I see why I normally protect sz92.
13L Playoffs Hobo (axis) vs Gamerman01 (allies +12)
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I won’t be flying the ANZ fighter to Z54, so will not bother to declare what fighters are on what carriers
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Change buy - buy 1 art instead of 1 mech
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Combat move map, to establish buy change is before dice rolled
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
British buy 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from West India to India
1 armour, 2 infantry and 2 mech_infantrys moved from Burma to India
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Southern France to Greater Southern Germany
1 fighter moved from United Kingdom to Greater Southern Germany
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Yugoslavia
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Yugoslavia from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
retreated to Greater Southern Germany
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in India
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking India from Japanese, taking Kwangtung from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
COMMENT: UK AA on USA TP in 110
1 fighter moved from Greater Southern Germany to Northern Italy
1 aaGun, 2 artilleries and 9 infantry moved from Southern France to Northern Italy
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Russia
1 bomber moved from Burma to Russia
2 armour moved from Iraq to Eastern Persia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from Norway to Finland
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Iraq to Northern Italy
1 fighter moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from United Kingdom to 110 Sea Zone
3 aaGuns moved from Burma to IndiaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,4,3,2,6,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 aaGun, 2 artilleries and 1 infantry
retreated to Holland Belgium
British win with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to GermanyPlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
3 infantry placed in FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 8 PUs (1 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Burma to Russia
2 fighters moved from Kiangsu to Yunnan
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Caroline Islands to Kiangsi
1 artillery moved from Queensland to South Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 aaGun and 2 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I will check periodically tonight in case you need decisions during G9 so that you will not have to wait long and can finish your turn tonight (assuming you are playing)
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well I’m going to attack russia with everything, so you going with best def here? I have almost an 80% chance which I never thought I’d see in this game :lol:
as I always say, between two good players it’s all about the dice :evil:
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I want to see first round dice
Still respecting you
I have you at 73%
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I did not expect you could send all 5 fighters east and buy 4 bombers, and as it happened all my Allied fighters were out of range. That coupled with your swingback from Caucasus, and suddenly you have 73% which also surprised me. But, with all due respect, I don’t think there’s any way you can win, even with amazing dice in Moscow
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 4 fighters moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
4 bombers moved from Germany to Russia
3 mech_infantrys moved from Ukraine to Russia
9 artilleries, 23 infantry and 6 mech_infantrys moved from Smolensk to Russia
8 armour, 1 artillery and 18 mech_infantrys moved from Bryansk to Russia
1 artillery and 1 infantry moved from Western Germany to Denmark -
it’s about 77-78% when I do it… here goes
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Are you using AACalc on the A&A site? Because I noticed earlier today when doing the calc on Moscow that it takes infantry off before bombers. That makes a big difference.
Well it is what it is now…. :-)
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not good so far, aaa shot down 3, plus I lost the denmark battle which was a 90%… of course I lost 90% all the time for some reason :lol:
going with best def or what, 21 hits
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Yeah, I saw the AA and Denmark dice
Sure, I guess it makes sense to go with best defense, go ahead and take off the bombers
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ok you win, I knew that was coming after all the dice, save MAYBE a couple turns that went my way :lol:
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that was pretty horrific… you won with 14 units remaining… that’s probably a 1-2% probability outcome :?
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OK, Hobo,
Congratulations on a fantastic year once you got the rust off, an amazing 21-4 record plus 2 big wins in the playoffs, and an extremely crafty and scrappy champ game
Wish you well
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yeah thanks for the game and congrats to you… if I had won that on the good side, this might have became an epic game :lol:





