t be able to hit it with anything except planes(in round2) if the Russians seal off the Baltic with their sub.

    That’s still fine by me. I’ve killed a sub at no cost which still lessens the defensive value of the Allies. Carriers are horrible offensive units so the UK’s fleet can’t kill the German one.

    Remember the whole point of a German fleet is to be suicidal and take out lots of Allied gear. I’m quite sure that building purely ground troops is the road to defeat since the UK and US will easily be dropping stuff all over you unhindered, and again a key point to which nobody has ever responded to yet: the money you think you are saving by not buying a navy is actually immediately being sent to defensive positions against the Allies since they will threaten Western Europe in a jiffy. You haven’t increased your offense a bit against Russia by buying all land troops since a chunk of it is needed westwards.


  • Then the german navy is sealed and UK is free to load troops to Norway.

    If no attacks came, USA and UK would merge to sz6. The strafe you spoke, wouldn’t be so effective as you think, the UK and USA can sacrifice for hits their destroyers too, I would never lose every transport for 1round strafe which I would guess and after the strafe no more baltic fleet. UK could even move troops to Archangel freeing more troops for Russia to hold the front. You only need the 2 AC and BB you can always get planes from USA, if I play USA I always buy more planes and more planes. 1st turn 2figs, after that always 1fig per turn.

    Even that strafe could go horribly wrong Germans losing 1-2 planes. German navy can take only 5hits, after that planes start crashing down. Basing on that I would never take UK transports as casualty for Allies, USA dies first, after that UK destroyer, After that maybe one USA fighter. Why would anyone take transports down, and lose one whole turn for nothing.

    This is turn 3, and already some Allies troops are in norway.

    It’s really hard decision and it isn’t so damn easy to push to russia. I just can’t understand your points how is it so easy to push the russians down with only germany fighting USA, UK, Russia. There shouldn’t be even Japan, if it’s so easy to push 4-5 turns to moscow. Your opponents are weak or they don’t play well as allies, combining their strength is the surest way to victory for them…

    My playing group, it usually goes to Germany keeping itself strong on eastern front, but not making some stupid I go alone to take moscow move and die trying it. Germany waits for Japan and allies rush to reinforce Russia or slowdown japan or come straight at German coast.


  • Then the german navy is sealed and UK is free to load troops to Norway.

    I don’t understand your logic. The sub “block” only makes it so you can’t attack the UK navy with your German navy. It has nothing to do with pinning the Baltic fleet down. I can still kill the sub with planes and link fleets in SZ7 if I wish.


  • It’s really hard decision and it isn’t so damn easy to push to russia. I just can’t understand your points how is it so easy to push the russians down with only germany fighting USA, UK, Russia. There shouldn’t be even Japan, if it’s so easy to push 4-5 turns to moscow. Your opponents are weak or they don’t play well as allies, combining their strength is the surest way to victory for them…

    And where the hell are you getting this? I have never said that Russia can be put down by the Germans alone. I have never made this statement ever, and I do not believe in it. I dont’ know why you’re making this sarcastic comment “there shouldn’t even be a Japan.” I never said Germany could win against 3 Allies, and he can’t. The point of the German navy is like I said so many times, just to suicide and delay, not to win.

    I might as well suggest that YOU think Germany can win in 4-5 rounds just by buying all land troops instead of any naval purchase.


  • If no attacks came, USA and UK would merge to sz6. The strafe you spoke, wouldn’t be so effective as you think, the UK and USA can sacrifice for hits their destroyers too, I would never lose every transport for 1round strafe which I would guess and after the strafe no more baltic fleet.

    Ah but that’s taking a risk. Defenders choose casualties before defender rolls defense, so you don’t know if you’ll wipe out the Baltic fleet before you have to figure out who dies. It’s risky at best to lose anything but transports in the case that your defense rolls are subpar, because otherwise you have less good defensive pieces and risk losing even more overall.

    If no attacks came, USA and UK would merge to sz6. The strafe you spoke, wouldn’t be so effective as you think,

    Yes that’s true, and that’s the key to countering the German fleet. I never said it was uncounterable, but any strafe is good and the fleet has delayed dropping troops.

    This is turn 3, and already some Allies troops are in norway.

    That’s an infinite improvment over Allied troops already being in Europe on round 1.


  • Aah, but somehow well ncscswitch post implied that Germany could take Russia alone, which I think is impossible, if allies play well. Well with lucky dices everything is possible. :)

    But back to talking this, I understand your point for the use of German navy. I usually have sitted and waited for allies to attack the fleet, it’s really hard for them to attack and decimate the fleet and you defend better than you attack. When you are sitting you can counter easily the allied troops pouring into norway and destroy them, which makes UK buy more land troops. Don’t let UK stack them and attack you troops that is the worst case scenario losing your eastern front troops to UK :/

    As for slowing down japan, USA sinkiang factory isn’t bad choice if you can make Russia to boost it’s defence.


  • I did not mean to imply Germany taking Russia alone.  I am a Japan player myself (see that rising sun over by my name?) and I assume a strong Japan push on Russia anytime I post regarding Europe.


  • Yeah I have figured that out :), it’s sometimes hard to understand everyones point of view, because nobody likes to write every single thing that everyone is doing on the board.

    Axis and Allies is almost chess w/dices. You react to your opponents moves and there are many ways to do it in the beginning, closer to ending the game, your early moves should have propelled to that direction, so you don’t have that many choices left.

    Good game and fun. Many choices to do, harder for allies I think than for axis. But Germany is maybe the most difficult country to play, then Russia and after that UK&Japan come side by side…

    Back to this point. Do you really by rounds by attacking with the fleet or by sitting in baltic? Best opponent to whom you want to inflict hits is UK pieces and UK is the only one who can with stregth attack your baltic fleet and still it isn’t easy to win for them and leave not badly damaged.

    Is 8ipc too big loss for germany to even buy 1-2 more subs on rounds 3-5? Boosting the baltic, this makes UK boost it’s navy or even prevents them from coming to sz6, sometimes the threat of baltic fleet is more powerful than sacrificing the fleet early on for strafe, as Luftwaffe can have better options to attack.

    Let’s move the topic onwards, what about the german med fleet? Comments on how you use them on turns 1-4 and do you buy more transports to med? My last game usage as germans for med fleet was this.

    -Attack UK destroyer, transports 1inf 1arm to anglo-egypt
    2.
    -Attack Anglo-egypt if UK retaliated and destroyed the first german wave. Transport 1inf 1art/1arm (moved from france or purchase, but usually 8inf first purchase so have to move 1arm)
    3.
    -Buy 1trans 1dest
    -Fleet stays put and transport 2inf to Libya
    4.
    -Move to ukraine 4inf

    I made my move from 4th turn by taking ukraine with 10+ inf and kept it. 5th turn saw boosting ukraine with lots of more inf and armor and planes, so that it was fortress hex where to move to caucasus or west russia. 6th turn caucasus taken with lots of inf and armor. Japan moved from india armor there and landed fighters. 7th turn end game, moscow taken, might have been 6th turn don’t remember. And if you were wondering what my baltic fleet did, it got attacked by UK on turn 4, but got repelled and 1AC and 2planes survived, UK lost 2trans 2dest 1plane, I rolled very well, from 7 rolls 6hits  :lol:

    The med fleet is very powerful when you boost the second transport there, when you can bring 4inf to ukraine/caucasus front. But only having BB & 2trans is weak, and this fleet gets attacked by UK planes and USA planes. That is the reason why I move lot’s of USA and UK planes to soviet soil, to destroy the Italian navy, because it’s the game breaker for germans to break through the russians.


  • I was just wondering.  If you are going to conduct an amphibious assault on, let’s say Britain, and you have a BB, 3 dest and 3 trannies, and you have the ability to bombard land with your destroyers, is it possible to just go in, conduct shore bombardment and then retreat?  I know that sounds like a wuss out in not actually attempting to land your troops, but is that method possible?  I know that no one can fire back on ships conducting shore bombardment, but I just really want to know if i actually have to conduct the assault itself.


  • When you land troops with Ambhipious assault, they cannot retreat, but only land troops. So to maximize your support fire just attack with 1inf and fire your support fire away. You will lose 1inf, but with those support bombards you might do more damage than you lose. 3ipc inf, isn’t much.


  • As for slowing down japan, USA sinkiang factory isn’t bad choice if you can make Russia to boost it’s defence.

    I’m pretty sure this is a bad choice. Japan should have no trouble running it over, especially if there’s no Indian complex/US naval fleet + backup Russian troops coming in. On J1 I usually have a stack of 5-6 infantry in China + planes ready to strike Sinkiang, so Russia would need to stack quite a few infantry to save it on J2. Even then, a production of 2 units isn’t going to stop Japan for any reasonable length of time, plus once he gets it, it’s a new location for him to build tanks from.

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